wxWidgets/demos/bombs/game.h

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///////////////////////////////////////////////////////////////////////////////
// Name: game.h
// Purpose: Bombs game
// Author: P. Foggia 1996
// Modified by: Wlodzimierz Skiba (ABX) since 2003
// Created: 1996
// RCS-ID: $Id$
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DEMOS_BOMBS_GAME_H_
#define _WX_DEMOS_BOMBS_GAME_H_
#define BG_HIDDEN 0x100
#define BG_BOMB 0x200
#define BG_MARKED 0x400
#define BG_EXPLODED 0x800
#define BG_SELECTED 0x080
#define BG_MASK 0x03F
#include <stddef.h>
class BombsGame
{
public:
BombsGame()
{
m_width = m_height = 0;
m_field = NULL;
};
~BombsGame();
int GetWidth() const { return m_width; };
int GetHeight() const { return m_height; };
int Get(int x, int y) const
{
return m_field[x+y*m_width];
};
int IsFocussed(int x, int y) const
{
return (m_gridFocusX == x) && (m_gridFocusY == y);
}
int IsHidden(int x, int y) const
{
return Get(x,y) & BG_HIDDEN;
};
int IsMarked(int x, int y) const
{
return Get(x,y) & BG_MARKED;
};
int IsBomb(int x, int y) const
{
return Get(x,y) & BG_BOMB;
};
int IsExploded(int x, int y) const
{
return Get(x,y) & BG_EXPLODED;
};
int IsSelected(int x, int y) const
{
return Get(x,y) & BG_SELECTED;
};
int GetNumBombs() const
{
return m_numBombCells;
};
int GetNumRemainingCells() const
{
return m_numRemainingCells;
};
int GetNumMarkedCells() const
{
return m_numMarkedCells;
};
bool Init(int width, int height, bool easyCorner = false);
// Marks/unmarks a cell
void Mark(int x, int y);
// Unhides a cell
void Unhide(int x, int y, bool b_selected);
// Makes a cell exploded
void Explode(int x, int y);
int m_gridFocusX;
int m_gridFocusY;
private:
// Current difficulty level (Determines grid size).
//int m_level;
int m_width, m_height;
short *m_field;
int m_numBombCells, m_numRemainingCells, m_numMarkedCells;
};
#endif // #ifndef _WX_DEMOS_BOMBS_GAME_H_