wxWidgets/include/wx/socket.h

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/////////////////////////////////////////////////////////////////////////////
// Name: socket.h
// Purpose: Socket handling classes
// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
// Modified by:
// Created: April 1997
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_NETWORK_SOCKET_H
#define _WX_NETWORK_SOCKET_H
#ifdef __GNUG__
#pragma interface "socket.h"
#endif
#include "wx/defs.h"
#if wxUSE_SOCKETS
// ---------------------------------------------------------------------------
// wxSocket headers (generic)
// ---------------------------------------------------------------------------
#ifdef WXPREC
# include "wx/wxprec.h"
#else
# include "wx/event.h"
# include "wx/string.h"
#endif
#include "wx/sckaddr.h"
#include "wx/gsocket.h"
// ------------------------------------------------------------------------
// constants
// ------------------------------------------------------------------------
enum wxSocketNotify
{
wxSOCKET_INPUT = GSOCK_INPUT,
wxSOCKET_OUTPUT = GSOCK_OUTPUT,
wxSOCKET_CONNECTION = GSOCK_CONNECTION,
wxSOCKET_LOST = GSOCK_LOST
};
enum
{
wxSOCKET_INPUT_FLAG = GSOCK_INPUT_FLAG,
wxSOCKET_OUTPUT_FLAG = GSOCK_OUTPUT_FLAG,
wxSOCKET_CONNECTION_FLAG = GSOCK_CONNECTION_FLAG,
wxSOCKET_LOST_FLAG = GSOCK_LOST_FLAG
};
typedef GSocketEventFlags wxSocketEventFlags;
enum wxSocketError
{
wxSOCKET_NOERROR = GSOCK_NOERROR,
wxSOCKET_INPOP = GSOCK_INVOP,
wxSOCKET_IOERR = GSOCK_IOERR,
wxSOCKET_INVADDR = GSOCK_INVADDR,
wxSOCKET_INVSOCK = GSOCK_INVSOCK,
wxSOCKET_NOHOST = GSOCK_NOHOST,
wxSOCKET_INVPORT = GSOCK_INVPORT,
wxSOCKET_WOULDBLOCK = GSOCK_WOULDBLOCK,
wxSOCKET_TIMEDOUT = GSOCK_TIMEDOUT,
wxSOCKET_MEMERR = GSOCK_MEMERR,
wxSOCKET_BUSY
};
enum
{
wxSOCKET_NONE = 0,
wxSOCKET_NOWAIT = 1,
wxSOCKET_WAITALL = 2,
wxSOCKET_BLOCK = 4
};
// Type of request
enum wxSockType
{
SOCK_CLIENT,
SOCK_SERVER,
SOCK_INTERNAL,
SOCK_UNINIT
};
typedef int wxSockFlags;
// ------------------------------------------------------------------------
// wxSocket base
// ------------------------------------------------------------------------
class WXDLLEXPORT wxTimer;
class WXDLLEXPORT wxSocketEvent;
class WXDLLEXPORT wxSocketBase : public wxEvtHandler
{
DECLARE_CLASS(wxSocketBase)
public:
enum
{
NONE = wxSOCKET_NONE,
NOWAIT = wxSOCKET_NOWAIT,
WAITALL = wxSOCKET_WAITALL,
SPEED = wxSOCKET_BLOCK
};
typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
protected:
GSocket *m_socket; // GSocket
int m_id; // Socket id (for event handler)
// Attributes
wxSockFlags m_flags; // wxSocket flags
wxSockType m_type; // wxSocket type
wxSocketEventFlags m_neededreq; // Event mask
bool m_notify_state; // Notify events to users?
bool m_connected; // Connected ?
bool m_establishing; // Establishing connection ?
bool m_reading; // Busy reading?
bool m_writing; // Busy writing?
bool m_error; // Did last IO call fail ?
wxUint32 m_lcount; // Last IO transaction size
unsigned long m_timeout; // IO timeout value
wxList m_states; // Stack of states
char *m_unread; // Pushback buffer
wxUint32 m_unrd_size; // Pushback buffer size
wxUint32 m_unrd_cur; // Pushback pointer (index into buffer)
// Async IO variables
enum
{
NO_DEFER = 0,
DEFER_READ = 1,
DEFER_WRITE = 2
} m_defering; // Defering state
char *m_defer_buffer; // Defering target buffer
wxUint32 m_defer_nbytes; // Defering buffer size
wxTimer *m_defer_timer; // Timer for defering mode
/*
char *m_read_buffer; // Target buffer (read)
char *m_write_buffer; // Target buffer (write)
wxUint32 m_read_nbytes; // Buffer size (read)
wxUint32 m_write_nbytes; // Buffer size (write)
wxTimer *m_read_timer; // Timer (read)
wxTimer *m_write_timer; // Timer (write)
*/
wxSockCbk m_cbk; // C callback
char *m_cdata; // C callback data
public:
wxSocketBase();
virtual ~wxSocketBase();
virtual bool Close();
// Base IO
wxSocketBase& Peek(char* buffer, wxUint32 nbytes);
wxSocketBase& Read(char* buffer, wxUint32 nbytes);
wxSocketBase& Write(const char *buffer, wxUint32 nbytes);
wxSocketBase& Unread(const char *buffer, wxUint32 nbytes);
wxSocketBase& ReadMsg(char *buffer, wxUint32 nbytes);
wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes);
wxSocketBase& Discard();
// Status
inline bool Ok() const { return (m_socket != NULL); };
inline bool Error() const { return m_error; };
inline bool IsConnected() const { return m_connected; };
inline bool IsDisconnected() const { return !IsConnected(); };
inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
inline bool IsData() { return WaitForRead(0, 0); };
inline wxUint32 LastCount() const { return m_lcount; }
inline wxSocketError LastError() const { return (wxSocketError)GSocket_GetError(m_socket); }
inline wxSockType GetType() const { return m_type; }
// Some info on the socket...
virtual bool GetPeer(wxSockAddress& addr_man) const;
virtual bool GetLocal(wxSockAddress& addr_man) const;
// Set attributes and flags
void SetTimeout(long seconds);
void SetFlags(wxSockFlags flags);
inline wxSockFlags GetFlags() const { return m_flags; };
// Wait functions
// seconds = -1 means default timeout (change with SetTimeout)
// seconds, milliseconds = 0 means no wait
// seconds, milliseconds > 0 means specified wait
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
bool WaitForLost(long seconds = -1, long milliseconds = 0);
// Save the current state of Socket
void SaveState();
void RestoreState();
// Setup event handler
void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
// Tell wxSocket which events to notify
void SetNotify(wxSocketEventFlags flags);
void Notify(bool notify);
static wxSocketEventFlags EventToNotify(wxSocketNotify evt);
inline wxSocketEventFlags NeededReq() const { return m_neededreq; }
// External callback
wxSockCbk Callback(wxSockCbk cbk_);
char *CallbackData(char *data);
// Public internal callback
virtual void OldOnNotify(wxSocketNotify WXUNUSED(evt));
// Do NOT use this function; it should be protected!
void OnRequest(wxSocketNotify req_evt);
protected:
friend class wxSocketServer;
friend class wxSocketClient;
friend class wxSocketHandler;
#ifdef __SALFORDC__
public:
#endif
wxSocketBase(wxSockFlags flags, wxSockType type);
#ifdef __SALFORDC__
protected:
#endif
// Low level IO
wxUint32 _Read(char* buffer, wxUint32 nbytes);
wxUint32 _Write(const char *buffer, wxUint32 nbytes);
bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
wxUint32 DeferRead(char *buffer, wxUint32 nbytes);
wxUint32 DeferWrite(const char *buffer, wxUint32 nbytes);
void DoDefer();
// Pushbacks
void Pushback(const char *buffer, wxUint32 size);
wxUint32 GetPushback(char *buffer, wxUint32 size, bool peek);
};
////////////////////////////////////////////////////////////////////////
class WXDLLEXPORT wxSocketServer : public wxSocketBase
{
DECLARE_CLASS(wxSocketServer)
public:
// 'service' can be a name or a port-number
wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
wxSocketBase* Accept(bool wait = TRUE);
bool AcceptWith(wxSocketBase& sock, bool wait = TRUE);
bool WaitForAccept(long seconds = -1, long milliseconds = 0);
};
////////////////////////////////////////////////////////////////////////
class WXDLLEXPORT wxSocketClient : public wxSocketBase
{
DECLARE_CLASS(wxSocketClient)
public:
wxSocketClient(wxSockFlags flags = wxSocketBase::NONE);
virtual ~wxSocketClient();
virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
};
class WXDLLEXPORT wxSocketEvent : public wxEvent {
DECLARE_DYNAMIC_CLASS(wxSocketEvent)
public:
wxSocketEvent(int id = 0);
wxSocketNotify SocketEvent() const { return m_skevt; }
wxSocketBase *Socket() const { return m_socket; }
void CopyObject(wxObject& obj_d) const;
public:
wxSocketNotify m_skevt;
wxSocketBase *m_socket;
};
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \
(wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \
(wxObject *) NULL },
#endif
// wxUSE_SOCKETS
#endif
// _WX_NETWORK_SOCKET_H