Hans-Kristian Arntzen
18c37bcdab
Update license headers for 2017.
2017-01-28 09:00:40 +01:00
Hans-Kristian Arntzen
56df3bf5fe
Add HLSL testing to ctest.
2017-01-28 08:58:39 +01:00
Hans-Kristian Arntzen
d0cc4fe3ad
Fix Wshadow warning.
2017-01-28 08:58:25 +01:00
Hans-Kristian Arntzen
1850457b28
Merge pull request #107 from Kode/hlsl
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HLSL Support
2017-01-28 08:53:24 +01:00
Robert Konrad
f7eecd7b82
Correct HLSL vector types properly
2017-01-27 17:02:59 +01:00
Robert Konrad
2da32f717d
Remove obsolete transpose op functions for HLSL
2017-01-27 16:51:50 +01:00
Robert Konrad
757d5dd65a
Correct vector type names in HLSL
2017-01-27 16:49:13 +01:00
Robert Konrad
4358b2f788
Format the other HLSL copyright comment
2017-01-27 16:45:43 +01:00
Robert Konrad
e49cff5055
Update HLSL reference shader
2017-01-27 16:34:52 +01:00
Robert Konrad
3c3abbf788
Avoid transposing matrices in HLSL
2017-01-27 16:29:59 +01:00
Robert Konrad
048293198b
Add optional y vertex flip for HLSL
2017-01-27 15:55:39 +01:00
Robert Konrad
532877f6f5
Make clipspace fixing in HLSL optional
2017-01-27 15:52:47 +01:00
Robert Konrad
bfa635af16
Mention HLSL in readme
2017-01-27 15:21:38 +01:00
Robert Konrad
245fb9bc20
Minimize changes to msvc files
2017-01-27 11:13:24 +01:00
Hans-Kristian Arntzen
ca353da490
Merge pull request #97 from Kode/metalcat
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Metal additions/fixes
2017-01-27 08:07:06 +01:00
Polona Caserman
a9fb150faa
Improved loop
2017-01-26 20:05:43 +01:00
Robert Konrad
41cd852845
Update (c) and msvc project
2017-01-26 15:33:49 +01:00
Robert Konrad
0a1054e71a
Add optional fxc HLSL test
2017-01-26 13:28:36 +01:00
Robert Konrad
82959c86bb
Use \n line endings in HLSL reference shaders
2017-01-26 13:22:52 +01:00
Robert Konrad
a52846b045
Fix warnings in spirv_hlsl.cpp
2017-01-26 12:02:31 +01:00
Robert Konrad
ddbeea2e38
Use glslangValidator to test HLSL output
2017-01-26 11:46:29 +01:00
Robert Konrad
d6b3efaaaf
Add HLSL reference shader outputs
2017-01-26 11:41:22 +01:00
Robert Konrad
7b3d0686ef
Adjust metal reference output
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Y flipping is now off by default.
2017-01-26 10:32:50 +01:00
Robert Konrad
bbc1e0c0cc
Format code
2017-01-26 10:20:42 +01:00
Robert Konrad
4846e081a7
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into metalcat
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# Conflicts:
# spirv_msl.cpp
2017-01-26 10:19:26 +01:00
Robert Konrad
e717953004
Fix var names in cross_compile_hlsl
2017-01-26 10:06:05 +01:00
Robert Konrad
107a162f17
Run HLSL tests on Travis
2017-01-26 10:00:24 +01:00
Robert Konrad
9ebc93a820
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into hlsl
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# Conflicts:
# test_shaders.py
2017-01-26 09:49:52 +01:00
Robert Konrad
cec9c70ff8
Add HLSL support to test_shaders script
2017-01-26 09:45:17 +01:00
Hans-Kristian Arntzen
20f149a9aa
Merge pull request #110 from zeux/metal-validate
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Validate Metal shaders on OSX with Metal compiler
2017-01-26 07:33:55 +01:00
Robert Konrad
216a6816cd
Add --hlsl command line option
2017-01-25 17:30:52 +01:00
Robert Konrad
98eadc086e
Add HLSL to cmake file
2017-01-25 17:20:43 +01:00
Robert Konrad
c53646a670
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into hlsl
2017-01-25 17:03:57 +01:00
Arseny Kapoulkine
49baf41990
Print Metal compiler version before running Metal tests
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This helps pinpoint the issues due to differences in the Metal compiler
version and also indicates whether we are actually using the compiler to
validate MSL output.
2017-01-25 00:12:09 -08:00
Arseny Kapoulkine
f45075b08b
Validate Metal shaders on OSX with Metal compiler
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If we run on a system with Xcode installed to a default path, run Xcode
Metal shader compiler to validate the generated MSL shader.
This uncovers an issue in the existing MSL test - MSL backend currently
does not auto-assign attribute locations, which means that translating
GLSL shader without location layout produces an invalid MSL which
generates "error: 'attribute' index '0' is used more than once".
2017-01-25 00:12:09 -08:00
Hans-Kristian Arntzen
7daba19223
Merge pull request #108 from zeux/flatten-row-major-matrix-index
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Implement flattening of row major matrix indexing
2017-01-24 18:47:00 +01:00
Arseny Kapoulkine
32a561a6c3
Remove redundant constructor calls for scalar types
2017-01-24 08:09:58 -08:00
Arseny Kapoulkine
ed04c95b08
Implement flattening of row major matrix indexing
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To extract a column from row-major matrix, we need to do a strided load one
component at a time. In this case flattened_access_chain_offset still returns
the offset to the first element, but the stride is equal to matrix stride
instead of vector stride.
For this to work, we need to pass matrix stride (and transpose flag) through,
similar to how matrix flattening works.
Additionally slightly clean up recursive flattened_access_chain structure -
specifically, instead of deciding mid-traversal that we need matrix stride
information, we can just pass the matrix stride through - for access chains
that end in matrix/vector this gets us what we need, and for access chains
that end in structs the flattened_access_chain_struct code will recompute
correct stride/transposition data to pass through further.
2017-01-24 07:42:19 -08:00
Hans-Kristian Arntzen
11df227adf
Merge pull request #100 from KhronosGroup/metal-testing
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Add basic setup for regression testing Metal output.
2017-01-24 14:52:02 +01:00
Hans-Kristian Arntzen
1c28ec6885
Add basic setup for regression testing Metal output.
2017-01-24 14:04:55 +01:00
Robert Konrad
9ec45fae51
Format code
2017-01-24 09:25:38 +01:00
Robert Konrad
c3268c9410
Do not output layouts for uniforms in HLSL
2017-01-24 09:23:22 +01:00
Robert Konrad
99469f0690
Convert uniform buffer blocks to cbuffers
2017-01-24 09:17:43 +01:00
Robert Konrad
bb763f3984
Fix merge
2017-01-23 14:52:02 +01:00
Robert Konrad
40e5d1e7f7
Format code
2017-01-23 14:49:32 +01:00
Robert Konrad
429b8cb25f
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into hlsl
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# Conflicts:
# spirv_glsl.hpp
2017-01-23 14:44:41 +01:00
Robert Konrad
51835af124
Fix HLSL fragment shaders
2017-01-23 14:41:34 +01:00
Robert Konrad
d3a8ea33b8
Support modern GLSL->HLSL for vertex shaders
2017-01-23 14:41:20 +01:00
Robert Konrad
beebcbd1aa
Splat even less in HLSL
2017-01-23 14:40:56 +01:00
Robert Konrad
451bdeeeff
Fix HLSL binding numbers
2017-01-23 14:40:25 +01:00