There's actually no need to have the transition as part of the HStoreNamedField instruction. In fact, it is cleaner and faster to generate a separate HStoreNamedField for the transition map. This will also help to eliminate map stores with store elimination, as well as reduce register pressure for transitioning stores on ia32.
R=hpayer@chromium.org
Review URL: https://codereview.chromium.org/295743002
git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21383 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- Don't bake in length/capacity into full codegen calls of stubs,
allowing boilerplates to increase their capacity without regenerating
code.
- Unify all variants of the clone stub into a single,
length-independent version.
- Various tweaks to make sure that the clone stub doesn't spill and
therefore need an eager stack frame.
- Handle all lengths of array literals in the fast case.
R=mvstanton@chromium.org
Review URL: https://codereview.chromium.org/272513004
git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21230 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
version is passing all the existing test + a bunch of new tests
(packaged in the change list, too).
The patch extends the SlotRef object to describe captured and duplicated
objects. Since the SlotRefs are not independent of each other anymore,
there is a new SlotRefValueBuilder class that stores the SlotRefs and
later materializes the objects from the SlotRefs.
Note that unlike the previous implementation of SlotRefs, we now build
the SlotRef entries for the entire frame, not just the particular
function. This is because duplicate objects might refer to previous
captured objects (that might live inside other inlined function's part
of the frame).
We also need to store the materialized objects between other potential
invocations of the same arguments object so that we materialize each
captured object at most once. The materialized objects of frames live
in the new MaterielizedObjectStore object (contained in Isolate),
indexed by the frame's FP address. Each argument materialization (and
deoptimization) tries to lookup its captured objects in the store before
building new ones. Deoptimization also removes the materialized objects
from the store. We also schedule a lazy deopt to be sure that we always
get rid of the materialized objects and that the optmized function
adopts the materialized objects (instead of happily computing with its
captured representations).
Concerns:
- Is the FP address the right key for a frame? (Note that deoptimizer's
representation of frame is different from the argument object
materializer's one - it is not easy to find common ground.)
- Performance is suboptimal in several places, but a quick local run of
benchmarks does not seem to show a perf hit. Examples of possible
improvements: smarter generation of SlotRefs (build other functions'
SlotRefs only for captured objects and only if necessary), smarter
lookup of stored materialized objects.
- Ideally, we would like to share the code for argument materialization
with deoptimizer's materializer. However, the supporting data structures
(mainly the frame descriptor) are quite different in each case, so it
looks more like a separate project.
Thanks for any feedback.
R=danno@chromium.org, mstarzinger@chromium.org
LOG=N
BUG=
Committed: https://code.google.com/p/v8/source/detail?r=18918
Review URL: https://codereview.chromium.org/103243005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18936 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
mostly to make sure that it is going in the right direction. The current
version is passing all the existing test + a bunch of new tests
(packaged in the change list, too).
The patch extends the SlotRef object to describe captured and duplicated
objects. Since the SlotRefs are not independent of each other anymore,
there is a new SlotRefValueBuilder class that stores the SlotRefs and
later materializes the objects from the SlotRefs.
Note that unlike the previous implementation of SlotRefs, we now build
the SlotRef entries for the entire frame, not just the particular
function. This is because duplicate objects might refer to previous
captured objects (that might live inside other inlined function's part
of the frame).
We also need to store the materialized objects between other potential
invocations of the same arguments object so that we materialize each
captured object at most once. The materialized objects of frames live
in the new MaterielizedObjectStore object (contained in Isolate),
indexed by the frame's FP address. Each argument materialization (and
deoptimization) tries to lookup its captured objects in the store before
building new ones. Deoptimization also removes the materialized objects
from the store. We also schedule a lazy deopt to be sure that we always
get rid of the materialized objects and that the optmized function
adopts the materialized objects (instead of happily computing with its
captured representations).
Concerns:
- Is there a simpler/more correct way to store the already-materialized
objects? (At the moment there is a custom root reference to JSArray
containing frames' FixedArrays with their captured objects.)
- Is the FP address the right key for a frame? (Note that deoptimizer's
representation of frame is different from the argument object
materializer's one - it is not easy to find common ground.)
- Performance is suboptimal in several places, but a quick local run of
benchmarks does not seem to show a perf hit. Examples of possible
improvements: smarter generation of SlotRefs (build other functions'
SlotRefs only for captured objects and only if necessary), smarter
lookup of stored materialized objects.
- Ideally, we would like to share the code for argument materialization
with deoptimizer's materializer. However, the supporting data structures
(mainly the frame descriptor) are quite different in each case, so it
looks more like a separate project.
Thanks for any feedback.
R=mstarzinger@chromium.org, danno@chromium.org
LOG=N
BUG=
Review URL: https://codereview.chromium.org/103243005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18918 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
by escape analysis). Added several tests that expose the bug.
Summary:
LCodegen::AddToTranslation assumes that Lithium environments are
generated by depth-first traversal, but LChunkBuilder::CreateEnvironment
was generating them in breadth-first fashion. This fixes the
CreateEnvironment to traverse the captured objects depth-first.
Note:
It might be worth considering representing LEnvironment by a list
with the same order as the serialized translation representation
rather than having two lists with a subtle relationship between
them (and then serialize in a slightly different order again).
R=titzer@chromium.org, mstarzinger@chromium.org
LOG=N
BUG=
Review URL: https://codereview.chromium.org/93803003
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18470 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Lithium uses indexes after the maximium value ID in the HGraph as indexes
of virtual registers and assumes that the maximum value ID does not change.
The IsStandardConstant and GetConstantXX functions could add constants to
HGraph, which aliased virtual registers with real values. This could confuse
the register allocator to think that a value in a virtual register is tagged
and to incorrectly set it in the pointer map.
BUG=298269
TEST=mjsunit/regress/regress-298269.js
R=verwaest@chromium.org
Review URL: https://chromiumcodereview.appspot.com/66693002
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@17599 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
In the process:
- Add a command-line flag --opt-code-positions to track source position information throughout optimized code.
- Add a subclass of the hydrogen graph builder to ensure that the source position is properly set on the graph builder for all generated hydrogen code.
- Overhaul handling of source positions in hydrogen to ensure they are passed through to generated code consistently and in most cases transparently.
Originally reviewed in this CL: https://codereview.chromium.org/24957003/
Review URL: https://codereview.chromium.org/29123008
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@17295 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
I'd like to propagate bailout reason to cpu profiler.
So I need to save it into heap object SharedFunctionInfo.
But:
1) all bailout reason strings spread across all the sources.
2) they are native strings and if I convert them into String then I may have a performance issue.
3) one byte is enough for 184 bailout reasons. Otherwise we need 8 bytes for the pointer.
Also I think it would be nice to have error strings collected in one place.
In that case we will get additional benefits:
It allows us to keep this set of messages under control.
It gives us a chance to internationalize them.
It slightly reduces the binary footprint.
From the other hand the developers have to add new strings into that enum.
BUG=
R=jkummerow@chromium.org
Review URL: https://codereview.chromium.org/20843012
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16024 ce2b1a6d-e550-0410-aec6-3dcde31c8c00