SPIRV-Cross/spirv_hlsl.hpp

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/*
* Copyright 2016-2017 Robert Konrad
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_HLSL_HPP
#define SPIRV_HLSL_HPP
#include "spirv_glsl.hpp"
#include <utility>
#include <vector>
namespace spirv_cross
{
// Interface which remaps vertex inputs to a fixed semantic name to make linking easier.
struct HLSLVertexAttributeRemap
{
uint32_t location;
std::string semantic;
};
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class CompilerHLSL : public CompilerGLSL
{
public:
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struct Options
{
uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow
// Allows the PointSize builtin, and ignores it, as PointSize is not supported in HLSL.
bool point_size_compat = false;
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};
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CompilerHLSL(std::vector<uint32_t> spirv_)
: CompilerGLSL(move(spirv_))
{
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}
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CompilerHLSL(const uint32_t *ir, size_t size)
: CompilerGLSL(ir, size)
{
}
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const Options &get_options() const
{
return options;
}
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void set_options(Options &opts)
{
options = opts;
}
// Compiles and remaps vertex attributes at specific locations to a fixed semantic.
// The default is TEXCOORD# where # denotes location.
// Matrices are unrolled to vectors with notation ${SEMANTIC}_#, where # denotes row.
// $SEMANTIC is either TEXCOORD# or a semantic name specified here.
std::string compile(std::vector<HLSLVertexAttributeRemap> vertex_attributes);
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std::string compile() override;
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private:
std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
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std::string image_type_hlsl(const SPIRType &type);
std::string image_type_hlsl_modern(const SPIRType &type);
std::string image_type_hlsl_legacy(const SPIRType &type);
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void emit_function_prototype(SPIRFunction &func, uint64_t return_flags) override;
void emit_hlsl_entry_point();
void emit_header() override;
void emit_resources();
void emit_interface_block_globally(const SPIRVariable &type);
void emit_interface_block_in_struct(const SPIRVariable &type, std::unordered_set<uint32_t> &active_locations);
void emit_builtin_inputs_in_struct();
void emit_builtin_outputs_in_struct();
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void emit_texture_op(const Instruction &i) override;
void emit_instruction(const Instruction &instruction) override;
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void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
uint32_t count) override;
void emit_buffer_block(const SPIRVariable &type) override;
void emit_push_constant_block(const SPIRVariable &var) override;
void emit_uniform(const SPIRVariable &var) override;
void emit_modern_uniform(const SPIRVariable &var);
void emit_legacy_uniform(const SPIRVariable &var);
void emit_specialization_constants();
void emit_fixup() override;
std::string layout_for_member(const SPIRType &type, uint32_t index) override;
std::string to_interpolation_qualifiers(uint64_t flags) override;
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std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;
std::string to_func_call_arg(uint32_t id) override;
std::string to_sampler_expression(uint32_t id);
std::string to_resource_binding(const SPIRVariable &var);
std::string to_resource_binding_sampler(const SPIRVariable &var);
void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
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void emit_access_chain(const Instruction &instruction);
void emit_load(const Instruction &instruction);
std::string read_access_chain(const SPIRAccessChain &chain);
void write_access_chain(const SPIRAccessChain &chain, uint32_t value);
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void emit_store(const Instruction &instruction);
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void emit_atomic(const uint32_t *ops, uint32_t length, spv::Op op);
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const Instruction *get_next_instruction_in_block(const Instruction &instr);
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void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const std::string &qualifier) override;
const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override;
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Options options;
bool requires_op_fmod = false;
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bool requires_textureProj = false;
uint64_t required_textureSizeVariants = 0;
void require_texture_query_variant(const SPIRType &type);
enum TextureQueryVariantDim
{
Query1D = 0,
Query1DArray,
Query2D,
Query2DArray,
Query3D,
QueryBuffer,
QueryCube,
QueryCubeArray,
Query2DMS,
Query2DMSArray,
QueryDimCount
};
enum TextureQueryVariantType
{
QueryTypeFloat = 0,
QueryTypeInt = 16,
QueryTypeUInt = 32,
QueryTypeCount = 3
};
void emit_builtin_variables();
bool require_output = false;
bool require_input = false;
std::vector<HLSLVertexAttributeRemap> remap_vertex_attributes;
uint32_t type_to_consumed_locations(const SPIRType &type) const;
void emit_io_block(const SPIRVariable &var);
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};
}
#endif