..
Android.mk
Updated to support GLES 2.0 on iOS and Android
2012-12-20 10:25:41 -08:00
clComputeContext.cpp
Refactor OsdGLDrawContext to be constructed from FarPatchTables, instead of FarMesh.
2013-05-10 19:35:25 -07:00
clComputeContext.h
more doxy comment fixes
2013-05-17 14:39:07 -07:00
clComputeController.cpp
Refactoring :
2013-05-07 15:25:49 -07:00
clComputeController.h
Added early exit to Refine method to avoid unnecessary interop.
2013-06-03 17:06:33 -07:00
clD3D11VertexBuffer.cpp
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
clD3D11VertexBuffer.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
clGLVertexBuffer.cpp
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
clGLVertexBuffer.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
clKernel.cl
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
clKernelBundle.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
clKernelBundle.h
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
clVertexBuffer.cpp
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
clVertexBuffer.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
CMakeLists.txt
fix d3d11DrawContext and dxViewer to follow API changes
2013-05-17 13:30:43 -07:00
computeController.h
Release Candidate 1.0 :
2012-12-10 17:15:13 -08:00
cpuComputeContext.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
cpuComputeContext.h
more doxy / comment fixes
2013-05-17 14:07:53 -07:00
cpuComputeController.cpp
Refactoring :
2013-05-07 15:25:49 -07:00
cpuComputeController.h
Added early exit to Refine method to avoid unnecessary interop.
2013-06-03 17:06:33 -07:00
cpuD3D11VertexBuffer.cpp
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
cpuD3D11VertexBuffer.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
cpuEvalLimitContext.cpp
Work in progress on EvalLimit : added Gregory & GregoryBoundary kernels.
2013-05-24 16:29:28 -07:00
cpuEvalLimitContext.h
Work-in-progress check-in for EvalLimit :
2013-05-22 12:10:49 -07:00
cpuEvalLimitController.cpp
fix cpuEvalLimitController : some samples were being dropped because
2013-05-31 13:51:21 -07:00
cpuEvalLimitController.h
doc fix for EvalLimitSample
2013-05-31 14:17:23 -07:00
cpuEvalLimitKernel.cpp
fix the last bugs in the GregoryBoundary EvalLimit CPU kernel
2013-05-30 18:12:09 -07:00
cpuEvalLimitKernel.h
Work in progress on EvalLimit : added Gregory & GregoryBoundary kernels.
2013-05-24 16:29:28 -07:00
cpuGLVertexBuffer.cpp
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
cpuGLVertexBuffer.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
cpuKernel.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
cpuKernel.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
cpuVertexBuffer.cpp
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
cpuVertexBuffer.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
cudaComputeContext.cpp
Added cuda runtime error check.
2013-05-21 19:19:00 -07:00
cudaComputeContext.h
Added cuda runtime error check.
2013-05-21 19:19:00 -07:00
cudaComputeController.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
cudaComputeController.h
Added early exit to Refine method to avoid unnecessary interop.
2013-06-03 17:06:33 -07:00
cudaD3D11VertexBuffer.cpp
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
cudaD3D11VertexBuffer.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
cudaGLVertexBuffer.cpp
change access permissions on files
2013-03-08 08:57:42 -08:00
cudaGLVertexBuffer.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
cudaKernel.cu
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
cudaVertexBuffer.cpp
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
cudaVertexBuffer.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
d3d11ComputeContext.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
d3d11ComputeContext.h
fix d3d11DrawContext and dxViewer to follow API changes
2013-05-17 13:30:43 -07:00
d3d11ComputeController.cpp
Fixed DX11 build errors from KernelBatch refactoring
2013-05-06 23:59:58 -07:00
d3d11ComputeController.h
Added early exit to Refine method to avoid unnecessary interop.
2013-06-03 17:06:33 -07:00
d3d11DrawContext.cpp
fix d3d11DrawContext and dxViewer to follow API changes
2013-05-17 13:30:43 -07:00
d3d11DrawContext.h
fix d3d11DrawContext and dxViewer to follow API changes
2013-05-17 13:30:43 -07:00
d3d11DrawRegistry.cpp
msvc build fixes
2013-05-13 18:43:05 -07:00
d3d11DrawRegistry.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
d3d11KernelBundle.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
d3d11KernelBundle.h
fix d3d11DrawContext and dxViewer to follow API changes
2013-05-17 13:30:43 -07:00
d3d11Mesh.h
fix d3d11DrawContext and dxViewer to follow API changes
2013-05-17 13:30:43 -07:00
d3d11PtexTexture.cpp
clean access permissions on files (rw-rw-r--)
2013-01-18 13:40:39 -08:00
d3d11PtexTexture.h
clean access permissions on files (rw-rw-r--)
2013-01-18 13:40:39 -08:00
d3d11VertexBuffer.cpp
change access permissions on files
2013-03-08 08:57:42 -08:00
d3d11VertexBuffer.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
debug.h
Release Candidate 1.0 :
2012-12-10 17:15:13 -08:00
drawContext.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
drawContext.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
drawRegistry.cpp
Release Candidate 1.0 :
2012-12-10 17:15:13 -08:00
drawRegistry.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
error.cpp
- prevent corner gutter texels from going into an infinite loop by
2013-06-03 17:33:02 -07:00
error.h
- prevent corner gutter texels from going into an infinite loop by
2013-06-03 17:33:02 -07:00
evalLimitContext.cpp
re-factoring the EvalLimit portion of the code (and other minor comment / typo fixes)
2013-05-16 14:21:11 -07:00
evalLimitContext.h
removing osd/patch.h (and cleaning up attending dependencies)
2013-05-17 09:06:40 -07:00
gcdComputeController.cpp
Refactoring :
2013-05-07 15:25:49 -07:00
gcdComputeController.h
Added early exit to Refine method to avoid unnecessary interop.
2013-06-03 17:06:33 -07:00
gcdKernel.cpp
Updated GCD kernel interfaces.
2013-05-17 15:29:05 -07:00
gcdKernel.h
Updated GCD kernel interfaces.
2013-05-17 15:29:05 -07:00
glDrawContext.cpp
Moving some member variables of OsdGlDrawContext from public to protected
2013-05-31 17:11:16 -07:00
glDrawContext.h
Moving some member variables of OsdGlDrawContext from public to protected
2013-05-31 17:11:16 -07:00
glDrawRegistry.cpp
add levelBaseUniform and gregoryQuadOffsetBaseUniform locations as default member
2013-05-09 19:15:50 -07:00
glDrawRegistry.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
glMesh.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
glPtexTexture.cpp
Remove deprecated GL calls, comply with 4.2/3.3 core profile. Use VAO, update glsl shaders, remove immediate draws, etc.
2013-01-29 15:54:18 -08:00
glPtexTexture.h
Updated to support GLES 2.0 on iOS and Android
2012-12-20 10:25:41 -08:00
glslComputeContext.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
glslComputeContext.h
more doxy / comment fixes
2013-05-17 14:07:53 -07:00
glslComputeController.cpp
Refactoring :
2013-05-07 15:25:49 -07:00
glslComputeController.h
Added early exit to Refine method to avoid unnecessary interop.
2013-06-03 17:06:33 -07:00
glslComputeKernel.glsl
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
glslKernelBundle.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
glslKernelBundle.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
glslPatchBoundary.glsl
fix OsdGLDrawContext to follow far patchtables refactoring.
2013-05-09 09:23:01 -07:00
glslPatchBoundaryGregory.glsl
fix OsdGLDrawContext to follow far patchtables refactoring.
2013-05-09 09:23:01 -07:00
glslPatchCommon.glsl
fix OsdGLDrawContext to follow far patchtables refactoring.
2013-05-09 09:23:01 -07:00
glslPatchCorner.glsl
fix OsdGLDrawContext to follow far patchtables refactoring.
2013-05-09 09:23:01 -07:00
glslPatchGregory.glsl
fix OsdGLDrawContext to follow far patchtables refactoring.
2013-05-09 09:23:01 -07:00
glslPatchRegular.glsl
fix OsdGLDrawContext to follow far patchtables refactoring.
2013-05-09 09:23:01 -07:00
glslPatchTransition.glsl
fix OsdGLDrawContext to follow far patchtables refactoring.
2013-05-09 09:23:01 -07:00
glslTransformFeedbackComputeContext.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
glslTransformFeedbackComputeContext.h
more doxy / comment fixes
2013-05-17 14:07:53 -07:00
glslTransformFeedbackComputeController.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
glslTransformFeedbackComputeController.h
Added early exit to Refine method to avoid unnecessary interop.
2013-06-03 17:06:33 -07:00
glslTransformFeedbackKernel.glsl
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
glslTransformFeedbackKernelBundle.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
glslTransformFeedbackKernelBundle.h
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
glVertexBuffer.cpp
bug fix of OsdGLVertexBuffer::UpdateData. the starting index was wrong.
2013-05-10 08:53:06 -07:00
glVertexBuffer.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
hlslComputeKernel.hlsl
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2013-03-07 17:50:15 -08:00
hlslPatchBoundary.hlsl
more msvc fixes. make dxViewer working.
2013-05-14 10:48:48 -07:00
hlslPatchBoundaryGregory.hlsl
more msvc fixes. make dxViewer working.
2013-05-14 10:48:48 -07:00
hlslPatchCommon.hlsl
more msvc fixes. make dxViewer working.
2013-05-14 10:48:48 -07:00
hlslPatchCorner.hlsl
more msvc fixes. make dxViewer working.
2013-05-14 10:48:48 -07:00
hlslPatchGregory.hlsl
more msvc fixes. make dxViewer working.
2013-05-14 10:48:48 -07:00
hlslPatchRegular.hlsl
more msvc fixes. make dxViewer working.
2013-05-14 10:48:48 -07:00
hlslPatchTransition.hlsl
more msvc fixes. make dxViewer working.
2013-05-14 10:48:48 -07:00
mesh.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
nonCopyable.h
Release Candidate 1.0 :
2012-12-10 17:15:13 -08:00
ompComputeController.cpp
Refactoring :
2013-05-07 15:25:49 -07:00
ompComputeController.h
Added early exit to Refine method to avoid unnecessary interop.
2013-06-03 17:06:33 -07:00
ompKernel.cpp
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
ompKernel.h
make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
2013-05-16 19:53:49 -07:00
ptexTextureLoader.cpp
- prevent corner gutter texels from going into an infinite loop by
2013-06-03 17:33:02 -07:00
ptexTextureLoader.h
- fix broken ptex block allocation : iterates over all faces to find the longest edge
2012-12-17 10:31:55 -08:00
vertex.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00
vertexDescriptor.h
style cleanup + doxy comments
2013-05-17 10:21:38 -07:00