wxWidgets/include/wx/motif/menu.h

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/////////////////////////////////////////////////////////////////////////////
// Name: menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
#ifdef __GNUG__
#pragma interface "menu.h"
#endif
#include "wx/defs.h"
#include "wx/event.h"
#include "wx/font.h"
#include "wx/gdicmn.h"
class WXDLLEXPORT wxMenuItem;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenu;
WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenu: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
// ctor & dtor
#ifdef WXWIN_COMPATIBILITY
wxMenu( const wxString& title, const wxFunction func)
{
Init(title, 0, func);
}
#endif // WXWIN_COMPATIBILITY
wxMenu( const wxString& title = wxEmptyString, long style = 0 )
{
Init(title, style);
}
virtual ~wxMenu();
// construct menu
// append items to the menu
// separator line
void AppendSeparator();
// normal item
void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
bool checkable = FALSE);
// a submenu
void Append(int id, const wxString& Label, wxMenu *SubMenu,
const wxString& helpString = wxEmptyString);
// the most generic form (create wxMenuItem first and use it's functions)
void Append(wxMenuItem *pItem);
// insert a break in the menu
void Break();
// delete an item
void Delete(int id);
// menu item control
void Enable(int id, bool Flag);
bool Enabled(int id) const;
bool IsEnabled(int id) const { return Enabled(id); };
void Check(int id, bool Flag);
bool Checked(int id) const;
bool IsChecked(int id) const { return IsChecked(id); };
// Client data
void SetClientData(void* clientData) { m_clientData = clientData; }
void* GetClientData() const { return m_clientData; }
// item properties
// title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// label
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
// help string
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
// find item
// Finds the item id matching the given string, -1 if not found.
virtual int FindItem(const wxString& itemString) const ;
// Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
// Updates the UI for a menu and all submenus recursively.
// source is the object that has the update event handlers
// defined for it. If NULL, the menu or associated window
// will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
void ProcessCommand(wxCommandEvent& event);
#ifdef WXWIN_COMPATIBILITY
void Callback(const wxFunction func) { m_callback = func; }
#endif // WXWIN_COMPATIBILITY
virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() { return m_eventHandler; }
wxList& GetItems() const { return (wxList&) m_menuItems; }
void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
//// Motif-specific
WXWidget GetButtonWidget() const { return m_buttonWidget; }
void SetButtonWidget(WXWidget buttonWidget) { m_buttonWidget = buttonWidget; }
WXWidget GetMainWidget() const { return m_menuWidget; }
wxMenu* GetParent() const { return m_menuParent; }
int GetId() const { return m_menuId; }
void SetId(int id) { m_menuId = id; }
void SetMenuBar(wxMenuBar* menuBar) { m_menuBar = menuBar; }
wxMenuBar* GetMenuBar() const { return m_menuBar; }
void CreatePopup (WXWidget logicalParent, int x, int y);
void DestroyPopup (void);
void ShowPopup (int x, int y);
void HidePopup (void);
WXWidget CreateMenu(wxMenuBar *menuBar, WXWidget parent, wxMenu *topMenu,
const wxString& title = "", bool isPulldown = FALSE);
// For popups, need to destroy, then recreate menu for a different (or
// possibly same) window, since the parent may change.
void DestroyMenu(bool full);
WXWidget FindMenuItem(int id, wxMenuItem **it = NULL) const;
const wxColour& GetBackgroundColour() const { return m_backgroundColour; }
const wxColour& GetForegroundColour() const { return m_foregroundColour; }
const wxFont& GetFont() const { return m_font; }
void SetBackgroundColour(const wxColour& colour);
void SetForegroundColour(const wxColour& colour);
void SetFont(const wxFont& colour);
void ChangeFont(bool keepOriginalSize = FALSE);
// implementation from now on
WXWidget GetHandle() const { return m_menuWidget; }
bool IsTearOff() const { return (m_style & wxMENU_TEAROFF) != 0; }
public:
#ifdef WXWIN_COMPATIBILITY
wxFunction m_callback;
#endif // WXWIN_COMPATIBILITY
int m_noItems;
wxString m_title;
wxMenuBar * m_menuBar;
wxList m_menuItems;
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
void* m_clientData;
wxWindow* m_pInvokingWindow;
long m_style;
//// Motif-specific
int m_numColumns;
WXWidget m_menuWidget;
WXWidget m_popupShell; // For holding the popup shell widget
WXWidget m_buttonWidget; // The actual string, so we can grey it etc.
int m_menuId;
wxMenu* m_topLevelMenu ;
wxMenu* m_menuParent;
bool m_ownedByMenuBar;
wxColour m_foregroundColour;
wxColour m_backgroundColour;
wxFont m_font;
private:
// common code for both constructors:
void Init( const wxString& title,
long style
#ifdef WXWIN_COMPATIBILITY
, const wxFunction func = (wxFunction) NULL
#endif
);
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar : public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
public:
wxMenuBar( long style );
wxMenuBar();
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
~wxMenuBar();
void Append(wxMenu *menu, const wxString& title);
// Must only be used AFTER menu has been attached to frame,
// otherwise use individual menus to enable/disable items
void Enable(int Id, bool Flag);
bool Enabled(int Id) const ;
bool IsEnabled(int Id) const { return Enabled(Id); };
void EnableTop(int pos, bool Flag);
void Check(int id, bool Flag);
bool Checked(int id) const ;
bool IsChecked(int Id) const { return Checked(Id); };
void SetLabel(int id, const wxString& label) ;
wxString GetLabel(int id) const ;
void SetLabelTop(int pos, const wxString& label) ;
wxString GetLabelTop(int pos) const ;
virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
virtual bool OnAppend(wxMenu *menu, const char *title);
virtual bool OnDelete(wxMenu *menu, int index);
virtual void SetHelpString(int Id, const wxString& helpString);
virtual wxString GetHelpString(int Id) const ;
virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
// Find wxMenuItem for item ID, and return item's
// menu too if itemMenu is non-NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() { return m_eventHandler; }
int GetMenuCount() const { return m_menuCount; }
wxMenu* GetMenu(int i) const { return m_menus[i]; }
//// Motif-specific
wxFrame* GetMenuBarFrame() const { return m_menuBarFrame; }
void SetMenuBarFrame(wxFrame* frame) { m_menuBarFrame = frame; }
WXWidget GetMainWidget() const { return m_mainWidget; }
void SetMainWidget(WXWidget widget) { m_mainWidget = widget; }
// Create menubar
bool CreateMenuBar(wxFrame* frame);
// Destroy menubar, but keep data structures intact so we can recreate it.
bool DestroyMenuBar();
const wxColour& GetBackgroundColour() const { return m_backgroundColour; }
const wxColour& GetForegroundColour() const { return m_foregroundColour; }
const wxFont& GetFont() const { return m_font; }
void SetBackgroundColour(const wxColour& colour);
void SetForegroundColour(const wxColour& colour);
void SetFont(const wxFont& colour);
void ChangeFont(bool keepOriginalSize = FALSE);
public:
wxEvtHandler * m_eventHandler;
int m_menuCount;
wxMenu ** m_menus;
wxString * m_titles;
wxFrame * m_menuBarFrame;
//// Motif-specific
WXWidget m_mainWidget;
wxColour m_foregroundColour;
wxColour m_backgroundColour;
wxFont m_font;
};
#endif // _WX_MENU_H_