wxWidgets/include/wx/os2/gauge.h

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/////////////////////////////////////////////////////////////////////////////
// Name: gauge.h
// Purpose: wxGauge class
// Author: David Webster
// Modified by:
// Created: 10/06/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GAUGE_H_
#define _WX_GAUGE_H_
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const char*) wxGaugeNameStr;
class WXDLLEXPORT wxGauge: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxGauge)
public:
inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; }
inline wxGauge(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
#if wxUSE_VALIDATORS
const wxValidator& validator = wxDefaultValidator,
#endif
const wxString& name = wxGaugeNameStr)
{
Create(parent, id, range, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
#if wxUSE_VALIDATORS
const wxValidator& validator = wxDefaultValidator,
#endif
const wxString& name = wxGaugeNameStr);
void SetShadowWidth(int w);
void SetBezelFace(int w);
void SetRange(int r);
void SetValue(int pos);
int GetShadowWidth() const ;
int GetBezelFace() const ;
int GetRange() const ;
int GetValue() const ;
bool SetForegroundColour(const wxColour& col);
bool SetBackgroundColour(const wxColour& col);
virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;
protected:
int m_rangeMax;
int m_gaugePos;
};
#endif
// _WX_GAUGE_H_