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mirror of https://github.com/microsoft/DirectXTex synced 2024-12-02 08:50:10 +00:00
Commit Graph

19 Commits

Author SHA1 Message Date
Chuck Walbourn
09affb78aa
Fix DX12 Capture transition state handling for MSAA (#532) 2024-10-14 15:49:44 -07:00
Chuck Walbourn
68e726aefc
ADO pipeline changes for OpenSSF Best Practices (#477) 2024-05-17 16:56:19 -07:00
Chuck Walbourn
819c5b78f7
Workaround clang/LLVM bug with /fp:fast+SSE+float_control (#449) 2024-02-05 10:08:59 -08:00
Chuck Walbourn
278e708f25
ConvertToSinglePlane memory overrwrite bug fix (#307) 2023-01-25 23:25:26 -08:00
Chuck Walbourn
7873063c1c Add CMake presets for WSL 2022-09-29 11:07:52 -07:00
Chuck Walbourn
4333376df1 Add DDS_LOADER_IGNORE_SRGB parameter/functionality to CreateDDSTexture*Ex 2022-07-28 12:13:09 -07:00
Chuck Walbourn
9c72f2c6cd
CMake support added for building with MinGW (#275) 2022-05-05 14:50:13 -07:00
Chuck Walbourn
b1001d15b3
.edtiorconfig driven reformat of source (#271) 2022-04-04 15:03:02 -07:00
Chuck Walbourn
3599374502 Constify variables in standalone modules 2022-02-21 02:21:35 -08:00
Chuck Walbourn
1580e0b51e Update standalone warning handling 2021-11-29 13:06:50 -08:00
Chuck Walbourn
5f22c7cc39 NVTT 1.x wrote L8/L16 as RGB instead of LUMINANCE 2021-04-02 17:08:56 -07:00
Chuck Walbourn
7b4b9b18f7
NVTT 1.x wrote A8L8 as RGB instead of LUMINANCE (#229) 2021-03-30 15:16:12 -07:00
Chuck Walbourn
7df49719a1 Updated copyright banner 2021-02-26 22:59:42 -08:00
Chuck Walbourn
152b44d1ec A few more Standard C++ Library header cleanups 2021-01-17 11:59:46 -08:00
Chuck Walbourn
ab6898cb64 Minor code review for DDSTextureLoader 2021-01-05 23:19:37 -08:00
Chuck Walbourn
18c2d9a5ca Code review for standard library header usage for standalone mods 2020-12-31 13:53:09 -08:00
Chuck Walbourn
e53a13e8c1 Fixed PVS Studio V1037 warning 2020-06-13 14:02:40 -07:00
Chuck Walbourn
91d783dc22 Reformat code 2020-05-09 17:41:45 -07:00
Chuck Walbourn
45fb8623d2
Direct3D 9 versions of texture loaders (#176) 2020-05-09 17:22:35 -07:00