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mirror of https://github.com/microsoft/DirectXTex synced 2024-12-28 04:01:03 +00:00
DirectXTex/DirectXTex
2018-08-05 09:28:54 -07:00
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Shaders Fix BC7 GPU shaders on WARP device 2018-07-05 15:52:46 -07:00
BC4BC5.cpp Fix compiler errors (Clang 6) (#37) 2018-06-12 18:07:34 -07:00
BC6HBC7.cpp BC7 CPU codec optimization to skip mode 7 for opaque blocks 2018-07-03 19:33:07 -07:00
BC.cpp Fixed more uninit issues with HDRColorA 2018-06-29 10:26:57 -07:00
BC.h Fix compiler errors (Clang 6) (#37) 2018-06-12 18:07:34 -07:00
BCDirectCompute.cpp Improved validation where WIC requires a cast to UINT for pitch/imageSize 2018-07-27 01:02:56 -07:00
BCDirectCompute.h Retire Windows 8.1 Store, Windows phone 8.1. and VS 2013 projects (#96) 2018-05-01 17:34:54 -07:00
d3dx12.h Minor code review 2018-07-06 11:57:14 -07:00
DDS.h Fix compiler errors (Clang 6) (#37) 2018-06-12 18:07:34 -07:00
DirectXTex_Desktop_2015_Win10.vcxproj VS project cleanup 2018-05-09 11:20:17 -07:00
DirectXTex_Desktop_2015_Win10.vcxproj.filters DirectX 12 API support 2017-01-26 10:23:36 -08:00
DirectXTex_Desktop_2015.vcxproj VS project cleanup 2018-05-09 11:20:17 -07:00
DirectXTex_Desktop_2015.vcxproj.filters Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_Desktop_2017_Win10.vcxproj Windows 10 April 2018 Update SDK (17134) (#102) 2018-05-31 13:27:33 -07:00
DirectXTex_Desktop_2017_Win10.vcxproj.filters Added VS 2017 Win10 projects 2017-04-12 21:16:17 -07:00
DirectXTex_Desktop_2017.vcxproj Windows 10 April 2018 Update SDK (17134) (#102) 2018-05-31 13:27:33 -07:00
DirectXTex_Desktop_2017.vcxproj.filters Added VS 2017 RC projects 2016-11-17 12:20:35 -08:00
DirectXTex_Windows10_2015.vcxproj Minor project cleanup 2018-04-17 18:27:05 -07:00
DirectXTex_Windows10_2015.vcxproj.filters Added VS 2015 version of Windows 10 projects 2017-10-11 17:37:44 -07:00
DirectXTex_Windows10.vcxproj Windows 10 April 2018 Update SDK (17134) (#102) 2018-05-31 13:27:33 -07:00
DirectXTex_Windows10.vcxproj.filters VS 2017 updated for Windows Creators Update SDK (15063) 2017-04-07 23:09:28 -07:00
DirectXTex_XboxOneXDK_2015.vcxproj Minor project cleanup 2018-04-17 18:27:05 -07:00
DirectXTex_XboxOneXDK_2015.vcxproj.filters DirectX 12 API support 2017-01-26 10:23:36 -08:00
DirectXTex_XboxOneXDK_2017.vcxproj Update for 15.8 preview 2018-07-18 16:37:08 -07:00
DirectXTex_XboxOneXDK_2017.vcxproj.filters Added more VS 2017 RC projects 2017-01-31 12:45:01 -08:00
DirectXTex.h August 5, 2018 2018-08-05 09:28:54 -07:00
DirectXTex.inl Reformat code 2018-03-16 12:52:21 -07:00
DirectXTexCompress.cpp Fix compiler errors (Clang 6) (#37) 2018-06-12 18:07:34 -07:00
DirectXTexCompressGPU.cpp Fix compiler errors (Clang 6) (#37) 2018-06-12 18:07:34 -07:00
DirectXTexConvert.cpp Workaround when using WIC for F32 images that exceed 32-bits (#112) 2018-08-02 12:31:20 -07:00
DirectXTexD3D11.cpp Fix compiler errors (Clang 6) (#37) 2018-06-12 18:07:34 -07:00
DirectXTexD3D12.cpp Improved validation where WIC requires a cast to UINT for pitch/imageSize 2018-07-27 01:02:56 -07:00
DirectXTexDDS.cpp ComputePitch now returns an HRESULT (#113) 2018-08-03 16:49:30 -07:00
DirectXTexFlipRotate.cpp Workaround when using WIC for F32 images that exceed 32-bits (#112) 2018-08-02 12:31:20 -07:00
DirectXTexHDR.cpp ComputePitch now returns an HRESULT (#113) 2018-08-03 16:49:30 -07:00
DirectXTexImage.cpp ComputePitch now returns an HRESULT (#113) 2018-08-03 16:49:30 -07:00
DirectXTexMipmaps.cpp Workaround when using WIC for F32 images that exceed 32-bits (#112) 2018-08-02 12:31:20 -07:00
DirectXTexMisc.cpp Fix compiler errors (Clang 6) (#37) 2018-06-12 18:07:34 -07:00
DirectXTexNormalMaps.cpp Fix compiler errors (Clang 6) (#37) 2018-06-12 18:07:34 -07:00
DirectXTexP.h ComputePitch now returns an HRESULT (#113) 2018-08-03 16:49:30 -07:00
DirectXTexPMAlpha.cpp Fix compiler errors (Clang 6) (#37) 2018-06-12 18:07:34 -07:00
DirectXTexResize.cpp Workaround when using WIC for F32 images that exceed 32-bits (#112) 2018-08-02 12:31:20 -07:00
DirectXTexTGA.cpp ComputePitch now returns an HRESULT (#113) 2018-08-03 16:49:30 -07:00
DirectXTexUtil.cpp ComputePitch now returns an HRESULT (#113) 2018-08-03 16:49:30 -07:00
DirectXTexWIC.cpp Improved validation where WIC requires a cast to UINT for pitch/imageSize 2018-07-27 01:02:56 -07:00
Filters.h Fix compiler errors (Clang 6) (#37) 2018-06-12 18:07:34 -07:00
scoped.h Minor code review feedback 2018-06-07 18:25:52 -07:00