Commit Graph

144 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
d87249a2eb Remove hack for accessing matrix decorations in flattened structs. 2017-01-22 09:25:01 +01:00
Hans-Kristian Arntzen
fe12fff324 Comment type ID a bit better. 2017-01-22 09:06:15 +01:00
Hans-Kristian Arntzen
efba610718 Cleanup emit_buffer_block_flattened. 2017-01-22 08:53:52 +01:00
Hans-Kristian Arntzen
3eb2e52c4e Fix bugs with row-major matrices inside flattened UBOs. 2017-01-21 13:50:01 +01:00
Hans-Kristian Arntzen
87f3c57945 Formatting. 2017-01-21 12:47:26 +01:00
Hans-Kristian Arntzen
9540979c55 Support int and uint as flattened UBO types. 2017-01-21 12:29:20 +01:00
Hans-Kristian Arntzen
d3cad99347 Cleanups for flattened access chains. 2017-01-21 11:30:33 +01:00
Hans-Kristian Arntzen
7f787f09dc Add flattening support for push constants. 2017-01-21 10:27:14 +01:00
Hans-Kristian Arntzen
016b1d86e9 Emit readonly, writeonly for SSBOs. 2017-01-21 10:08:27 +01:00
Bill Hollings
2d0d328f61 Run style formatter. 2017-01-20 11:33:59 -05:00
Corentin Wallez
e88c88c310 Fix compilation on some old C++11 standard libraries. 2017-01-18 17:22:54 -05:00
Arseny Kapoulkine
62b27f1d81 Implement access chain flattening support for row major matrices
We currently only support access chains that end in a matrix by propagating
"needs transpose" flag upstream which flips the matrix multiplication order.

It's possible to support indexed extraction as well, however it would have to
generate code like this:

    vec4 row = vec4(UBO[0].y, UBO[1].y, UBO[2].y, UBO[3].y);

for a column equivalent of:

    vec4 row = UBO[1];

It is definitely possible to do so but it requires signaling the vector output
that it needs to switch to per-component extraction which is a bit more trouble
than this is worth for now.
2017-01-17 23:26:23 -08:00
Arseny Kapoulkine
1ec6c1a029 Refactor flattened_access_chain functions
Instead of filling a std::string buffer passed by reference return a new
string. This may be slightly slower in certain cases but they are pretty
rare and this matches the code style better.

Also streamline error handling in different branches and extract function
to generate vector swizzle.
2017-01-17 23:26:22 -08:00
Arseny Kapoulkine
c5a821cdbf Minor emit_buffer_block refactoring
Move buffer block variant dispatch into emit_buffer_block to match
emit_push_constant_block, move SSBO check into emit_buffer_block_legacy.
2017-01-17 23:26:20 -08:00
Arseny Kapoulkine
64c17b59e5 Fix whitespace in generated flattened expressions
Add whitespace after comma and around arithmetic operators.
2017-01-17 23:26:19 -08:00
Arseny Kapoulkine
24c66250c7 Add tests for buffer block flattening 2017-01-17 23:26:18 -08:00
Arseny Kapoulkine
0185f0a6b8 Implement buffer block flattening
Legacy GLSL targets do not support uniform buffers, and as such require
some sort of emulation. There are two alternatives - one is to represent
a uniform buffer as a uniform struct, and another one is to flatten it
into an array of primitive vector types (vec4).

Uniform struct have two disadvantages that make using them prohibitive
in some applications:

- The location assignment for struct members is arbitrary which means
the application has to set each struct member one by one
- Some Android drivers fail to link shader programs if both vertex and
fragment shader use the same uniform struct

Because of this, we need to support flattening uniform buffers into an
array. This is not just important for legacy GLSL but also is sometimes
useful for ESSL 3.0 where some Android drivers do not have stable UBO
support.

The way flattening works is the entire buffer is represented as a vec4
array; each access chain is rewritten into a combination of array
accesses, swizzles and data type constructors. Specifically:

- Extracting a vector or a scalar requires indexing into the array with
an optional swizzle, for example CB0[13].yz for reading vec2
- Extracting a matrix or a struct requires extracting each individual
vector or struct member and then combining them into the resulting
object
- Extracting arrays is not supported, mostly because the resulting
construct is very inefficient and ESSL 1.0 does not support array
constructors.

Additionally, while we try to constant-fold each individual indexing
operation, there are cases where we have to use dynamic index
computation (specifically for indexing arrays with non-constants); so
the general form of the primitive array extraction expression is:

buffer[stride0*index0+...+strideN*indexN+offset]

Where stride/offset are integer literals and index represents variables.
2017-01-17 23:26:08 -08:00
Hans-Kristian Arntzen
27f4f75513 Run format_all.sh. 2017-01-13 16:32:54 +01:00
Hans-Kristian Arntzen
fadaec205b Improvements to legacy GLSL output.
- By default, emit uniform structs for UBOs, like push constant.
- Forward transpose information,
  and optimize transpose(matrix) * vector to vector * matrix.
2017-01-13 16:31:13 +01:00
Hans-Kristian Arntzen
ce3fe29557 MSVC maintenance. 2017-01-12 10:57:44 +01:00
Endre Oma
6ad8b307a1 Use the classic locale when converting floats to string 2017-01-11 17:06:06 +01:00
Bill Hollings
4e915e8c48 Run style formatter. 2017-01-08 08:52:57 -05:00
Bill Hollings
4a6358bb9f Add clean_func_name() to support overrides to function names. 2017-01-07 22:15:58 -05:00
Bill Hollings
e6dab816b0 Removed names of unused function parameters. 2017-01-07 15:55:04 -05:00
Bill Hollings
91367799b0 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-01-06 14:13:56 -05:00
Hans-Kristian Arntzen
97f7ab865a Fix handling of NoWrite/NoRead decoration for images.
The old workaround for glslang is no longer needed, so only apply workaround
carefully.
2017-01-05 18:16:33 +01:00
Bill Hollings
a2b8a0e5c9 Refactor emit_texture_op() function.
CompilerGLSL add to_function_name() and to_function_args() functions to organize
structure of emit_texture_op() function.
CompilerMSL add support for MSL gather(), gather_compare() and sample_compare() functions.
2016-12-28 18:36:42 -05:00
Bill Hollings
b1b68db835 Resolve conflict with upstream pull. 2016-12-21 11:43:32 -05:00
Hans-Kristian Arntzen
9ccd1aea42 Merge pull request #85 from godlikepanos/master
Add the option to build without exceptions
2016-12-19 12:32:04 +01:00
Bill Hollings
09c1e10d43 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2016-12-17 17:15:14 -05:00
Bill Hollings
e73e8e4f48 Add support for the BuiltInClipDistance builtin for MSL.
CompilerGLSL builtin_to_glsl() function outputs gl_ClipDistance for BuiltInClipDistance
builtin, and includes builtin code in output when handling unknown builtin code.
CompilerMSL uses type ID instead of type object where appropriate to support array types,
where type.self is not consistent with actual type ID, plus support array stride calc
even when not explicitly set by SPIR-V code.
For output consistency, CompilerMSL prefers use of standard builtin names over specified
names, and output builtins qualified with output struct while in entry function.
2016-12-17 17:07:53 -05:00
Hans-Kristian Arntzen
d11b8aa3ef Optimize += 1, -= 1 to ++, --.
Purely cosmetic, but easier to read.
2016-12-16 13:24:49 +01:00
Hans-Kristian Arntzen
62613df5a5 Optimize for read-modify-writes.
Required for legacy loop increments.
2016-12-16 13:14:22 +01:00
Hans-Kristian Arntzen
a714d424d0 Add directed test for for-loop-init. 2016-12-16 12:43:12 +01:00
Panagiotis Christopoulos Charitos
7f69f9395e Rework after review 2016-12-15 20:46:10 +01:00
Hans-Kristian Arntzen
51d45511a6 Check if we can use multiple initializers.
Need same type and qualifiers in GLSL and friends.
2016-12-15 17:54:49 +01:00
Panagiotis Christopoulos Charitos
946f7796c1 Add an option to disable exceptions
Some refactoring in the no-exceptions case

Grooming the no-exceptions patch for pull request
2016-12-15 17:49:01 +01:00
Hans-Kristian Arntzen
4f07a32c29 Begin implementing for loop initializer propagation. 2016-12-15 17:44:47 +01:00
Bill Hollings
1358362075 Fixes to non-native row-major matrix support.
Add support for OpLoad. Throw exception for non-square non-native row-major matrix.
Update variable and function names to clarify purposes.
2016-12-14 02:12:52 -05:00
Bill Hollings
343677e639 Support row-major matrices in access chain when not natively supported by backend (MSL). 2016-12-11 11:01:08 -05:00
Hans-Kristian Arntzen
03a26e593d Fixes for MSL and strip redundant parens in some places. 2016-12-06 23:03:35 +01:00
Hans-Kristian Arntzen
ea781e602c Fix code generated from optimized OpCompositeExtract. 2016-12-06 17:19:34 +01:00
Hans-Kristian Arntzen
e67f6f85a4 Defer parenthesis generation until needed.
Previously, we would generate parentheses proactively when generating
binary ops, however, this leads to uglier code and hits warnings in
compilers when used as a conditional.
2016-12-05 10:56:54 +01:00
Bill Hollings
c5c073699e CompilerMSL fix func_call_arg() cast error when not passed SPIRVariable type.
CompilerGLSL allow retrieval of partial source if an error occurs.
2016-11-27 12:34:04 -05:00
Lubos Lenco
0028b4f278 Legacy GL_ARB_shader_texture_lod support. 2016-11-21 22:37:20 +01:00
Hans-Kristian Arntzen
7630d3cc9c MSVC maintenance.
Fix compilation and warnings.
2016-11-21 12:18:45 +01:00
Hans-Kristian Arntzen
b847c88559 Cleanup, and make cfg analysis optional. 2016-11-18 17:06:49 +01:00
Hans-Kristian Arntzen
5ff11cc689 Handle more corner cases with the CFG traversal. 2016-11-18 16:45:11 +01:00
Hans-Kristian Arntzen
0c9683cd85 Distinguish between cross edges and back edges.
Handle the weird opcodes CopyMemory/CopyObject.
2016-11-18 09:59:54 +01:00
Hans-Kristian Arntzen
dad4a34072 Start adding CFG analysis.
Not complete yet, but partly working ...
2016-11-17 16:58:05 +01:00