Commit Graph

20 Commits

Author SHA1 Message Date
Takahito Tejima
33e0d6e42d Add varying buffer interface to OsdUtilMeshBatch.
Update glBatchViewer for varying/facevarying color display
2013-07-02 11:18:06 -07:00
David G Yu
7d16bffccb Continued cleanup of OpenGL dependencies 2013-06-26 00:52:57 -07:00
manuelk
30ec963112 fix example code to work with GLFW 3.0
- fix FindGLFW.cmake to match the new locations

- fix all viewer & examples to build with 3.0, 3.0.1 and 3.0.2

Note : ptxViewer and paintTest do not work with 3.0.1 and 3.0.2 (yet)
2013-06-20 11:53:33 -07:00
Takahito Tejima
b0e8533ef4 Fix cmakefile and #ifdefs for opencl configuration. 2013-06-05 10:44:21 -07:00
Takahito Tejima
87114f7428 Rename osd_util to osdutil.
Cleanup the batching classes so that DrawCollection() no longer caches
current batch and effect. Any kind of binding optimization will be
handled in client's delegate class.
Also remove InitializeVertexBuffer method and add some arguments to
constructor instead.
2013-05-21 17:20:22 -07:00
David G Yu
784b6e4475 Fixed OS X build issues. 2013-05-17 15:53:36 -07:00
manuelk
19073abec8 fix glslTransformFeedback constructor for glBatchViewer 2013-05-16 17:48:06 -07:00
Takahito Tejima
da4fc9c653 Fix multiMeshFactory to splice uniform patches correctly.
(IP) refactor osdbatch
2013-05-16 16:55:53 -07:00
Takahito Tejima
b16272d6a5 more msvc fixes. make dxViewer working. 2013-05-14 10:48:48 -07:00
Takahito Tejima
1a2b71d929 Refactor OsdGLDrawContext to be constructed from FarPatchTables, instead of FarMesh.
Removed reference to FarMesh from OsdUtilMeshBatch.
Added const qualifier to ComputeContext constructor.
2013-05-10 19:35:25 -07:00
Takahito Tejima
b7814266c9 Add OpenCL specialized batching class 2013-05-10 09:20:45 -07:00
Takahito Tejima
6ea485de47 fix compile error 2013-05-09 21:27:00 -07:00
Takahito Tejima
5e5fc97b0c fix glBatchViewer 2013-05-09 19:18:32 -07:00
David G Yu
93476a368d Fixed a few OS X build errors. 2013-05-06 23:59:58 -07:00
manuelk
fd0af2dbb6 minor fixes to the GLFW motion callback to fix MSVC++ build errors.
fixes #149
2013-04-18 19:15:30 -07:00
manuelk
57808e4abe fix the function prototype for the motion callbacks in our example viewers
fixes #149
2013-04-08 10:37:36 -07:00
manuelk
e6e7c96a52 We need to leverage our per-patch ptex indexing scheme in the EvalLimit API.
- replace ptex indexing with the FarPtexCoord structure as a way to pass per-patch
  ptex data to the shaders.

  We are replacing a vector<int> arranged as :
  int[0] : ptex face index
  int[1] : (u,v) as 16 bits encoding the log2 coordinate of the top left corner

  Instead we are now using a struct arranged as :
  int[0] : ptex face index
  int[1] : is a bit-field containing u,v, rotation, depth and non-quad

  The u,v coordinates have been reduced to 10 bits instead of 16, which still
  gives us a lot of margin.

- Replace OsdVertexBufferDescriptor with something more adequate for general
  primvar representation (this name will probably eventually change...)

- Improve OsdPatchDescriptor
    - add a "loop" boolean (true if the patch is of loop type)
    - add a GetPatchSize() accessor

- OsdPatchArray :
    - remove some redundant elements (still more to do there)

- Fix all shader / examples / regressions & stuff to make this all work.

fixes #143
2013-03-22 18:20:50 -07:00
Takahito Tejima
d026aca006 use std::string instead of char* for regression shapes definition,
to avoid MSVC's literal length limitation on some big shapes.
2013-03-19 14:43:21 -07:00
Takahito Tejima
291debd4a9 change access permissions on files 2013-03-08 08:57:42 -08:00
Takahito Tejima
8efecb0fca Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2 client APIs are changed.
- VertexBuffer::UpdateData() takes start vertex offset
- ComputeController::Refine() takes FarKernelBatchVector

Also, ComputeContext no longer holds farmesh.
Client can free farmesh after OsdComputeContext is created.
(but still need FarKernelBatchVector to apply subdivision kernels)
2013-03-07 17:50:15 -08:00