Chuck Walbourn
3771e6c66d
Fixed build warning with texconv
2018-05-10 10:48:37 -07:00
Chuck Walbourn
c2dbb1dd1a
Update editorconfig
2018-05-09 18:11:46 -07:00
Eric Lasota
5e056e8270
Add VS2017 editor config ( #94 )
2018-05-09 17:52:32 -07:00
Chuck Walbourn
9b2c9437d5
More VS project cleanup
2018-05-09 11:27:39 -07:00
Chuck Walbourn
d4e587dc5d
VS project cleanup
2018-05-09 11:20:17 -07:00
Chuck Walbourn
8a2847dc4e
Removed out of range characters from comments
2018-05-05 09:15:26 -07:00
Chuck Walbourn
459ec9b933
Minor code review feedback: use %llu instead of %I64u
2018-05-02 10:05:48 -07:00
Chuck Walbourn
6f84c81975
VS 2017 (15.7) /analyze fixes
2018-05-02 00:30:19 -07:00
Chuck Walbourn
b7ebbda239
Rename nuget folder
2018-05-01 19:24:56 -07:00
Chuck Walbourn
e62bbb24f8
Retire Windows 8.1 Store, Windows phone 8.1. and VS 2013 projects ( #96 )
...
* Retire VS 2013 projects
* Cleaned up warning suppression
* Use ``noexcept`` instead of ``throw()``
* Can use ``%zu`` instead of ``%Iu``
* More uniform initialization
2018-05-01 17:34:54 -07:00
Chuck Walbourn
99cf8e712d
Add nuget build files
2018-04-27 15:52:37 -07:00
Chuck Walbourn
41341ae1a0
Code review feedback
2018-04-27 13:26:42 -07:00
Chuck Walbourn
da82377256
Turned off more VS 2017 15.7 warnings
2018-04-24 00:30:12 -07:00
Chuck Walbourn
8272419d14
April 23, 2018
2018-04-23 17:30:15 -07:00
Chuck Walbourn
90a34e9959
texconv updated to handle non-pow2 volume textures with mips
2018-04-18 00:08:35 -07:00
Chuck Walbourn
9cde0a9ffa
Minor project cleanup
2018-04-17 18:27:05 -07:00
Chuck Walbourn
32619fb627
Don't need to use DIRECTX_NOEXCEPT macro
2018-04-17 10:49:53 -07:00
Chuck Walbourn
cdeb3fe508
Minor code review feedback
2018-04-12 10:34:52 -07:00
Chuck Walbourn
79799e4f60
D3DX12 updates including VS 2017 (15.7 Preview) /analyze fixes
2018-04-11 19:27:18 -07:00
Chuck Walbourn
8480f4fe5a
Additional C++ Core Checker cleanup
2018-03-29 12:00:16 -07:00
Chuck Walbourn
4724707546
VS 2017 (15.7 preview) /analyze cleanup
2018-03-29 10:17:31 -07:00
Chuck Walbourn
327586970d
Reformat code
2018-03-16 12:52:21 -07:00
Chuck Walbourn
56956f817a
Sync DDS header
2018-02-23 23:46:30 -08:00
Chuck Walbourn
dc45c1d964
Fix minor namespace syntax issue
2018-02-23 22:42:26 -08:00
Chuck Walbourn
3b05453e98
Fixed up comment header block
2018-02-23 22:24:46 -08:00
Chuck Walbourn
cfc063becd
texconv/texassemble/texdiag: additional format aliases
2018-02-22 11:57:53 -08:00
Chuck Walbourn
06816df22c
Add support for reading non-standard BMP files with DXTn data
2018-02-22 01:49:04 -08:00
Chuck Walbourn
2b2f90259a
texconv/diag/assemble updated with format name aliases like DXT3 and FP16
2018-02-22 00:17:49 -08:00
Chuck Walbourn
dce34a8b2b
February 9, 2018
2018-02-09 17:20:39 -08:00
Chuck Walbourn
99fb44b402
Some HDR files use alternative header signature
2018-02-09 17:08:25 -08:00
Chuck Walbourn
ac7b79033d
minor build warning fix
2018-02-09 14:48:49 -08:00
Chuck Walbourn
8f1ce70442
texdiag: dumpdds command
2018-02-09 14:45:34 -08:00
Chuck Walbourn
6058279a02
texassemble: gif command( #77 )
2018-02-09 14:32:57 -08:00
Chuck Walbourn
4e44d972aa
February 7, 2018
2018-02-08 18:04:46 -08:00
Chuck Walbourn
386764334b
texconv: HDR10 to 709 fix
2018-02-08 17:21:27 -08:00
Chuck Walbourn
b29d024dfc
texassemble: merge command
2018-02-07 18:14:45 -08:00
Chuck Walbourn
dd5f68c60d
Whitespace fix
2018-02-07 17:40:45 -08:00
Chuck Walbourn
16e605acf5
texconv: -rotatecolor and -nits options
2018-02-07 17:14:11 -08:00
Chuck Walbourn
46e7ad7020
Minor code review
2018-01-18 15:02:05 -08:00
Chuck Walbourn
b872c3840f
Suppress more off-by-default warnings
2018-01-17 15:59:33 -08:00
Chuck Walbourn
1e98b64ab5
Fixed encode issue with mode 1, fixup 6
2018-01-16 17:18:59 -08:00
Chuck Walbourn
86a0750869
Fix references to d3dx12
2018-01-16 15:05:51 -08:00
Chuck Walbourn
dd85c73fa3
texdiag: Minor fix
2018-01-09 09:26:54 -08:00
Chuck Walbourn
cb019d89ca
Updated copyright year
2018-01-05 15:35:05 -08:00
Chuck Walbourn
af90e04c71
Minor code cleanup
2017-12-18 13:35:07 -08:00
Francesco Pretto
d536725320
Set the render target view to sRGB format ( #68 )
...
This allows to correctly sample from sRGB textures and write back
correct colors to backbuffer. Also work with linear RGB textures
2017-12-18 13:27:20 -08:00
Chuck Walbourn
9191df06ce
December 13, 2017
2017-12-13 22:35:46 -08:00
Chuck Walbourn
5baac8121d
Updated for VS 2017 (15.5)
2017-12-05 14:04:26 -08:00
Chuck Walbourn
09e19e15b6
Cleaned up some warnings
2017-12-05 13:49:15 -08:00
Chuck Walbourn
1e1fdb8d86
Removed unneeded warning disable
2017-12-05 13:47:01 -08:00