While this may be worth revisiting, we should first quantify the benefits and
identify the compilers that support it. Ultimately, we may never use pragma
once in favor of strictly using standard C++.
This empty cpp file is added to address some cmake dependency resolution issues
with XCode project-based build generation.
I may add some functionality to version.cpp in the future
Thanks stopiccot for investigating the issue and doing most of the leg-work.
fixes#356
Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a
The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
New text:
Copyright 2013 Pixar
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6. Trademarks. This License does not grant permission to use the trade
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and its affiliates, except as required to comply with Section 4(c) of
the License and to reproduce the content of the NOTICE file.
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- Adding FarStencilTables and FarStencilTablesFactory classes
- Adding Osd EvalStencil context & controllers for CPU, OMP and TBB backends
- Adding the code example glStencilViewer
- Adding reST documentation
- Changing version to 2.2.0_dev
- Fix HbrMesh::Unrefine function
- Fix "CanEval" function in OsdVertexBufferDescriptor
Note 0: there is no stencil support for hierarchical edits
Note 1: there is no support for face-varying data stencils yet
Note 2: the current stencil factory is lazy but the caching system is not re-entrant