objects in the startup heap from a partial snapshot. This happens
through the partial snapshot cache. A startup snapshot and a
partial snapshot are created together so that the startup snapshot
contains the partial snapshot cache entries needed.
Review URL: http://codereview.chromium.org/548149
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3713 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
In the generated code for function.apply there was a loop checking the stack limit for interruption. This loop would call into the runtime system to handle interuption and keep running until there was no interruption. However if the interuption was debug break the runtime system would never clear the interruption as debug break is prevented in builtins are prevented and the assumption here was that returning with the debug break flag set would move execution forward.
Renamed initial_jslimit and initial_climit to real_jslimit and real_climit. Renamed a few external references related to the stack limit as well.
Exposed the real stack limit to generated code to make the stack check when entering function.apply use the real stack limit and not the stack limit which is changed to signal interruption.
Added the real stack limit to the roots array.
BUG=http://code.google.com/p/v8/issues/detail?id=493
TEST=cctest/test-debug/DebugBreakFunctionApply
Review URL: http://codereview.chromium.org/345048
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3229 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
separate JS stack.
In exception handling, we need to be able to compare addresses into
the JavaScript portion of the stack with the address of a C++ handler
on the stack. Since the stacks are separate on the simulator, we need
a JavaScript stack address corresponding to a C++ try catch handler in
order to perform valid address comparisons.
On the simulator, we now link the C++ try catch handlers indirectly
through the JS stack and use the JS stack indirection address for
comparisons.
JS C++
handler
[C++ address] <------ next_
\
\
\----> handler
[C++ address] <------ next_
On actual hardware the C++ try catch handlers continue to be directly
linked.
BUG=http://code.google.com/p/v8/issues/detail?id=271
Review URL: http://codereview.chromium.org/360004
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3228 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
So if the caller does something like:
while(!IdleNotification())
it could spin forever if v8 were not initialized.
I'd like to further remove the is_high_priority flag,
because it is not in use. Mads - is there any reason
not to remove it?
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3014 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Marsaglia's multiply-with-carry instead of mixing the
bits obtained from calling the system random() twice.
This seems to be a bit faster and gives a better
distribution than the system random() in particular on
Windows.
Review URL: http://codereview.chromium.org/126113
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2159 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
instructions. The intention is that the snapshots generated
by the simulator should be usable on the hardware. Instead of
swi instructions we generate a branch to a swi instruction that
is not part of the snapshot. The call/jump is patched up in
the same way as other external references when the snapshot
is deserialized. This only works for EABI targets: on old ABI
targets we still emit some instructions not supported by the
simulator (fp coprocessor instructions).
Review URL: http://codereview.chromium.org/119036
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2127 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact.
Review URL: http://codereview.chromium.org/115756
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The debug message thread was introduced to make it possible to have the message handler callback be called from a different thread than the thread running V8 where the debug event occoured, but it never had any practical use, and prevents providing information to the message handler which is only available from the V8 thread.
In the future any thread decoupling will have do be done by the embedder.
This also removes the queue used for outbound messages.
Renamed the class Message to CommandMessage as it is only used for debugger commands from the client. Related message queue classes has also been renamed.
Review URL: http://codereview.chromium.org/93118
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1788 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
ENABLE_DEBUGGER_SUPPORT is enabled by default unless it is on Android platform.
On Android platform, it can also enabled by passing -DENABLE_DEBUGGER_SUPPORT flag to the compiler.
This should not affect any existing build (I hope, cross my fingers) except the build in real Android environment (in other word, it only affects me now).
There are lot of room for code refactoring in stead of using #ifdef all over the place. I will leave this to v8 folks.
Review URL: http://codereview.chromium.org/77035
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1745 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- String traversal test data (now in a zone)
- Debug message thread (now joined on exit)
- Threading test threads (now joined on exit)
- Changed message tests framework to cope with valgrind
Also, fixed a bug where we'd try to delete stack-allocated objects
when tearing down v8. Good times.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1622 ce2b1a6d-e550-0410-aec6-3dcde31c8c00