Commit Graph

124 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
94ff355812 Fix some naming issues for stripped and flattened structs. 2017-10-10 17:32:26 +02:00
Hans-Kristian Arntzen
7464232f67 Run format_all.sh. 2017-10-10 16:13:03 +02:00
Hans-Kristian Arntzen
620d01c5d6 Generate decorations for row_major/column_major in HLSL. 2017-10-10 16:11:25 +02:00
Hans-Kristian Arntzen
6feff98295 Update HLSL cbuffer tests. 2017-10-10 15:37:53 +02:00
Hans-Kristian Arntzen
b9814a09bc Add more robust HLSL packing support. 2017-10-10 15:23:07 +02:00
Hans-Kristian Arntzen
f0200bb18d Use packoffset in HLSL.
Rewrite how cbuffers are emitted.
2017-10-10 13:15:49 +02:00
Hans-Kristian Arntzen
1079e7930b Run format_all.sh. 2017-10-10 10:22:40 +02:00
Hans-Kristian Arntzen
d4727fe696 Stamp out all variants for mod(). 2017-10-06 13:21:42 +02:00
Hans-Kristian Arntzen
eb58f67727 Only unroll matrices for vertex input.
Bandaid, might have to revisit this later.
2017-10-05 16:31:52 +02:00
Hans-Kristian Arntzen
84f8c9935b Declare work group size constants in HLSL and MSL.
Technically not needed, but it does make compute code easier to read
compared to magical constants being used for work group size.
2017-09-29 10:15:33 +02:00
Hans-Kristian Arntzen
153fed031d Add basic support for StorageClassStorageBuffer.
Needs more testing, but seems to work.
2017-09-28 13:29:57 +02:00
Hans-Kristian Arntzen
86eb874568 Implement specialization constants for work group sizes. 2017-09-28 11:33:30 +02:00
James Ross-Gowan
8805d08b31 Fix HLSL atan2() argument order
HLSL uses atan2(y, x) to represent the arctangent y/x, just like GLSL.

https://msdn.microsoft.com/en-us/library/windows/desktop/bb509575.aspx
2017-09-24 02:45:33 +10:00
Hans-Kristian Arntzen
9aa42a87af Just emit textureSize variants we actually need. 2017-09-20 10:31:56 +02:00
Hans-Kristian Arntzen
1bc5b70752 Add exhaustive image query to HLSL.
Need to strip this down somehow ...
2017-09-20 10:00:13 +02:00
James Ross-Gowan
02e6be7288 Fix texture GatherRed/Green/etc. methods for SM 5.0
Unlike GLSL, the component is selected by calling a specific method.
2017-09-12 07:20:01 +10:00
James Ross-Gowan
fdbf794a67 Use the correct cbuffer binding for HLSL SM 4.0-5.0 2017-09-07 23:58:14 +10:00
Hans-Kristian Arntzen
713bd7c2b5 Run format_all.sh. 2017-08-28 09:01:03 +02:00
Hans-Kristian Arntzen
e8d2c8e710 Support samplerBuffer as function parameters in HLSL. 2017-08-21 10:26:44 +02:00
Hans-Kristian Arntzen
e8d5d71cad Add sampler buffer support to HLSL. 2017-08-21 10:01:03 +02:00
Hans-Kristian Arntzen
945425eaa8 Add some access chain tests. 2017-08-15 10:23:04 +02:00
Hans-Kristian Arntzen
4375aa3fd2 Refactor out access chain reads.
Prepare for matrix, array and struct loads.
2017-08-15 10:12:08 +02:00
Hans-Kristian Arntzen
e2bb5b8959 Add test for compute shader builtins. 2017-08-15 09:35:23 +02:00
Hans-Kristian Arntzen
247ab1ce24 Declare ByteAddressBuffer/RWByteAddressBuffer. 2017-08-15 09:15:23 +02:00
Hans-Kristian Arntzen
7d7f4b3b50 Emit flattened loads and stores. 2017-08-15 09:15:23 +02:00
Hans-Kristian Arntzen
3cbdbec712 Begin implementing ByteAddressBuffer flattening for HLSL. 2017-08-15 09:15:23 +02:00
Bill Hollings
77f5812c55 Fix issue #239: compilation of shaders-msl/frag/texture-proj-shadow.frag.
Remove unsupported sampler1DShadow from shaders-msl/frag/texture-proj-shadow.frag.
Improve error message response from unsupported depth texture formats.
Fix several integer cast warnings in unrelated code.
Run ./format_all.sh on unrelated files.
2017-08-11 14:54:58 -04:00
Hans-Kristian Arntzen
bdfa97a1cf Unify vertex clip-coord fixups.
The different options were scattered around in different backends and
didn't really work right with CLI at all.
2017-08-03 13:02:59 +02:00
Hans-Kristian Arntzen
2abdc135c3 Declare undefined values up front.
They might potentially be used as part of OpStore in the SPIRV-Tools
inliner in some cases.

Implement these as declared variables but without any initializer.
2017-08-02 10:33:03 +02:00
Hans-Kristian Arntzen
98c76eed69 Declare specialization constants in HLSL. 2017-07-29 22:13:27 +02:00
Hans-Kristian Arntzen
c8d60914c4 Add support for SampleId/SampleMask/SamplePosition builtins. 2017-07-24 10:07:31 +02:00
Hans-Kristian Arntzen
d89d0e01fc Run format_all.sh. 2017-07-24 09:29:20 +02:00
Hans-Kristian Arntzen
cf09eb3773 Consider different binding space for push constants. 2017-06-30 22:16:24 +02:00
Hans-Kristian Arntzen
ecf56cff2b Add support for SM5.1 ConstantBuffer<T>. 2017-06-30 10:34:21 +02:00
Hans-Kristian Arntzen
de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
Hans-Kristian Arntzen
b0f7deedec Run format_all.sh. 2017-06-17 10:56:24 +02:00
Hans-Kristian Arntzen
978901f9e4 Avoid ugly workaround for separate shadow samplers in GLSL/HLSL. 2017-06-17 10:54:59 +02:00
Hans-Kristian Arntzen
620da7b943 Add basic support for : register() declaration in HLSL. 2017-06-17 10:15:32 +02:00
Bill Hollings
ba245697f1 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-06-01 10:20:00 -04:00
Robert Konrad
111a30a7d8 Fix shader model 2/3 texture sampling 2017-05-31 16:53:43 +02:00
Bill Hollings
b41e1482c8 Support emitting SPIR-V type declarations tuned for specified SPIR-V objects.
CompilerGLSL type_to_glsl() and image_type_glsl() functions support optional object ID.
Add SPIRType::Image::access member to support SPIR-V OpTypeImage access qualifier.
Remove SPIRType::Image::is_read and ::is_written members.
Use DecorationNonReadable and DecorationNonWritable to mark read/write access for image variables.
CompilerMSL emit access qualifiers per image variable, instead of per image type.
CompilerGLSL and CompilerHLSL behaviour is unchanged.
2017-05-29 20:45:05 -04:00
Hans-Kristian Arntzen
08b3c674a9 Check size of name before testing for @count. 2017-05-09 09:30:30 +02:00
Hans-Kristian Arntzen
e897d154ac Cleanups. 2017-05-07 13:39:15 +02:00
Hans-Kristian Arntzen
947f7010c7 HLSL: Use emit_sampled_image_op instead. 2017-05-07 13:28:08 +02:00
Hans-Kristian Arntzen
686ac6812b HLSL: Can pass down combined image samplers as arguments. 2017-05-07 13:22:16 +02:00
Hans-Kristian Arntzen
59ad08429b HLSL: Add test for passing down separate image and samplers to functions. 2017-05-07 12:53:51 +02:00
Hans-Kristian Arntzen
36e1c470a2 Fix formatting. 2017-05-06 13:59:00 +02:00
Hans-Kristian Arntzen
f4d7268565 GLSL will also need shadow state analysis.
Refactor stuff out to top-level.

Fix some bugs with combined shadow samplers in regular GLSL.
2017-05-06 13:21:35 +02:00
Hans-Kristian Arntzen
100e9d34b8 HLSL: Basic support for separate image/samplers. 2017-05-06 12:39:04 +02:00
Hans-Kristian Arntzen
851acf3712 Avoid boolean mix in HLSL.
Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00