Chuck Walbourn
7093178481
Added Get/SetWICFactory
2015-08-18 16:14:09 -07:00
Chuck Walbourn
4a223dd8ad
Updated for DXGI 1.3 types
2015-08-14 12:20:40 -07:00
Chuck Walbourn
847ab8940a
Fixed round problem with 32-bit RGBA/BGRA formats
2015-07-07 14:25:48 -07:00
walbourn_cp
367db3de30
DirectXTex: Improved format conversions
...
- depth/stencil conversions incl fix for stencil data handling
- alpha only conversions
- fixed bug with half-precision (float16) format conversions
- fixed bug with RGB -> 1 channel conversion for non-UNORM sources
2014-09-22 12:39:24 -07:00
walbourn_cp
91951178e0
Fixed warnings found by Dev14 CTP
2014-09-18 16:29:08 -07:00
walbourn_cp
48e969aac7
Xbox One platform changes
2014-09-11 15:26:14 -07:00
walbourn_cp
c3ac93db96
Code Review feedback
2014-07-01 12:36:30 -07:00
walbourn_cp
8a597ef59b
DirectXTex: minor fix (no codegen impact)
2014-06-04 15:56:21 -07:00
walbourn_cp
5336f904da
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
2014-02-14 13:33:01 -08:00
walbourn_cp
c72e6ccc22
DirectXTex: Fixed bug with application of ordered dithering in non-WIC codepaths
2014-02-13 11:28:26 -08:00
walbourn_cp
b4b63a3557
Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
2014-01-15 17:08:08 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
7523b2bb9b
DirectXTex: Updated to use DirectXMath 3.06 when available
2013-09-09 12:45:36 -07:00
walbourn_cp
887d87bf91
DirectXTex: /analyze cleanup
2013-06-27 16:21:01 -07:00
walbourn_cp
32b06b3e5c
DirectXTK/DirectXTex: Minor code review feedback
2013-06-21 14:12:39 -07:00
walbourn_cp
fb6f5aac2e
DirectXTex: Integrated some Code Review feedback (no code impact)
2013-06-17 12:32:11 -07:00
walbourn_cp
98699f90f9
DirectXTex: Replace D3DX's table sRGB encoding/decoding with gamma correct implementation
2013-06-12 16:28:11 -07:00
walbourn_cp
bdb7d21088
DirectXTex: Implemented dithering for non-WIC codepaths
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- Reworked texconv options for -if for dithering
2013-06-11 13:18:23 -07:00
walbourn_cp
8a267b10b2
DirectXTex: some code cleanup
2013-06-10 15:16:08 -07:00
walbourn_cp
0a6e75fe5a
DirectXTex: Convert threshold parameter was not being used correctly
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Convert needs to use non-WIC paths for -sepalpha cases
2013-06-07 18:07:08 -07:00
walbourn_cp
a9c0c4320e
DirectXTex: sRGB correct filtering for mipmap generation
2013-06-06 17:58:23 -07:00
walbourn_cp
598fedaf35
DirectXTex: partial typeless support for _LoadScanline
2013-04-29 17:43:13 -07:00
walbourn_cp
c398ac1711
DirectXTex: Resolve SRGB handling problems with conversions
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- Convert: TEX_FILTER_FORCE_NON_WIC, TEX_FILTER_FORCE_WIC, TEX_FILTER_RGB_COPY_RED/BLUE/GREEN
- ComputeMSE flags for sRGB colorspace and channel ignore options
2013-04-16 17:51:36 -07:00
walbourn_cp
ec03b62e6d
DirectXTex - WIC 32bpp RGBE is 8:8:8:8, not the same as DXGI SHAREDEXP 9:9:9:5
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- Fixed LoadScanline/StoreScanline for SHAREDEXP, X2_BIAS, and R1
2013-04-10 18:11:47 -07:00
walbourn_cp
cee58c4aed
DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
2012-12-07 17:30:49 -08:00
walbourn_cp
aa604a531c
DirectXTex updated to use XNAMath 2.05 instead of 2.04 for USE_XNAMATH builds
2012-06-22 12:14:10 -07:00
walbourn_cp
1c216b2a58
Cleaned up some preprocessor defines; added Metro style app project files
2012-05-24 17:13:37 -07:00
walbourn_cp
9aefde4d9f
DirectXTex - cleaned up /analyze issues
2012-05-23 17:57:47 -07:00
walbourn_cp
a6c5c5939a
April 20, 2012 source
2012-05-01 13:00:24 -07:00