SPIRV-Cross/reference/opt/shaders-msl/comp/buffer_device_address.msl2.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Position;
struct PositionReferences;
struct Position
{
float2 positions[1];
};
struct Registers
{
device PositionReferences* references;
float fract_time;
};
struct PositionReferences
{
device Position* buffers[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 8u, 1u);
kernel void main0(constant Registers& registers [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_NumWorkGroups [[threadgroups_per_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
{
uint2 local_offset = gl_GlobalInvocationID.xy;
uint _19 = local_offset.y;
uint _29 = local_offset.x;
uint _30 = ((_19 * 8u) * gl_NumWorkGroups.x) + _29;
uint local_index = _30;
uint slice = gl_WorkGroupID.z;
device Position* positions = registers.references->buffers[gl_WorkGroupID.z];
float _66 = float(gl_WorkGroupID.z);
float _70 = fract(fma(_66, 0.100000001490116119384765625, registers.fract_time));
float _71 = 6.283125400543212890625 * _70;
float offset = _71;
float2 pos = float2(local_offset);
float _83 = sin(fma(2.2000000476837158203125, pos.x, _71));
pos.x = fma(0.20000000298023223876953125, _83, pos.x);
float _97 = sin(fma(2.25, pos.y, _70 * 12.56625080108642578125));
pos.y = fma(0.20000000298023223876953125, _97, pos.y);
float _111 = cos(fma(1.7999999523162841796875, pos.y, _70 * 18.849376678466796875));
pos.x = fma(0.20000000298023223876953125, _111, pos.x);
float _125 = cos(fma(2.849999904632568359375, pos.x, _70 * 25.1325016021728515625));
pos.y = fma(0.20000000298023223876953125, _125, pos.y);
float _133 = sin(_71);
pos.x = fma(0.5, _133, pos.x);
float _142 = sin(fma(6.283125400543212890625, _70, 0.300000011920928955078125));
pos.y = fma(0.5, _142, pos.y);
registers.references->buffers[gl_WorkGroupID.z]->positions[_30] = (pos / ((float2(8.0) * float2(gl_NumWorkGroups.xy)) - float2(1.0))) - float2(0.5);
}