Hans-Kristian Arntzen
94ff355812
Fix some naming issues for stripped and flattened structs.
2017-10-10 17:32:26 +02:00
Hans-Kristian Arntzen
7464232f67
Run format_all.sh.
2017-10-10 16:13:03 +02:00
Hans-Kristian Arntzen
620d01c5d6
Generate decorations for row_major/column_major in HLSL.
2017-10-10 16:11:25 +02:00
Hans-Kristian Arntzen
6feff98295
Update HLSL cbuffer tests.
2017-10-10 15:37:53 +02:00
Hans-Kristian Arntzen
b9814a09bc
Add more robust HLSL packing support.
2017-10-10 15:23:07 +02:00
Hans-Kristian Arntzen
f0200bb18d
Use packoffset in HLSL.
...
Rewrite how cbuffers are emitted.
2017-10-10 13:15:49 +02:00
Hans-Kristian Arntzen
1079e7930b
Run format_all.sh.
2017-10-10 10:22:40 +02:00
Hans-Kristian Arntzen
d4727fe696
Stamp out all variants for mod().
2017-10-06 13:21:42 +02:00
Hans-Kristian Arntzen
eb58f67727
Only unroll matrices for vertex input.
...
Bandaid, might have to revisit this later.
2017-10-05 16:31:52 +02:00
Hans-Kristian Arntzen
84f8c9935b
Declare work group size constants in HLSL and MSL.
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Technically not needed, but it does make compute code easier to read
compared to magical constants being used for work group size.
2017-09-29 10:15:33 +02:00
Hans-Kristian Arntzen
153fed031d
Add basic support for StorageClassStorageBuffer.
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Needs more testing, but seems to work.
2017-09-28 13:29:57 +02:00
Hans-Kristian Arntzen
86eb874568
Implement specialization constants for work group sizes.
2017-09-28 11:33:30 +02:00
James Ross-Gowan
8805d08b31
Fix HLSL atan2() argument order
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HLSL uses atan2(y, x) to represent the arctangent y/x, just like GLSL.
https://msdn.microsoft.com/en-us/library/windows/desktop/bb509575.aspx
2017-09-24 02:45:33 +10:00
Hans-Kristian Arntzen
9aa42a87af
Just emit textureSize variants we actually need.
2017-09-20 10:31:56 +02:00
Hans-Kristian Arntzen
1bc5b70752
Add exhaustive image query to HLSL.
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Need to strip this down somehow ...
2017-09-20 10:00:13 +02:00
James Ross-Gowan
02e6be7288
Fix texture GatherRed/Green/etc. methods for SM 5.0
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Unlike GLSL, the component is selected by calling a specific method.
2017-09-12 07:20:01 +10:00
James Ross-Gowan
fdbf794a67
Use the correct cbuffer binding for HLSL SM 4.0-5.0
2017-09-07 23:58:14 +10:00
Hans-Kristian Arntzen
713bd7c2b5
Run format_all.sh.
2017-08-28 09:01:03 +02:00
Hans-Kristian Arntzen
e8d2c8e710
Support samplerBuffer as function parameters in HLSL.
2017-08-21 10:26:44 +02:00
Hans-Kristian Arntzen
e8d5d71cad
Add sampler buffer support to HLSL.
2017-08-21 10:01:03 +02:00
Hans-Kristian Arntzen
945425eaa8
Add some access chain tests.
2017-08-15 10:23:04 +02:00
Hans-Kristian Arntzen
4375aa3fd2
Refactor out access chain reads.
...
Prepare for matrix, array and struct loads.
2017-08-15 10:12:08 +02:00
Hans-Kristian Arntzen
e2bb5b8959
Add test for compute shader builtins.
2017-08-15 09:35:23 +02:00
Hans-Kristian Arntzen
247ab1ce24
Declare ByteAddressBuffer/RWByteAddressBuffer.
2017-08-15 09:15:23 +02:00
Hans-Kristian Arntzen
7d7f4b3b50
Emit flattened loads and stores.
2017-08-15 09:15:23 +02:00
Hans-Kristian Arntzen
3cbdbec712
Begin implementing ByteAddressBuffer flattening for HLSL.
2017-08-15 09:15:23 +02:00
Bill Hollings
77f5812c55
Fix issue #239 : compilation of shaders-msl/frag/texture-proj-shadow.frag.
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Remove unsupported sampler1DShadow from shaders-msl/frag/texture-proj-shadow.frag.
Improve error message response from unsupported depth texture formats.
Fix several integer cast warnings in unrelated code.
Run ./format_all.sh on unrelated files.
2017-08-11 14:54:58 -04:00
Hans-Kristian Arntzen
bdfa97a1cf
Unify vertex clip-coord fixups.
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The different options were scattered around in different backends and
didn't really work right with CLI at all.
2017-08-03 13:02:59 +02:00
Hans-Kristian Arntzen
2abdc135c3
Declare undefined values up front.
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They might potentially be used as part of OpStore in the SPIRV-Tools
inliner in some cases.
Implement these as declared variables but without any initializer.
2017-08-02 10:33:03 +02:00
Hans-Kristian Arntzen
98c76eed69
Declare specialization constants in HLSL.
2017-07-29 22:13:27 +02:00
Hans-Kristian Arntzen
c8d60914c4
Add support for SampleId/SampleMask/SamplePosition builtins.
2017-07-24 10:07:31 +02:00
Hans-Kristian Arntzen
d89d0e01fc
Run format_all.sh.
2017-07-24 09:29:20 +02:00
Hans-Kristian Arntzen
cf09eb3773
Consider different binding space for push constants.
2017-06-30 22:16:24 +02:00
Hans-Kristian Arntzen
ecf56cff2b
Add support for SM5.1 ConstantBuffer<T>.
2017-06-30 10:34:21 +02:00
Hans-Kristian Arntzen
de33d89074
Add explicit in/out locations everywhere.
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Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
Hans-Kristian Arntzen
b0f7deedec
Run format_all.sh.
2017-06-17 10:56:24 +02:00
Hans-Kristian Arntzen
978901f9e4
Avoid ugly workaround for separate shadow samplers in GLSL/HLSL.
2017-06-17 10:54:59 +02:00
Hans-Kristian Arntzen
620da7b943
Add basic support for : register() declaration in HLSL.
2017-06-17 10:15:32 +02:00
Bill Hollings
ba245697f1
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2017-06-01 10:20:00 -04:00
Robert Konrad
111a30a7d8
Fix shader model 2/3 texture sampling
2017-05-31 16:53:43 +02:00
Bill Hollings
b41e1482c8
Support emitting SPIR-V type declarations tuned for specified SPIR-V objects.
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CompilerGLSL type_to_glsl() and image_type_glsl() functions support optional object ID.
Add SPIRType::Image::access member to support SPIR-V OpTypeImage access qualifier.
Remove SPIRType::Image::is_read and ::is_written members.
Use DecorationNonReadable and DecorationNonWritable to mark read/write access for image variables.
CompilerMSL emit access qualifiers per image variable, instead of per image type.
CompilerGLSL and CompilerHLSL behaviour is unchanged.
2017-05-29 20:45:05 -04:00
Hans-Kristian Arntzen
08b3c674a9
Check size of name before testing for @count.
2017-05-09 09:30:30 +02:00
Hans-Kristian Arntzen
e897d154ac
Cleanups.
2017-05-07 13:39:15 +02:00
Hans-Kristian Arntzen
947f7010c7
HLSL: Use emit_sampled_image_op instead.
2017-05-07 13:28:08 +02:00
Hans-Kristian Arntzen
686ac6812b
HLSL: Can pass down combined image samplers as arguments.
2017-05-07 13:22:16 +02:00
Hans-Kristian Arntzen
59ad08429b
HLSL: Add test for passing down separate image and samplers to functions.
2017-05-07 12:53:51 +02:00
Hans-Kristian Arntzen
36e1c470a2
Fix formatting.
2017-05-06 13:59:00 +02:00
Hans-Kristian Arntzen
f4d7268565
GLSL will also need shadow state analysis.
...
Refactor stuff out to top-level.
Fix some bugs with combined shadow samplers in regular GLSL.
2017-05-06 13:21:35 +02:00
Hans-Kristian Arntzen
100e9d34b8
HLSL: Basic support for separate image/samplers.
2017-05-06 12:39:04 +02:00
Hans-Kristian Arntzen
851acf3712
Avoid boolean mix in HLSL.
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Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00