wxWidgets/include/wx/scrolwin.h

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/////////////////////////////////////////////////////////////////////////////
// Name: include/wx/scrolwin.h
// Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper
// Author: Vadim Zeitlin
// Modified by:
// Created: 30.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SCROLWIN_H_BASE_
#define _WX_SCROLWIN_H_BASE_
#include "wx/panel.h"
class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler;
class WXDLLIMPEXP_FWD_CORE wxTimer;
// default scrolled window style: scroll in both directions
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
// ----------------------------------------------------------------------------
// The hierarchy of scrolling classes is a bit complicated because we want to
// put as much functionality as possible in a mix-in class not deriving from
// wxWindow so that other classes could derive from the same base class on all
// platforms irrespectively of whether they are native controls (and hence
// don't use our scrolling) or not.
//
// So we have
//
// wxScrollHelper
// |
// |
// \|/
// wxWindow wxScrollHelperNative
// | \ / /
// | \ / /
// | _| |_ /
// | wxScrolledWindow /
// | /
// \|/ /
// wxControl /
// \ /
// \ /
// _| |_
// wxScrolledControl
//
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxScrollHelper
{
public:
// ctor must be given the associated window
wxScrollHelper(wxWindow *winToScroll);
virtual ~wxScrollHelper();
// configure the scrolling
virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos = 0, int yPos = 0,
bool noRefresh = false );
// scroll to the given (in logical coords) position
virtual void Scroll(int x, int y);
// get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
int GetScrollPageSize(int orient) const;
void SetScrollPageSize(int orient, int pageSize);
// get the number of lines the window can scroll,
// returns 0 if no scrollbars are there.
int GetScrollLines( int orient ) const;
// Set the x, y scrolling increments.
void SetScrollRate( int xstep, int ystep );
// get the size of one logical unit in physical ones
virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
int *pixelsPerUnitY) const;
// Enable/disable Windows scrolling in either direction. If true, wxWidgets
// scrolls the canvas and only a bit of the canvas is invalidated; no
// Clear() is necessary. If false, the whole canvas is invalidated and a
// Clear() is necessary. Disable for when the scroll increment is used to
// actually scroll a non-constant distance
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
// Get the view start
virtual void GetViewStart(int *x, int *y) const;
// Set the scale factor, used in PrepareDC
void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
double GetScaleX() const { return m_scaleX; }
double GetScaleY() const { return m_scaleY; }
// translate between scrolled and unscrolled coordinates
void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcScrolledPosition(x, y, xx, yy); }
wxPoint CalcScrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcUnscrolledPosition(x, y, xx, yy); }
wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Adjust the scrollbars
virtual void AdjustScrollbars(void);
// Calculate scroll increment
virtual int CalcScrollInc(wxScrollWinEvent& event);
// Normally the wxScrolledWindow will scroll itself, but in some rare
// occasions you might want it to scroll [part of] another window (e.g. a
// child of it in order to scroll only a portion the area between the
// scrollbars (spreadsheet: only cell area will move).
virtual void SetTargetWindow(wxWindow *target);
virtual wxWindow *GetTargetWindow() const;
void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
wxRect GetTargetRect() const { return m_rectToScroll; }
// Override this function to draw the graphic (or just process EVT_PAINT)
virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
// change the DC origin according to the scroll position.
virtual void DoPrepareDC(wxDC& dc);
// are we generating the autoscroll events?
bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }
// stop generating the scroll events when mouse is held outside the window
void StopAutoScrolling();
// this method can be overridden in a derived class to forbid sending the
// auto scroll events - note that unlike StopAutoScrolling() it doesn't
// stop the timer, so it will be called repeatedly and will typically
// return different values depending on the current mouse position
//
// the base class version just returns true
virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
// the methods to be called from the window event handlers
void HandleOnScroll(wxScrollWinEvent& event);
void HandleOnSize(wxSizeEvent& event);
void HandleOnPaint(wxPaintEvent& event);
void HandleOnChar(wxKeyEvent& event);
void HandleOnMouseEnter(wxMouseEvent& event);
void HandleOnMouseLeave(wxMouseEvent& event);
#if wxUSE_MOUSEWHEEL
void HandleOnMouseWheel(wxMouseEvent& event);
#endif // wxUSE_MOUSEWHEEL
// FIXME: this is needed for now for wxPlot compilation, should be removed
// once it is fixed!
void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
protected:
// get pointer to our scroll rect if we use it or NULL
const wxRect *GetScrollRect() const
{
return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
}
// get the size of the target window
wxSize GetTargetSize() const
{
return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
: m_targetWindow->GetClientSize();
}
void GetTargetSize(int *w, int *h) const
{
wxSize size = GetTargetSize();
if ( w )
*w = size.x;
if ( h )
*h = size.y;
}
// implementations of various wxWindow virtual methods which should be
// forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER())
bool ScrollLayout();
void ScrollDoSetVirtualSize(int x, int y);
wxSize ScrollGetBestVirtualSize() const;
wxSize ScrollGetWindowSizeForVirtualSize(const wxSize& size) const;
// change just the target window (unlike SetWindow which changes m_win as
// well)
void DoSetTargetWindow(wxWindow *target);
// delete the event handler we installed
void DeleteEvtHandler();
double m_scaleX;
double m_scaleY;
wxWindow *m_win,
*m_targetWindow;
wxRect m_rectToScroll;
wxTimer *m_timerAutoScroll;
int m_xScrollPixelsPerLine;
int m_yScrollPixelsPerLine;
int m_xScrollPosition;
int m_yScrollPosition;
int m_xScrollLines;
int m_yScrollLines;
int m_xScrollLinesPerPage;
int m_yScrollLinesPerPage;
bool m_xScrollingEnabled;
bool m_yScrollingEnabled;
#if wxUSE_MOUSEWHEEL
int m_wheelRotation;
#endif // wxUSE_MOUSEWHEEL
wxScrollHelperEvtHandler *m_handler;
DECLARE_NO_COPY_CLASS(wxScrollHelper)
};
// this macro can be used in a wxScrollHelper-derived class to forward wxWindow
// methods to corresponding wxScrollHelper methods
#define WX_FORWARD_TO_SCROLL_HELPER() \
public: \
virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); } \
virtual bool Layout() { return ScrollLayout(); } \
virtual void DoSetVirtualSize(int x, int y) \
{ ScrollDoSetVirtualSize(x, y); } \
virtual wxSize GetBestVirtualSize() const \
{ return ScrollGetBestVirtualSize(); } \
protected: \
virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const \
{ return ScrollGetWindowSizeForVirtualSize(size); }
// include the declaration of wxScrollHelperNative if needed
#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk/scrolwin.h"
#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk1/scrolwin.h"
#else
typedef wxScrollHelper wxScrollHelperNative;
#endif
// ----------------------------------------------------------------------------
// wxScrolledWindow: a wxWindow which knows how to scroll
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxScrolledWindow : public wxPanel,
public wxScrollHelperNative
{
public:
wxScrolledWindow() : wxScrollHelperNative(this) { }
wxScrolledWindow(wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrollHelperNative(this)
{
Create(parent, winid, pos, size, style, name);
}
virtual ~wxScrolledWindow();
bool Create(wxWindow *parent,
wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr);
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif // __WXMSW__
WX_FORWARD_TO_SCROLL_HELPER()
protected:
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
void OnPaint(wxPaintEvent& event);
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
DECLARE_EVENT_TABLE()
};
#endif // _WX_SCROLWIN_H_BASE_