SPIRV-Cross/reference/opt/shaders
Hans-Kristian Arntzen 9bdfd7025e Fix tessellation control shaders from HLSL.
Need to take into account that gl_Position[i] needs to be rewritten as
gl_out[i].gl_Position instead.
2018-01-04 16:22:44 +01:00
..
amd Add new optimized test shaders. 2017-11-23 09:59:25 +01:00
asm Fix tessellation control shaders from HLSL. 2018-01-04 16:22:44 +01:00
comp Do not hoist OpUndef variables. 2017-11-23 09:59:25 +01:00
desktop-only Add basic test for viewport-index builtin. 2018-01-04 13:51:05 +01:00
flatten Do not hoist OpUndef variables. 2017-11-23 09:59:25 +01:00
frag Make sure image integer coords are int, not uint. 2017-12-01 15:02:50 +01:00
geom Add reference output for --opt. 2017-11-23 09:50:11 +01:00
legacy Add reference output for --opt. 2017-11-23 09:50:11 +01:00
tesc Fix tessellation control shaders from HLSL. 2018-01-04 16:22:44 +01:00
tese Add reference output for --opt. 2017-11-23 09:50:11 +01:00
vert Add reference output for --opt. 2017-11-23 09:50:11 +01:00
vulkan Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00