ee31c392ac
a) tear off menus b) native dialogs c) crash in ~wxWindow fixed d) compilation and linking fixes 2. test code removed from minimal sample, text one compiles without clipboard 3. wxAppBase/wxApp small fixes git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3074 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
278 lines
9.4 KiB
C++
278 lines
9.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: menu.h
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// Purpose: wxMenu, wxMenuBar classes
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_
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#define _WX_MENU_H_
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#ifdef __GNUG__
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#pragma interface "menu.h"
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#endif
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#include "wx/defs.h"
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#include "wx/event.h"
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#include "wx/font.h"
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#include "wx/gdicmn.h"
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class WXDLLEXPORT wxMenuItem;
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class WXDLLEXPORT wxMenuBar;
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class WXDLLEXPORT wxMenu;
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WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenu: public wxEvtHandler
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{
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DECLARE_DYNAMIC_CLASS(wxMenu)
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public:
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// ctor & dtor
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#ifdef WXWIN_COMPATIBILITY
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wxMenu( const wxString& title, const wxFunction func)
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{
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Init(title, 0, func);
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}
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#endif // WXWIN_COMPATIBILITY
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wxMenu( const wxString& title = wxEmptyString, long style = 0 )
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{
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Init(title, style);
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}
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virtual ~wxMenu();
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// construct menu
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// append items to the menu
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// separator line
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void AppendSeparator();
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// normal item
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void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
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bool checkable = FALSE);
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// a submenu
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void Append(int id, const wxString& Label, wxMenu *SubMenu,
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const wxString& helpString = wxEmptyString);
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// the most generic form (create wxMenuItem first and use it's functions)
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void Append(wxMenuItem *pItem);
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// insert a break in the menu
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void Break();
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// delete an item
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void Delete(int id);
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// menu item control
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void Enable(int id, bool Flag);
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bool Enabled(int id) const;
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bool IsEnabled(int id) const { return Enabled(id); };
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void Check(int id, bool Flag);
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bool Checked(int id) const;
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bool IsChecked(int id) const { return IsChecked(id); };
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// Client data
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void SetClientData(void* clientData) { m_clientData = clientData; }
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void* GetClientData() const { return m_clientData; }
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// item properties
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// title
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void SetTitle(const wxString& label);
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const wxString GetTitle() const;
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// label
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void SetLabel(int id, const wxString& label);
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wxString GetLabel(int id) const;
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// help string
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virtual void SetHelpString(int id, const wxString& helpString);
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virtual wxString GetHelpString(int id) const ;
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// find item
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// Finds the item id matching the given string, -1 if not found.
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virtual int FindItem(const wxString& itemString) const ;
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// Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
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wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
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// Updates the UI for a menu and all submenus recursively.
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// source is the object that has the update event handlers
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// defined for it. If NULL, the menu or associated window
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// will be used.
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void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
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void ProcessCommand(wxCommandEvent& event);
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#ifdef WXWIN_COMPATIBILITY
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void Callback(const wxFunction func) { m_callback = func; }
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#endif // WXWIN_COMPATIBILITY
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virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
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void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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wxEvtHandler *GetEventHandler() { return m_eventHandler; }
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wxList& GetItems() const { return (wxList&) m_menuItems; }
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void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
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wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
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//// Motif-specific
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WXWidget GetButtonWidget() const { return m_buttonWidget; }
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void SetButtonWidget(WXWidget buttonWidget) { m_buttonWidget = buttonWidget; }
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WXWidget GetMainWidget() const { return m_menuWidget; }
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wxMenu* GetParent() const { return m_menuParent; }
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int GetId() const { return m_menuId; }
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void SetId(int id) { m_menuId = id; }
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void SetMenuBar(wxMenuBar* menuBar) { m_menuBar = menuBar; }
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wxMenuBar* GetMenuBar() const { return m_menuBar; }
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void CreatePopup (WXWidget logicalParent, int x, int y);
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void DestroyPopup (void);
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void ShowPopup (int x, int y);
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void HidePopup (void);
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WXWidget CreateMenu(wxMenuBar *menuBar, WXWidget parent, wxMenu *topMenu,
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const wxString& title = "", bool isPulldown = FALSE);
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// For popups, need to destroy, then recreate menu for a different (or
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// possibly same) window, since the parent may change.
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void DestroyMenu(bool full);
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WXWidget FindMenuItem(int id, wxMenuItem **it = NULL) const;
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const wxColour& GetBackgroundColour() const { return m_backgroundColour; }
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const wxColour& GetForegroundColour() const { return m_foregroundColour; }
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const wxFont& GetFont() const { return m_font; }
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void SetBackgroundColour(const wxColour& colour);
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void SetForegroundColour(const wxColour& colour);
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void SetFont(const wxFont& colour);
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void ChangeFont(bool keepOriginalSize = FALSE);
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// implementation from now on
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WXWidget GetHandle() const { return m_menuWidget; }
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bool IsTearOff() const { return (m_style & wxMENU_TEAROFF) != 0; }
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public:
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#ifdef WXWIN_COMPATIBILITY
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wxFunction m_callback;
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#endif // WXWIN_COMPATIBILITY
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int m_noItems;
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wxString m_title;
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wxMenuBar * m_menuBar;
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wxList m_menuItems;
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wxEvtHandler * m_parent;
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wxEvtHandler * m_eventHandler;
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void* m_clientData;
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wxWindow* m_pInvokingWindow;
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long m_style;
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//// Motif-specific
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int m_numColumns;
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WXWidget m_menuWidget;
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WXWidget m_popupShell; // For holding the popup shell widget
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WXWidget m_buttonWidget; // The actual string, so we can grey it etc.
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int m_menuId;
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wxMenu* m_topLevelMenu ;
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wxMenu* m_menuParent;
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bool m_ownedByMenuBar;
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wxColour m_foregroundColour;
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wxColour m_backgroundColour;
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wxFont m_font;
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private:
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// common code for both constructors:
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void Init( const wxString& title,
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long style
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#ifdef WXWIN_COMPATIBILITY
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, const wxFunction func = (wxFunction) NULL
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#endif
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);
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};
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxFrame;
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class WXDLLEXPORT wxMenuBar : public wxEvtHandler
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{
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DECLARE_DYNAMIC_CLASS(wxMenuBar)
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public:
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wxMenuBar( long style );
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wxMenuBar();
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wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
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~wxMenuBar();
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void Append(wxMenu *menu, const wxString& title);
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// Must only be used AFTER menu has been attached to frame,
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// otherwise use individual menus to enable/disable items
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void Enable(int Id, bool Flag);
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bool Enabled(int Id) const ;
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bool IsEnabled(int Id) const { return Enabled(Id); };
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void EnableTop(int pos, bool Flag);
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void Check(int id, bool Flag);
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bool Checked(int id) const ;
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bool IsChecked(int Id) const { return Checked(Id); };
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void SetLabel(int id, const wxString& label) ;
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wxString GetLabel(int id) const ;
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void SetLabelTop(int pos, const wxString& label) ;
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wxString GetLabelTop(int pos) const ;
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virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
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virtual bool OnAppend(wxMenu *menu, const char *title);
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virtual bool OnDelete(wxMenu *menu, int index);
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virtual void SetHelpString(int Id, const wxString& helpString);
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virtual wxString GetHelpString(int Id) const ;
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virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
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// Find wxMenuItem for item ID, and return item's
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// menu too if itemMenu is non-NULL.
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wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
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void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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wxEvtHandler *GetEventHandler() { return m_eventHandler; }
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int GetMenuCount() const { return m_menuCount; }
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wxMenu* GetMenu(int i) const { return m_menus[i]; }
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//// Motif-specific
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wxFrame* GetMenuBarFrame() const { return m_menuBarFrame; }
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void SetMenuBarFrame(wxFrame* frame) { m_menuBarFrame = frame; }
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WXWidget GetMainWidget() const { return m_mainWidget; }
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void SetMainWidget(WXWidget widget) { m_mainWidget = widget; }
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// Create menubar
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bool CreateMenuBar(wxFrame* frame);
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// Destroy menubar, but keep data structures intact so we can recreate it.
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bool DestroyMenuBar();
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const wxColour& GetBackgroundColour() const { return m_backgroundColour; }
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const wxColour& GetForegroundColour() const { return m_foregroundColour; }
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const wxFont& GetFont() const { return m_font; }
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void SetBackgroundColour(const wxColour& colour);
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void SetForegroundColour(const wxColour& colour);
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void SetFont(const wxFont& colour);
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void ChangeFont(bool keepOriginalSize = FALSE);
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public:
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wxEvtHandler * m_eventHandler;
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int m_menuCount;
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wxMenu ** m_menus;
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wxString * m_titles;
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wxFrame * m_menuBarFrame;
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//// Motif-specific
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WXWidget m_mainWidget;
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wxColour m_foregroundColour;
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wxColour m_backgroundColour;
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wxFont m_font;
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};
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#endif // _WX_MENU_H_
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