crossxtex/DirectXTex
2014-01-22 11:06:35 -08:00
..
Shaders DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
BC4BC5.cpp DirectXTex: some more /analyze cleanup 2013-07-01 13:30:13 -07:00
BC6HBC7.cpp DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
BC.cpp DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
BC.h DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
BCDirectCompute.cpp DirectXTex: Fix for size rounding bug in GPU BC compressor 2014-01-22 11:06:35 -08:00
BCDirectCompute.h Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr 2014-01-15 17:08:08 -08:00
DDS.h Added comment explaining reason for supressing 4005 warning 2014-01-21 12:50:14 -08:00
DirectXTex_Desktop_2010.sln Rename projects and solutions to a standard naming convention 2012-09-28 16:28:30 -07:00
DirectXTex_Desktop_2010.vcxproj DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
DirectXTex_Desktop_2010.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2012.sln DirectXTex: Cleaned up .sln versions 2013-07-12 15:48:41 -07:00
DirectXTex_Desktop_2012.vcxproj DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
DirectXTex_Desktop_2012.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2013.sln DirectXTex: Cleaned up .sln versions 2013-07-12 15:48:41 -07:00
DirectXTex_Desktop_2013.vcxproj DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
DirectXTex_Desktop_2013.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Windows8.sln Rename projects and solutions to a standard naming convention 2012-09-28 16:28:30 -07:00
DirectXTex_Windows8.vcxproj DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
DirectXTex_Windows8.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Windows81.sln Update for VS 2013 / Windows 8.1 RTM 2013-10-18 17:36:51 -07:00
DirectXTex_Windows81.vcxproj DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
DirectXTex_Windows81.vcxproj.filters Update for VS 2013 / Windows 8.1 RTM 2013-10-18 17:36:51 -07:00
DirectXTex_XboxOneADK.sln DirectXTK/DirectXTex: Xbox One platform support 2013-12-05 16:41:24 -08:00
DirectXTex_XboxOneADK.vcxproj DirectXTK/DirectXTex: Xbox One platform support 2013-12-05 16:41:24 -08:00
DirectXTex_XboxOneADK.vcxproj.filters DirectXTK/DirectXTex: Xbox One platform support 2013-12-05 16:41:24 -08:00
DirectXTex_XboxOneXDK.sln DirectXTK/DirectXTex: Xbox One platform support 2013-12-05 16:41:24 -08:00
DirectXTex_XboxOneXDK.vcxproj DirectXTK/DirectXTex: Xbox One platform support 2013-12-05 16:41:24 -08:00
DirectXTex_XboxOneXDK.vcxproj.filters DirectXTK/DirectXTex: Xbox One platform support 2013-12-05 16:41:24 -08:00
DirectXTex.h DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change] 2014-01-22 11:04:35 -08:00
DirectXTex.inl DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
DirectXTexCompress.cpp DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change] 2014-01-22 11:04:35 -08:00
DirectXTexCompressGPU.cpp DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change] 2014-01-22 11:04:35 -08:00
DirectXTexConvert.cpp Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr 2014-01-15 17:08:08 -08:00
DirectXTexD3D11.cpp Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr 2014-01-15 17:08:08 -08:00
DirectXTexDDS.cpp DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
DirectXTexFlipRotate.cpp Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr 2014-01-15 17:08:08 -08:00
DirectXTexImage.cpp DirectXTex: added move operators for ScratchImage, Blob 2013-12-24 12:57:42 -08:00
DirectXTexMipmaps.cpp Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr 2014-01-15 17:08:08 -08:00
DirectXTexMisc.cpp DirectxTex: ComputeMSE flags for X2 bias 2013-07-31 13:15:42 -07:00
DirectXTexNormalMaps.cpp DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation 2012-12-07 17:30:49 -08:00
DirectXTexP.h Added comment explaining reason for supressing 4005 warning 2014-01-21 12:50:14 -08:00
DirectXTexPMAlpha.cpp DirectXTex: Update for sRGB handling with pmalpha 2013-10-01 17:28:56 -07:00
DirectXTexResize.cpp Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr 2014-01-15 17:08:08 -08:00
DirectXTexTGA.cpp Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs 2013-07-24 16:45:33 -07:00
DirectXTexUtil.cpp DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
DirectXTexWIC.cpp Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr 2014-01-15 17:08:08 -08:00
Filters.h DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
scoped.h Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr 2014-01-15 17:08:08 -08:00