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Shaders
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
BC4BC5.cpp
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DirectXTex: some more /analyze cleanup
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2013-07-01 13:30:13 -07:00 |
BC6HBC7.cpp
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Code Review feedback
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2014-07-01 12:36:30 -07:00 |
BC.cpp
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
BC.h
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Minor code cleanup
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2014-09-11 15:21:52 -07:00 |
BCDirectCompute.cpp
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DirectXTex: added alpha weight parameter for BC7 GPU compressor [breaking change]
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2014-02-19 17:31:35 -08:00 |
BCDirectCompute.h
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |
DDS.h
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Minor code cleanup
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2014-09-11 15:21:52 -07:00 |
DirectXTex_Desktop_2010.sln
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Rename projects and solutions to a standard naming convention
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2012-09-28 16:28:30 -07:00 |
DirectXTex_Desktop_2010.vcxproj
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTex_Desktop_2010.vcxproj.filters
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
DirectXTex_Desktop_2012.sln
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DirectXTex: Cleaned up .sln versions
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2013-07-12 15:48:41 -07:00 |
DirectXTex_Desktop_2012.vcxproj
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTex_Desktop_2012.vcxproj.filters
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
DirectXTex_Desktop_2013.sln
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DirectXTex: Cleaned up .sln versions
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2013-07-12 15:48:41 -07:00 |
DirectXTex_Desktop_2013.vcxproj
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTex_Desktop_2013.vcxproj.filters
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
DirectXTex_Windows8.sln
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Rename projects and solutions to a standard naming convention
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2012-09-28 16:28:30 -07:00 |
DirectXTex_Windows8.vcxproj
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTex_Windows8.vcxproj.filters
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
DirectXTex_Windows81.sln
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Update for VS 2013 / Windows 8.1 RTM
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2013-10-18 17:36:51 -07:00 |
DirectXTex_Windows81.vcxproj
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTex_Windows81.vcxproj.filters
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Update for VS 2013 / Windows 8.1 RTM
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2013-10-18 17:36:51 -07:00 |
DirectXTex_WindowsPhone81.sln
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Projects and support for the Windows phone 8.1 platform
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2014-04-03 13:03:44 -07:00 |
DirectXTex_WindowsPhone81.vcxproj
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/fp:fast and use /arch:SSE2 for Win32 (x86)
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2014-07-22 11:49:31 -07:00 |
DirectXTex_WindowsPhone81.vcxproj.filters
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Projects and support for the Windows phone 8.1 platform
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2014-04-03 13:03:44 -07:00 |
DirectXTex_XboxOneADK.sln
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DirectXTK/DirectXTex: Xbox One platform support
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2013-12-05 16:41:24 -08:00 |
DirectXTex_XboxOneADK.vcxproj
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DirectXTK/DirectXTex: Xbox One platform support
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2013-12-05 16:41:24 -08:00 |
DirectXTex_XboxOneADK.vcxproj.filters
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DirectXTK/DirectXTex: Xbox One platform support
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2013-12-05 16:41:24 -08:00 |
DirectXTex_XboxOneXDK.sln
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Removed support for 'stock' Direct3D for Xbox One XDK platform
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2014-05-08 13:33:19 -07:00 |
DirectXTex_XboxOneXDK.vcxproj
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MInor cleanup of XDK projects
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2014-06-19 13:49:28 -07:00 |
DirectXTex_XboxOneXDK.vcxproj.filters
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DirectXTK/DirectXTex: Xbox One platform support
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2013-12-05 16:41:24 -08:00 |
DirectXTex.h
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Explicit calling-convention annotation for all 'public' functions
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2014-09-04 17:57:16 -07:00 |
DirectXTex.inl
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Explicit calling-convention annotation for all 'public' functions
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2014-09-04 17:57:16 -07:00 |
DirectXTexCompress.cpp
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Fixed issue when BC decompressing non-standard compressed rowPitch images
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2014-09-11 15:23:33 -07:00 |
DirectXTexCompressGPU.cpp
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DirectXTex: added alpha weight parameter for BC7 GPU compressor [breaking change]
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2014-02-19 17:31:35 -08:00 |
DirectXTexConvert.cpp
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Code Review feedback
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2014-07-01 12:36:30 -07:00 |
DirectXTexD3D11.cpp
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Xbox One platform updates
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2014-09-04 17:46:46 -07:00 |
DirectXTexDDS.cpp
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DirectXTex: support writing DDS files where input Image struct rowPitch is not 1-byte aligned
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2014-02-20 15:24:34 -08:00 |
DirectXTexFlipRotate.cpp
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |
DirectXTexImage.cpp
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DirectXTex: support writing DDS files where input Image struct rowPitch is not 1-byte aligned
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2014-02-20 15:24:34 -08:00 |
DirectXTexMipmaps.cpp
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DirectXTex: GenerateMips fails if asked to not generate any mips
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2014-07-11 16:57:54 -07:00 |
DirectXTexMisc.cpp
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DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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2014-02-14 13:33:01 -08:00 |
DirectXTexNormalMaps.cpp
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DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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2014-02-14 13:33:01 -08:00 |
DirectXTexP.h
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Explicit calling-convention annotation for all 'public' functions
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2014-09-04 17:57:16 -07:00 |
DirectXTexPMAlpha.cpp
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DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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2014-02-14 13:33:01 -08:00 |
DirectXTexResize.cpp
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |
DirectXTexTGA.cpp
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DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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2014-02-14 13:33:01 -08:00 |
DirectXTexUtil.cpp
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DirectXTex: fixed wide-image issue with CPU Compress
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2014-07-10 16:03:13 -07:00 |
DirectXTexWIC.cpp
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Code Review feedback
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2014-07-01 12:36:30 -07:00 |
Filters.h
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Minor code cleanup
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2014-09-11 15:21:52 -07:00 |
scoped.h
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Minor code cleanup
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2014-09-11 15:21:52 -07:00 |