premake/src/actions/vstudio/vs2010_vcxproj.lua

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--
-- vs2010_vcxproj.lua
-- Generate a Visual Studio 201x C/C++ project.
-- Copyright (c) 2009-2013 Jason Perkins and the Premake project
--
premake.vstudio.vc2010 = {}
local vc2010 = premake.vstudio.vc2010
local vstudio = premake.vstudio
local project = premake.project
local config = premake.config
local fileconfig = premake.fileconfig
local tree = premake.tree
---
-- Add namespace for element definition lists for premake.callarray()
---
vc2010.elements = {}
--
-- Generate a Visual Studio 201x C++ project, with support for the new platforms API.
--
function vc2010.generate(prj)
io.indent = " "
io.utf8()
vc2010.project("Build")
vc2010.projectConfigurations(prj)
vc2010.globals(prj)
_p(1,'<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.Default.props" />')
for cfg in project.eachconfig(prj) do
vc2010.configurationProperties(cfg)
end
_p(1,'<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.props" />')
_p(1,'<ImportGroup Label="ExtensionSettings">')
_p(1,'</ImportGroup>')
for cfg in project.eachconfig(prj) do
vc2010.propertySheets(cfg)
end
_p(1,'<PropertyGroup Label="UserMacros" />')
for cfg in project.eachconfig(prj) do
vc2010.outputProperties(cfg)
vc2010.nmakeProperties(cfg)
end
for cfg in project.eachconfig(prj) do
vc2010.itemDefinitionGroup(cfg)
end
vc2010.assemblyReferences(prj)
vc2010.files(prj)
vc2010.projectReferences(prj)
vc2010.import(prj)
io.printf('</Project>')
end
--
-- Output the XML declaration and opening <Project> tag.
--
function vc2010.project(target)
_p('<?xml version="1.0" encoding="utf-8"?>')
local defaultTargets = ""
if target then
defaultTargets = string.format(' DefaultTargets="%s"', target)
end
_p('<Project%s ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">', defaultTargets)
end
--
-- Write out the list of project configurations, which pairs build
-- configurations with architectures.
--
function vc2010.projectConfigurations(prj)
-- build a list of all architectures used in this project
local platforms = {}
for cfg in project.eachconfig(prj) do
local arch = vstudio.archFromConfig(cfg, true)
if not table.contains(platforms, arch) then
table.insert(platforms, arch)
end
end
local configs = {}
_p(1,'<ItemGroup Label="ProjectConfigurations">')
for cfg in project.eachconfig(prj) do
for _, arch in ipairs(platforms) do
local prjcfg = vstudio.projectConfig(cfg, arch)
if not configs[prjcfg] then
configs[prjcfg] = prjcfg
_x(2,'<ProjectConfiguration Include="%s">', vstudio.projectConfig(cfg, arch))
_x(3,'<Configuration>%s</Configuration>', vstudio.projectPlatform(cfg))
_p(3,'<Platform>%s</Platform>', arch)
_p(2,'</ProjectConfiguration>')
end
end
end
_p(1,'</ItemGroup>')
end
--
-- Write out the Globals property group.
--
function vc2010.globals(prj)
vc2010.propertyGroup(nil, "Globals")
vc2010.projectGuid(prj)
-- try to determine what kind of targets we're building here
local isWin, isManaged, isMakefile
for cfg in project.eachconfig(prj) do
if cfg.system == premake.WINDOWS then
isWin = true
end
if cfg.flags.Managed then
isManaged = true
end
if vstudio.isMakefile(cfg) then
isMakefile = true
end
end
if isWin then
if isMakefile then
_p(2,'<Keyword>MakeFileProj</Keyword>')
else
if isManaged then
_p(2,'<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>')
_p(2,'<Keyword>ManagedCProj</Keyword>')
else
_p(2,'<Keyword>Win32Proj</Keyword>')
end
_p(2,'<RootNamespace>%s</RootNamespace>', prj.name)
end
end
vc2010.projectName(prj)
_p(1,'</PropertyGroup>')
end
--
-- Write out the configuration property group: what kind of binary it
-- produces, and some global settings.
--
vc2010.elements.configurationProperties = {
"configurationType",
"useDebugLibraries",
"useOfMfc",
"clrSupport",
"characterSet",
"wholeProgramOptimization",
"nmakeOutDirs",
}
function vc2010.configurationProperties(cfg)
vc2010.propertyGroup(cfg, "Configuration")
premake.callarray(vc2010, vc2010.elements.configurationProperties, cfg)
_p(1,'</PropertyGroup>')
end
--
-- Write out the default property sheets for a configuration.
--
function vc2010.propertySheets(cfg)
_p(1,'<ImportGroup Label="PropertySheets" %s>', vc2010.condition(cfg))
_p(2,'<Import Project="$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props" Condition="exists(\'$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props\')" Label="LocalAppDataPlatform" />')
_p(1,'</ImportGroup>')
end
--
-- Write the output property group, which includes the output and intermediate
-- directories, manifest, etc.
--
vc2010.elements.outputProperties = {
"propertyGroup",
"linkIncremental",
"ignoreImportLibrary",
"outDir",
"outputFile",
"intDir",
"targetName",
"targetExt",
"imageXexOutput",
"generateManifest",
}
function vc2010.outputProperties(cfg)
if not vstudio.isMakefile(cfg) then
premake.callarray(vc2010, vc2010.elements.outputProperties, cfg)
_p(1,'</PropertyGroup>')
end
end
--
-- Write the NMake property group for Makefile projects, which includes the custom
-- build commands, output file location, etc.
--
function vc2010.nmakeProperties(cfg)
if vstudio.isMakefile(cfg) then
vc2010.propertyGroup(cfg)
vc2010.nmakeOutput(cfg)
vc2010.nmakeCommandLine(cfg, cfg.buildcommands, "Build")
vc2010.nmakeCommandLine(cfg, cfg.rebuildcommands, "ReBuild")
vc2010.nmakeCommandLine(cfg, cfg.cleancommands, "Clean")
_p(1,'</PropertyGroup>')
end
end
--
-- Write a configuration's item definition group, which contains all
-- of the per-configuration compile and link settings.
--
vc2010.elements.itemDefinitionGroup = {
"clCompile",
"resourceCompile",
"link",
"buildEvents",
"imageXex",
"deploy",
}
function vc2010.itemDefinitionGroup(cfg)
if not vstudio.isMakefile(cfg) then
_p(1,'<ItemDefinitionGroup %s>', vc2010.condition(cfg))
premake.callarray(vc2010, vc2010.elements.itemDefinitionGroup, cfg)
_p(1,'</ItemDefinitionGroup>')
else
if cfg == project.getfirstconfig(cfg.project) then
_p(1,'<ItemDefinitionGroup>')
_p(1,'</ItemDefinitionGroup>')
end
end
end
--
-- Write the the <ClCompile> compiler settings block.
--
vc2010.elements.clCompile = {
"precompiledHeader",
"warningLevel",
"treatWarningAsError",
"basicRuntimeChecks",
"clCompilePreprocessorDefinitions",
"clCompileAdditionalIncludeDirectories",
"forceIncludes",
"debugInformationFormat",
"programDataBaseFileName",
"optimization",
"functionLevelLinking",
"intrinsicFunctions",
"minimalRebuild",
"omitFramePointers",
"stringPooling",
"runtimeLibrary",
"exceptionHandling",
"runtimeTypeInfo",
"bufferSecurityCheck",
"treatWChar_tAsBuiltInType",
"floatingPointModel",
"enableEnhancedInstructionSet",
"multiProcessorCompilation",
"additionalCompileOptions",
"compileAs",
}
function vc2010.clCompile(cfg)
_p(2,'<ClCompile>')
premake.callarray(vc2010, vc2010.elements.clCompile, cfg)
_p(2,'</ClCompile>')
end
--
-- Write out the resource compiler block.
--
vc2010.elements.resourceCompile = {
"resourcePreprocessorDefinitions",
"resourceAdditionalIncludeDirectories",
}
function vc2010.resourceCompile(cfg)
if cfg.system ~= premake.XBOX360 then
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_p(2,'<ResourceCompile>')
premake.callarray(vc2010, vc2010.elements.resourceCompile, cfg)
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_p(2,'</ResourceCompile>')
end
end
--
-- Write out the linker tool block.
--
function vc2010.link(cfg)
local explicit = vstudio.needsExplicitLink(cfg)
_p(2,'<Link>')
vc2010.subSystem(cfg)
vc2010.generateDebugInformation(cfg)
vc2010.optimizeReferences(cfg)
if cfg.kind ~= premake.STATICLIB then
vc2010.linkDynamic(cfg, explicit)
end
_p(2,'</Link>')
if cfg.kind == premake.STATICLIB then
vc2010.linkStatic(cfg)
end
vc2010.linkLibraryDependencies(cfg, explicit)
end
function vc2010.linkDynamic(cfg, explicit)
vc2010.additionalDependencies(cfg, explicit)
vc2010.additionalLibraryDirectories(cfg)
vc2010.importLibrary(cfg)
vc2010.entryPointSymbol(cfg)
vc2010.moduleDefinitionFile(cfg)
vc2010.additionalLinkOptions(cfg)
end
function vc2010.linkStatic(cfg)
if #cfg.linkoptions > 0 then
_p(2,'<Lib>')
vc2010.additionalLinkOptions(cfg)
_p(2,'</Lib>')
end
end
--
-- Write out the pre- and post-build event settings.
--
function vc2010.buildEvents(cfg)
function write(group, list)
if #list > 0 then
_p(2,'<%s>', group)
_x(3,'<Command>%s</Command>', table.implode(list, "", "", "\r\n"))
_p(2,'</%s>', group)
end
end
write("PreBuildEvent", cfg.prebuildcommands)
write("PreLinkEvent", cfg.prelinkcommands)
write("PostBuildEvent", cfg.postbuildcommands)
end
--
-- Reference any managed assemblies listed in the links()
--
function vc2010.assemblyReferences(prj)
-- Visual Studio doesn't support per-config references; use
-- whatever is contained in the first configuration
local cfg = project.getfirstconfig(prj)
local refs = config.getlinks(cfg, "system", "fullpath", "managed")
if #refs > 0 then
_p(1,'<ItemGroup>')
table.foreachi(refs, function(value)
-- If the link contains a '/' then it is a relative path to
-- a local assembly. Otherwise treat it as a system assembly.
if value:find('/', 1, true) then
_x(2,'<Reference Include="%s">', path.getbasename(value))
_x(3,'<HintPath>%s</HintPath>', path.translate(value))
_p(2,'</Reference>')
else
_x(2,'<Reference Include="%s" />', path.getbasename(value))
end
end)
_p(1,'</ItemGroup>')
end
end
--
-- Write out the list of source code files, and any associated configuration.
--
function vc2010.files(prj)
vc2010.simplefilesgroup(prj, "ClInclude")
vc2010.compilerfilesgroup(prj)
vc2010.simplefilesgroup(prj, "None")
vc2010.simplefilesgroup(prj, "ResourceCompile")
vc2010.customBuildFilesGroup(prj)
end
function vc2010.simplefilesgroup(prj, group)
local files = vc2010.getfilegroup(prj, group)
if #files > 0 then
_p(1,'<ItemGroup>')
for _, file in ipairs(files) do
_x(2,'<%s Include=\"%s\" />', group, path.translate(file.relpath))
end
_p(1,'</ItemGroup>')
end
end
function vc2010.compilerfilesgroup(prj)
local files = vc2010.getfilegroup(prj, "ClCompile")
if #files > 0 then
_p(1,'<ItemGroup>')
for _, file in ipairs(files) do
-- Capture the contents of the <ClCompile> element, if any, so
-- I know which form to use.
local contents = io.capture(function ()
for cfg in project.eachconfig(prj) do
local condition = vc2010.condition(cfg)
local filecfg = fileconfig.getconfig(file, cfg)
vc2010.excludedFromBuild(cfg, filecfg)
if filecfg then
vc2010.objectFileName(filecfg)
vc2010.forceIncludes(filecfg, condition)
vc2010.precompiledHeader(cfg, filecfg, condition)
vc2010.additionalCompileOptions(filecfg, condition)
end
end
end)
if #contents > 0 then
_x(2,'<ClCompile Include=\"%s\">', path.translate(file.relpath))
_p("%s", contents)
_p(2,'</ClCompile>')
else
_x(2,'<ClCompile Include=\"%s\" />', path.translate(file.relpath))
end
end
_p(1,'</ItemGroup>')
end
end
function vc2010.customBuildFilesGroup(prj)
local files = vc2010.getfilegroup(prj, "CustomBuild")
if #files > 0 then
_p(1,'<ItemGroup>')
for _, file in ipairs(files) do
_x(2,'<CustomBuild Include=\"%s\">', path.translate(file.relpath))
_p(3,'<FileType>Document</FileType>')
for cfg in project.eachconfig(prj) do
local condition = vc2010.condition(cfg)
local filecfg = fileconfig.getconfig(file, cfg)
if fileconfig.hasCustomBuildRule(filecfg) then
local commands = table.concat(filecfg.buildcommands,'\r\n')
_p(3,'<Command %s>%s</Command>', condition, premake.esc(commands))
local outputs = project.getrelative(prj, filecfg.buildoutputs)
vc2010.element(3, "Outputs", condition, '%s', table.concat(outputs, " "))
end
end
_p(2,'</CustomBuild>')
end
_p(1,'</ItemGroup>')
end
end
function vc2010.getfilegroup(prj, group)
-- check for a cached copy before creating
local groups = prj.vc2010_file_groups
if not groups then
groups = {
ClCompile = {},
ClInclude = {},
None = {},
ResourceCompile = {},
CustomBuild = {},
}
prj.vc2010_file_groups = groups
local tr = project.getsourcetree(prj)
tree.traverse(tr, {
onleaf = function(node)
-- if any configuration of this file uses a custom build rule,
-- then they all must be marked as custom build
local hasbuildrule = false
for cfg in project.eachconfig(prj) do
local filecfg = fileconfig.getconfig(node, cfg)
if fileconfig.hasCustomBuildRule(filecfg) then
hasbuildrule = true
break
end
end
if hasbuildrule then
table.insert(groups.CustomBuild, node)
elseif path.iscppfile(node.name) then
table.insert(groups.ClCompile, node)
elseif path.iscppheader(node.name) then
table.insert(groups.ClInclude, node)
elseif path.isresourcefile(node.name) then
table.insert(groups.ResourceCompile, node)
else
table.insert(groups.None, node)
end
end
})
end
return groups[group]
end
--
-- Generate the list of project dependencies.
--
function vc2010.projectReferences(prj)
local deps = project.getdependencies(prj)
if #deps > 0 then
local prjpath = project.getlocation(prj)
_p(1,'<ItemGroup>')
for _, dep in ipairs(deps) do
local relpath = path.getrelative(prjpath, vstudio.projectfile(dep))
_x(2,'<ProjectReference Include=\"%s\">', path.translate(relpath))
_p(3,'<Project>{%s}</Project>', dep.uuid)
_p(2,'</ProjectReference>')
end
_p(1,'</ItemGroup>')
end
end
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---------------------------------------------------------------------------
--
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-- Handlers for individual project elements
--
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---------------------------------------------------------------------------
function vc2010.additionalDependencies(cfg, explicit)
local links
-- check to see if this project uses an external toolset. If so, let the
-- toolset define the format of the links
local toolset = premake.vstudio.vc200x.toolset(cfg)
if toolset then
links = toolset.getlinks(cfg, not explicit)
else
local scope = iif(explicit, "all", "system")
links = config.getlinks(cfg, scope, "fullpath")
end
if #links > 0 then
links = path.translate(table.concat(links, ";"))
_x(3,'<AdditionalDependencies>%s;%%(AdditionalDependencies)</AdditionalDependencies>', links)
end
end
function vc2010.additionalIncludeDirectories(cfg, includedirs)
if #includedirs > 0 then
local dirs = project.getrelative(cfg.project, includedirs)
dirs = path.translate(table.concat(dirs, ";"))
_x(3,'<AdditionalIncludeDirectories>%s;%%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>', dirs)
end
end
function vc2010.additionalLibraryDirectories(cfg)
if #cfg.libdirs > 0 then
local dirs = project.getrelative(cfg.project, cfg.libdirs)
dirs = path.translate(table.concat(dirs, ";"))
_x(3,'<AdditionalLibraryDirectories>%s;%%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>', dirs)
end
end
function vc2010.additionalCompileOptions(cfg, condition)
if #cfg.buildoptions > 0 then
local opts = table.concat(cfg.buildoptions, " ")
vc2010.element(3, "AdditionalOptions", condition, '%s %%(AdditionalOptions)', opts)
end
end
function vc2010.additionalLinkOptions(cfg)
if #cfg.linkoptions > 0 then
local opts = table.concat(cfg.linkoptions, " ")
_x(3, '<AdditionalOptions>%s %%(AdditionalOptions)</AdditionalOptions>', opts)
end
end
function vc2010.basicRuntimeChecks(cfg)
if cfg.flags.NoRuntimeChecks then
_p(3,'<BasicRuntimeChecks>Default</BasicRuntimeChecks>')
end
end
function vc2010.characterSet(cfg)
if not vstudio.isMakefile(cfg) then
_p(2,'<CharacterSet>%s</CharacterSet>', iif(cfg.flags.Unicode, "Unicode", "MultiByte"))
end
end
function vc2010.wholeProgramOptimization(cfg)
if cfg.flags.LinkTimeOptimization then
_p(2,'<WholeProgramOptimization>true</WholeProgramOptimization>')
end
end
function vc2010.clCompileAdditionalIncludeDirectories(cfg)
vc2010.additionalIncludeDirectories(cfg, cfg.includedirs)
end
function vc2010.clCompilePreprocessorDefinitions(cfg)
vc2010.preprocessorDefinitions(cfg, cfg.defines, false)
end
function vc2010.clrSupport(cfg)
if cfg.flags.Managed then
_p(2,'<CLRSupport>true</CLRSupport>')
end
end
function vc2010.compileAs(cfg)
if cfg.project.language == "C" then
_p(3,'<CompileAs>CompileAsC</CompileAs>')
end
end
function vc2010.configurationType(cfg)
local types = {
SharedLib = "DynamicLibrary",
StaticLib = "StaticLibrary",
ConsoleApp = "Application",
WindowedApp = "Application",
Makefile = "Makefile",
None = "Makefile",
}
_p(2,'<ConfigurationType>%s</ConfigurationType>', types[cfg.kind])
end
function vc2010.debugInformationFormat(cfg)
local value
if cfg.flags.Symbols then
if cfg.debugformat == "c7" then
value = "OldStyle"
elseif cfg.architecture == "x64" or
cfg.flags.Managed or
config.isOptimizedBuild(cfg) or
cfg.flags.NoEditAndContinue
then
value = "ProgramDatabase"
else
value = "EditAndContinue"
end
end
if value then
_p(3,'<DebugInformationFormat>%s</DebugInformationFormat>', value)
end
end
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function vc2010.deploy(cfg)
if cfg.system == premake.XBOX360 then
_p(2,'<Deploy>')
_p(3,'<DeploymentType>CopyToHardDrive</DeploymentType>')
_p(3,'<DvdEmulationType>ZeroSeekTimes</DvdEmulationType>')
_p(3,'<DeploymentFiles>$(RemoteRoot)=$(ImagePath);</DeploymentFiles>')
_p(2,'</Deploy>')
end
end
function vc2010.enableEnhancedInstructionSet(cfg)
if cfg.flags.EnableSSE2 then
_p(3,'<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>')
elseif cfg.flags.EnableSSE then
_p(3,'<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>')
end
end
function vc2010.entryPointSymbol(cfg)
if (cfg.kind == premake.CONSOLEAPP or cfg.kind == premake.WINDOWEDAPP) and
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not cfg.flags.WinMain and
not cfg.flags.Managed and
cfg.system ~= premake.XBOX360
then
_p(3,'<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>')
end
end
function vc2010.exceptionHandling(cfg)
if cfg.flags.NoExceptions then
_p(3,'<ExceptionHandling>false</ExceptionHandling>')
elseif cfg.flags.SEH then
_p(3,'<ExceptionHandling>Async</ExceptionHandling>')
end
end
function vc2010.excludedFromBuild(cfg, filecfg)
if not filecfg or filecfg.flags.ExcludeFromBuild then
_p(3,'<ExcludedFromBuild %s>true</ExcludedFromBuild>', vc2010.condition(cfg))
end
end
function vc2010.floatingPointModel(cfg)
if cfg.flags.FloatFast then
_p(3,'<FloatingPointModel>Fast</FloatingPointModel>')
elseif cfg.flags.FloatStrict and not cfg.flags.Managed then
_p(3,'<FloatingPointModel>Strict</FloatingPointModel>')
end
end
function vc2010.forceIncludes(cfg, condition)
if #cfg.forceincludes > 0 then
local includes = path.translate(project.getrelative(cfg.project, cfg.forceincludes))
vc2010.element(3, "ForcedIncludeFiles", condition, table.concat(includes, ';'))
end
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if #cfg.forceusings > 0 then
local usings = path.translate(project.getrelative(cfg.project, cfg.forceusings))
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_x(3,'<ForcedUsingFiles>%s</ForcedUsingFiles>', table.concat(usings, ';'))
end
end
function vc2010.functionLevelLinking(cfg)
if config.isOptimizedBuild(cfg) then
_p(3,'<FunctionLevelLinking>true</FunctionLevelLinking>')
end
end
function vc2010.generateDebugInformation(cfg)
_p(3,'<GenerateDebugInformation>%s</GenerateDebugInformation>', tostring(cfg.flags.Symbols ~= nil))
end
function vc2010.generateManifest(cfg)
if cfg.flags.NoManifest then
_p(2,'<GenerateManifest>false</GenerateManifest>')
end
end
function vc2010.ignoreImportLibrary(cfg)
if cfg.kind == premake.SHAREDLIB and cfg.flags.NoImportLib then
_p(2,'<IgnoreImportLibrary>true</IgnoreImportLibrary>');
end
end
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function vc2010.imageXex(cfg)
if cfg.system == premake.XBOX360 then
_p(2,'<ImageXex>')
_p(3,'<ConfigurationFile>')
_p(3,'</ConfigurationFile>')
_p(3,'<AdditionalSections>')
_p(3,'</AdditionalSections>')
_p(2,'</ImageXex>')
end
end
function vc2010.imageXexOutput(cfg)
if cfg.system == premake.XBOX360 then
_x(2,'<ImageXexOutput>$(OutDir)$(TargetName).xex</ImageXexOutput>')
end
end
function vc2010.import(prj)
_p(1,'<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.targets" />')
_p(1,'<ImportGroup Label="ExtensionTargets">')
_p(1,'</ImportGroup>')
end
function vc2010.importLibrary(cfg)
if cfg.kind == premake.SHAREDLIB then
_x(3,'<ImportLibrary>%s</ImportLibrary>', path.translate(cfg.linktarget.relpath))
end
end
function vc2010.intDir(cfg)
local objdir = project.getrelative(cfg.project, cfg.objdir)
_x(2,'<IntDir>%s\\</IntDir>', path.translate(objdir))
end
function vc2010.intrinsicFunctions(cfg)
if config.isOptimizedBuild(cfg) then
_p(3,'<IntrinsicFunctions>true</IntrinsicFunctions>')
end
end
function vc2010.linkIncremental(cfg)
if cfg.kind ~= premake.STATICLIB then
_p(2,'<LinkIncremental>%s</LinkIncremental>', tostring(config.canLinkIncremental(cfg)))
end
end
function vc2010.linkLibraryDependencies(cfg, explicit)
-- Left to its own devices, VS will happily link against a project dependency
-- that has been excluded from the build. As a workaround, disable dependency
-- linking and list all siblings explicitly
if explicit then
_p(2,'<ProjectReference>')
_p(3,'<LinkLibraryDependencies>false</LinkLibraryDependencies>')
_p(2,'</ProjectReference>')
end
end
function vc2010.minimalRebuild(cfg)
if config.isOptimizedBuild(cfg) or
cfg.flags.NoMinimalRebuild or
cfg.flags.MultiProcessorCompile or
cfg.debugformat == premake.C7
then
_p(3,'<MinimalRebuild>false</MinimalRebuild>')
end
end
function vc2010.moduleDefinitionFile(cfg)
local df = config.findfile(cfg, ".def")
if df then
_p(3,'<ModuleDefinitionFile>%s</ModuleDefinitionFile>', df)
end
end
function vc2010.multiProcessorCompilation(cfg)
if cfg.flags.MultiProcessorCompile then
_p(3,'<MultiProcessorCompilation>true</MultiProcessorCompilation>')
end
end
function vc2010.nmakeCommandLine(cfg, commands, phase)
if #commands > 0 then
commands = table.concat(premake.esc(commands), io.eol)
_p(2, '<NMake%sCommandLine>%s</NMake%sCommandLine>', phase, commands, phase)
end
end
function vc2010.nmakeOutDirs(cfg)
if vstudio.isMakefile(cfg) then
vc2010.outDir(cfg)
vc2010.intDir(cfg)
end
end
function vc2010.nmakeOutput(cfg)
_p(2,'<NMakeOutput>$(OutDir)%s</NMakeOutput>', cfg.buildtarget.name)
end
function vc2010.objectFileName(filecfg)
if filecfg.objname ~= filecfg.basename then
_p(3,'<ObjectFileName %s>$(IntDir)\\%s.obj</ObjectFileName>', vc2010.condition(filecfg.config), filecfg.objname)
end
end
function vc2010.omitFramePointers(cfg)
if cfg.flags.NoFramePointer then
_p(3,'<OmitFramePointers>true</OmitFramePointers>')
end
end
function vc2010.optimizeReferences(cfg)
if config.isOptimizedBuild(cfg) then
_p(3,'<EnableCOMDATFolding>true</EnableCOMDATFolding>')
_p(3,'<OptimizeReferences>true</OptimizeReferences>')
end
end
function vc2010.optimization(cfg)
local result = "Disabled"
for _, flag in ipairs(cfg.flags) do
if flag == "Optimize" then
result = "Full"
elseif flag == "OptimizeSize" then
result = "MinSpace"
elseif flag == "OptimizeSpeed" then
result = "MaxSpeed"
end
end
_p(3,'<Optimization>%s</Optimization>', result)
end
function vc2010.outDir(cfg)
local outdir = project.getrelative(cfg.project, cfg.buildtarget.directory)
_x(2,'<OutDir>%s\\</OutDir>', path.translate(outdir))
end
function vc2010.outputFile(cfg)
if cfg.system == premake.XBOX360 then
_p(2,'<OutputFile>$(OutDir)%s</OutputFile>', cfg.buildtarget.name)
end
end
function vc2010.precompiledHeader(cfg, filecfg, condition)
if filecfg then
if cfg.pchsource == filecfg.abspath and not cfg.flags.NoPCH then
vc2010.element(3, 'PrecompiledHeader', condition, 'Create')
end
else
if not cfg.flags.NoPCH and cfg.pchheader then
_p(3,'<PrecompiledHeader>Use</PrecompiledHeader>')
_x(3,'<PrecompiledHeaderFile>%s</PrecompiledHeaderFile>', cfg.pchheader)
else
_p(3,'<PrecompiledHeader>NotUsing</PrecompiledHeader>')
end
end
end
function vc2010.preprocessorDefinitions(cfg, defines, escapeQuotes)
if #defines > 0 then
defines = table.concat(defines, ";")
if escapeQuotes then
defines = defines:gsub('"', '\\"')
end
_x(3,'<PreprocessorDefinitions>%s;%%(PreprocessorDefinitions)</PreprocessorDefinitions>', defines)
end
end
function vc2010.programDataBaseFileName(cfg)
if cfg.flags.Symbols and cfg.debugformat ~= "c7" then
local filename = cfg.buildtarget.basename
_p(3,'<ProgramDataBaseFileName>$(OutDir)%s.pdb</ProgramDataBaseFileName>', filename)
end
end
function vc2010.projectGuid(prj)
_p(2,'<ProjectGuid>{%s}</ProjectGuid>', prj.uuid)
end
function vc2010.projectName(prj)
if prj.name ~= prj.filename then
_x(2,'<ProjectName>%s</ProjectName>', prj.name)
end
end
function vc2010.propertyGroup(cfg, label)
local cond
if cfg then
cond = string.format(' %s', vc2010.condition(cfg))
end
if label then
label = string.format(' Label="%s"', label)
end
_p(1,'<PropertyGroup%s%s>', cond or "", label or "")
end
function vc2010.resourceAdditionalIncludeDirectories(cfg)
vc2010.additionalIncludeDirectories(cfg, table.join(cfg.includedirs, cfg.resincludedirs))
end
function vc2010.resourcePreprocessorDefinitions(cfg)
vc2010.preprocessorDefinitions(cfg, table.join(cfg.defines, cfg.resdefines), true)
end
function vc2010.runtimeLibrary(cfg)
local runtimes = {
StaticDebug = "MultiThreadedDebug",
StaticRelease = "MultiThreaded",
}
local runtime = runtimes[config.getruntime(cfg)]
if runtime then
_p(3,'<RuntimeLibrary>%s</RuntimeLibrary>', runtime)
end
end
function vc2010.runtimeTypeInfo(cfg)
if cfg.flags.NoRTTI and not cfg.flags.Managed then
_p(3,'<RuntimeTypeInfo>false</RuntimeTypeInfo>')
end
end
function vc2010.bufferSecurityCheck(cfg)
if cfg.flags.NoBufferSecurityCheck then
_p(3,'<BufferSecurityCheck>false</BufferSecurityCheck>')
end
end
function vc2010.stringPooling(cfg)
if config.isOptimizedBuild(cfg) then
_p(3,'<StringPooling>true</StringPooling>')
end
end
function vc2010.subSystem(cfg)
2013-03-07 17:14:03 +00:00
if cfg.system ~= premake.XBOX360 then
local subsystem = iif(cfg.kind == premake.CONSOLEAPP, "Console", "Windows")
_p(3,'<SubSystem>%s</SubSystem>', subsystem)
end
end
function vc2010.targetExt(cfg)
local ext = cfg.buildtarget.extension
if ext ~= "" then
_x(2,'<TargetExt>%s</TargetExt>', ext)
else
_p(2,'<TargetExt>')
_p(2,'</TargetExt>')
end
end
function vc2010.targetName(cfg)
_x(2,'<TargetName>%s%s</TargetName>', cfg.buildtarget.prefix, cfg.buildtarget.basename)
end
function vc2010.treatWChar_tAsBuiltInType(cfg)
if cfg.flags.NativeWChar then
_p(3,'<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>')
elseif cfg.flags.NoNativeWChar then
_p(3,'<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>')
end
end
function vc2010.treatWarningAsError(cfg)
if cfg.flags.FatalWarnings and not cfg.flags.NoWarnings then
_p(3,'<TreatWarningAsError>true</TreatWarningAsError>')
end
end
function vc2010.useDebugLibraries(cfg)
local runtime = config.getruntime(cfg)
_p(2,'<UseDebugLibraries>%s</UseDebugLibraries>', tostring(runtime:endswith("Debug")))
end
function vc2010.useOfMfc(cfg)
if cfg.flags.MFC then
_p(2,'<UseOfMfc>%s</UseOfMfc>', iif(cfg.flags.StaticRuntime, "Static", "Dynamic"))
end
end
function vc2010.warningLevel(cfg)
local w = 3
if cfg.flags.NoWarnings then
w = 0
elseif cfg.flags.ExtraWarnings then
w = 4
end
_p(3,'<WarningLevel>Level%d</WarningLevel>', w)
end
---------------------------------------------------------------------------
--
-- Support functions
--
---------------------------------------------------------------------------
--
-- Format and return a Visual Studio Condition attribute.
--
function vc2010.condition(cfg)
return string.format('Condition="\'$(Configuration)|$(Platform)\'==\'%s\'"', premake.esc(vstudio.projectConfig(cfg)))
end
--
-- Output an individual project XML element, with an optional configuration
-- condition.
--
-- @param depth
-- How much to indent the element.
-- @param name
-- The element name.
-- @param condition
-- An optional configuration condition, formatted with vc2010.condition().
-- @param value
-- The element value, which may contain printf formatting tokens.
-- @param ...
-- Optional additional arguments to satisfy any tokens in the value.
--
function vc2010.element(depth, name, condition, value, ...)
if select('#',...) == 0 then
value = premake.esc(value)
end
local format
if condition then
format = string.format('<%s %s>%s</%s>', name, condition, value, name)
else
format = string.format('<%s>%s</%s>', name, value, name)
end
_x(depth, format, ...)
end