2018-05-15 09:16:06 +00:00
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#version 450
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layout(constant_id = 201) const int _7 = -10;
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2018-05-15 12:20:16 +00:00
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const int _20 = (_7 + 2);
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2019-01-10 08:49:33 +00:00
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layout(constant_id = 202) const uint _8 = 100u;
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2018-05-15 12:20:16 +00:00
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const uint _25 = (_8 % 5u);
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2021-09-05 20:51:04 +00:00
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const int _30 = _7 - (-3) * (_7 / (-3));
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const ivec4 _32 = ivec4(20, 30, _20, _30);
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const ivec2 _34 = ivec2(_32.y, _32.x);
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const int _35 = _32.y;
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2018-05-15 09:16:06 +00:00
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layout(location = 0) flat out int _4;
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void main()
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{
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2022-05-13 10:14:56 +00:00
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float _42 = float(_20);
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2021-09-05 20:51:04 +00:00
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vec4 _65 = vec4(0.0);
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2022-05-13 10:14:56 +00:00
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_65.y = _42;
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float _47 = float(_25);
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2022-05-18 10:26:20 +00:00
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_65.z = _47;
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2022-04-29 11:49:02 +00:00
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vec4 _52 = vec4(_32);
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2022-05-18 10:26:20 +00:00
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vec4 _54 = _65 + _52;
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2022-05-13 10:14:56 +00:00
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vec2 _55 = vec2(_34);
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vec2 _58 = _54.xy + _55;
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2021-09-05 20:51:04 +00:00
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gl_Position = vec4(_58.x, _58.y, _54.z, _54.w);
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_4 = _35;
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2018-05-15 09:16:06 +00:00
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}
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