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Shaders
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
BC4BC5.cpp
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DirectXTex: some more /analyze cleanup
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2013-07-01 13:30:13 -07:00 |
BC6HBC7.cpp
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
BC.cpp
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
BC.h
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
BCDirectCompute.cpp
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DirectXTex: Fix for size rounding bug in GPU BC compressor
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2014-01-22 11:06:35 -08:00 |
BCDirectCompute.h
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |
DDS.h
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Added comment explaining reason for supressing 4005 warning
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2014-01-21 12:50:14 -08:00 |
DirectXTex_Desktop_2010.sln
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Rename projects and solutions to a standard naming convention
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2012-09-28 16:28:30 -07:00 |
DirectXTex_Desktop_2010.vcxproj
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTex_Desktop_2010.vcxproj.filters
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
DirectXTex_Desktop_2012.sln
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DirectXTex: Cleaned up .sln versions
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2013-07-12 15:48:41 -07:00 |
DirectXTex_Desktop_2012.vcxproj
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTex_Desktop_2012.vcxproj.filters
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
DirectXTex_Desktop_2013.sln
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DirectXTex: Cleaned up .sln versions
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2013-07-12 15:48:41 -07:00 |
DirectXTex_Desktop_2013.vcxproj
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTex_Desktop_2013.vcxproj.filters
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
DirectXTex_Windows8.sln
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Rename projects and solutions to a standard naming convention
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2012-09-28 16:28:30 -07:00 |
DirectXTex_Windows8.vcxproj
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTex_Windows8.vcxproj.filters
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
DirectXTex_Windows81.sln
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Update for VS 2013 / Windows 8.1 RTM
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2013-10-18 17:36:51 -07:00 |
DirectXTex_Windows81.vcxproj
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTex_Windows81.vcxproj.filters
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Update for VS 2013 / Windows 8.1 RTM
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2013-10-18 17:36:51 -07:00 |
DirectXTex_XboxOneADK.sln
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DirectXTK/DirectXTex: Xbox One platform support
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2013-12-05 16:41:24 -08:00 |
DirectXTex_XboxOneADK.vcxproj
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DirectXTK/DirectXTex: Xbox One platform support
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2013-12-05 16:41:24 -08:00 |
DirectXTex_XboxOneADK.vcxproj.filters
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DirectXTK/DirectXTex: Xbox One platform support
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2013-12-05 16:41:24 -08:00 |
DirectXTex_XboxOneXDK.sln
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DirectXTK/DirectXTex: Xbox One platform support
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2013-12-05 16:41:24 -08:00 |
DirectXTex_XboxOneXDK.vcxproj
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DirectXTK/DirectXTex: Xbox One platform support
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2013-12-05 16:41:24 -08:00 |
DirectXTex_XboxOneXDK.vcxproj.filters
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DirectXTK/DirectXTex: Xbox One platform support
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2013-12-05 16:41:24 -08:00 |
DirectXTex.h
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DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change]
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2014-01-22 11:04:35 -08:00 |
DirectXTex.inl
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTexCompress.cpp
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DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change]
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2014-01-22 11:04:35 -08:00 |
DirectXTexCompressGPU.cpp
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DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change]
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2014-01-22 11:04:35 -08:00 |
DirectXTexConvert.cpp
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |
DirectXTexD3D11.cpp
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |
DirectXTexDDS.cpp
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTexFlipRotate.cpp
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |
DirectXTexImage.cpp
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DirectXTex: added move operators for ScratchImage, Blob
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2013-12-24 12:57:42 -08:00 |
DirectXTexMipmaps.cpp
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |
DirectXTexMisc.cpp
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DirectxTex: ComputeMSE flags for X2 bias
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2013-07-31 13:15:42 -07:00 |
DirectXTexNormalMaps.cpp
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DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
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2012-12-07 17:30:49 -08:00 |
DirectXTexP.h
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Added comment explaining reason for supressing 4005 warning
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2014-01-21 12:50:14 -08:00 |
DirectXTexPMAlpha.cpp
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DirectXTex: Update for sRGB handling with pmalpha
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2013-10-01 17:28:56 -07:00 |
DirectXTexResize.cpp
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |
DirectXTexTGA.cpp
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Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs
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2013-07-24 16:45:33 -07:00 |
DirectXTexUtil.cpp
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
DirectXTexWIC.cpp
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |
Filters.h
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
scoped.h
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |