Chuck Walbourn
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09affb78aa
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Fix DX12 Capture transition state handling for MSAA (#532)
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2024-10-14 15:49:44 -07:00 |
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Chuck Walbourn
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68e726aefc
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ADO pipeline changes for OpenSSF Best Practices (#477)
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2024-05-17 16:56:19 -07:00 |
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Chuck Walbourn
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819c5b78f7
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Workaround clang/LLVM bug with /fp:fast+SSE+float_control (#449)
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2024-02-05 10:08:59 -08:00 |
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Chuck Walbourn
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278e708f25
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ConvertToSinglePlane memory overrwrite bug fix (#307)
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2023-01-25 23:25:26 -08:00 |
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Chuck Walbourn
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7873063c1c
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Add CMake presets for WSL
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2022-09-29 11:07:52 -07:00 |
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Chuck Walbourn
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4333376df1
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Add DDS_LOADER_IGNORE_SRGB parameter/functionality to CreateDDSTexture*Ex
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2022-07-28 12:13:09 -07:00 |
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Chuck Walbourn
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9c72f2c6cd
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CMake support added for building with MinGW (#275)
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2022-05-05 14:50:13 -07:00 |
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Chuck Walbourn
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b1001d15b3
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.edtiorconfig driven reformat of source (#271)
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2022-04-04 15:03:02 -07:00 |
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Chuck Walbourn
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3599374502
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Constify variables in standalone modules
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2022-02-21 02:21:35 -08:00 |
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Chuck Walbourn
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1580e0b51e
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Update standalone warning handling
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2021-11-29 13:06:50 -08:00 |
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Chuck Walbourn
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5f22c7cc39
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NVTT 1.x wrote L8/L16 as RGB instead of LUMINANCE
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2021-04-02 17:08:56 -07:00 |
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Chuck Walbourn
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7b4b9b18f7
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NVTT 1.x wrote A8L8 as RGB instead of LUMINANCE (#229)
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2021-03-30 15:16:12 -07:00 |
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Chuck Walbourn
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7df49719a1
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Updated copyright banner
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2021-02-26 22:59:42 -08:00 |
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Chuck Walbourn
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152b44d1ec
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A few more Standard C++ Library header cleanups
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2021-01-17 11:59:46 -08:00 |
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Chuck Walbourn
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ab6898cb64
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Minor code review for DDSTextureLoader
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2021-01-05 23:19:37 -08:00 |
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Chuck Walbourn
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18c2d9a5ca
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Code review for standard library header usage for standalone mods
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2020-12-31 13:53:09 -08:00 |
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Chuck Walbourn
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e53a13e8c1
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Fixed PVS Studio V1037 warning
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2020-06-13 14:02:40 -07:00 |
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Chuck Walbourn
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91d783dc22
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Reformat code
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2020-05-09 17:41:45 -07:00 |
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Chuck Walbourn
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45fb8623d2
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Direct3D 9 versions of texture loaders (#176)
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2020-05-09 17:22:35 -07:00 |
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