SPIRV-Cross/reference/opt/shaders/vulkan/vert/multiview.nocompat.vk.vert

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GLSL
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2017-11-22 11:08:06 +00:00
#version 310 es
#extension GL_OVR_multiview2 : require
layout(binding = 0, std140) uniform MVPs
{
mat4 MVP[2];
} _19;
layout(location = 0) in vec4 Position;
void main()
{
gl_Position = _19.MVP[gl_ViewID_OVR] * Position;
}