Commit Graph

197 Commits

Author SHA1 Message Date
Chip Davis
03b4d3c19f Make is_tessellation_shader() static method protected.
This is an internal helper used by the instance method.
2019-02-15 12:00:19 -06:00
Chip Davis
e75add42c9 MSL: Add support for tessellation evaluation shaders.
These are mapped to Metal's post-tessellation vertex functions. The
semantic difference is much less here, so this change should be simpler
than the previous one. There are still some hairy parts, though.

In MSL, the array of control point data is represented by a special
type, `patch_control_point<T>`, where `T` is a valid stage-input type.
This object must be embedded inside the patch-level stage input. For
this reason, I've added a new type to the type system to represent this.

On Mac, the number of input control points to the function must be
specified in the `patch()` attribute. This is optional on iOS.
SPIRV-Cross takes this from the `OutputVertices` execution mode; the
intent is that if it's not set in the shader itself, MoltenVK will set
it from the tessellation control shader. If you're translating these
offline, you'll have to update the control point count manually, since
this number must match the number that is passed to the
`drawPatches:...` family of methods.

Fixes #120.
2019-02-14 10:00:08 -06:00
Hans-Kristian Arntzen
9453b4638c Move some interfaces out of public.
They are internal, so should be protected:
2019-02-14 10:18:06 +01:00
Chip Davis
eb89c3a428 MSL: Add support for tessellation control shaders.
These are transpiled to kernel functions that write the output of the
shader to three buffers: one for per-vertex varyings, one for per-patch
varyings, and one for the tessellation levels. This structure is
mandated by the way Metal works, where the tessellation factors are
supplied to the draw method in their own buffer, while the per-patch and
per-vertex varyings are supplied as though they were vertex attributes;
since they have different step rates, they must be in separate buffers.

The kernel is expected to be run in a workgroup whose size is the
greater of the number of input or output control points. It uses Metal's
support for vertex-style stage input to a compute shader to get the
input values; therefore, at least one instance must run per input point.
Meanwhile, Vulkan mandates that it run at least once per output point.
Overrunning the output array is a concern, but any values written should
either be discarded or overwritten by subsequent patches. I'm probably
going to put some slop space in the buffer when I integrate this into
MoltenVK to be on the safe side.
2019-02-07 08:51:22 -06:00
Hans-Kristian Arntzen
3e584f2c3f Support LUTs in single-function CFGs on Private storage class.
Fairly common pattern in unoptimized SPIR-V. Support this case as well.
2019-02-06 10:38:59 +01:00
Hans-Kristian Arntzen
40e7723051 Run format_all.sh. 2019-01-17 11:29:50 +01:00
Hans-Kristian Arntzen
de7e5ccd8b Refactor out packed expressions to extended decorations.
Can't safely just cast to the original enum without lots of hacks.
2019-01-17 11:28:51 +01:00
Hans-Kristian Arntzen
72377366d3 Replace custom use of DecorationCPacked with an explicit one.
Will need to use more variants of this decoration, so might as well make
it clearer what is going on with CPacked.
2019-01-17 10:36:56 +01:00
Hans-Kristian Arntzen
b629878f45 Make meta a hashmap.
A flat array was consuming way too much memory and was far too slow to
initialize properly with a very large ID bound (8 million IDs, showed up as #1 hotspot in perf).

Meta struct does not have to be in-order as we never iterate over it in
a meaningful way, so using a hashmap here is reasonable. Very few IDs
should need decorations or meta-data, so this should also be a quite
decent memory save.

For the pathological case, a 6x uplift was observed.
2019-01-10 14:04:01 +01:00
Hans-Kristian Arntzen
d92de00cc1 Rewrite how IDs are iterated over.
This is a fairly fundamental change on how IDs are handled.
It serves many purposes:

- Improve performance. We only need to iterate over IDs which are
  relevant at any one time.
- Makes sure we iterate through IDs in SPIR-V module declaration order
  rather than ID space. IDs don't have to be monotonically increasing,
  which was an assumption SPIRV-Cross used to have. It has apparently
  never been a problem until now.
- Support LUTs of structs. We do this by interleaving declaration of
  constants and struct types in SPIR-V module order.

To support this, the ParsedIR interface needed to change slightly.
Before setting any ID with variant_set<T> we let ParsedIR know
that an ID with a specific type has been added. The surface for change
should be minimal.

ParsedIR will maintain a per-type list of IDs which the cross-compiler
will need to consider for later.

Instead of looping over ir.ids[] (which can be extremely large), we loop
over types now, using:

ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) {
	handle_variable(var);
});

Now we make sure that we're never looking at irrelevant types.
2019-01-10 12:52:56 +01:00
Chip Davis
fc02b3d656 Rename get_non_pointer_type() methods.
This better reflects their purpose now.
2019-01-08 12:55:22 -06:00
Chip Davis
3bfb2f94d4 MSL: Support SPV_KHR_variable_pointers.
This allows shaders to declare and use pointer-type variables. Pointers
may be loaded and stored, be the result of an `OpSelect`, be passed to
and returned from functions, and even be passed as inputs to the `OpPhi`
instruction. All types of pointers may be used as variable pointers.
Variable pointers to storage buffers and workgroup memory may even be
loaded from and stored to, as though they were ordinary variables. In
addition, this enables using an interior pointer to an array as though
it were an array pointer itself using the `OpPtrAccessChain`
instruction.

This is a rather large and involved change, mostly because this is
somewhat complicated with a lot of moving parts. It's a wonder
SPIRV-Cross's output is largely unchanged. Indeed, many of these changes
are to accomplish exactly that! Perhaps the largest source of changes
was the violation of the assumption that, when emitting types, the
pointer type didn't matter.

One of the test cases added by the change doesn't optimize very well;
the output of `spirv-opt` here is invalid SPIR-V. I need to file a bug
with SPIRV-Tools about this.

I wanted to test that variable pointers to images worked too, but I
couldn't figure out how to propagate the access qualifier properly--in
MSL, it's part of the type, so getting this right is important. I've
punted on that for now.
2019-01-07 11:19:10 -06:00
Hans-Kristian Arntzen
5b8762223d Run format_all.sh. 2019-01-07 10:01:28 +01:00
Hans-Kristian Arntzen
211abfb7ef
Merge pull request #799 from KhronosGroup/fix-780
Use correct block-name / other-name aliasing rules.
2019-01-04 16:08:10 +01:00
Hans-Kristian Arntzen
9728f9c1b7 Use correct block-name / other-name aliasing rules.
A block name cannot alias with any name in its own scope,
and it cannot alias with any other "global" name.

To solve this, we need to complicate the name cache updates a little bit
where we have a "primary" namespace and "secondary" namespace.
2019-01-04 15:02:54 +01:00
Hans-Kristian Arntzen
acae607703 Register implied expression reads in OpLoad/OpAccessChain.
This is required to avoid relying on complex sub-expression elimination
in compilers, and generates cleaner code.

The problem case is if a complex expression is used in an access chain,
like:

Composite comp = buffer[texture(...)];
vec4 a = comp.a + comp.b + comp.c;

Before, we did not have common subexpression tracking for
OpLoad/OpAccessChain, so we easily ended up with code like:

vec4 a = buffer[texture(...)].a + buffer[texture(...)].b + buffer[texture(...)].c;

A good compiler will optimize this, but we should not rely on it, and
forcing texture(...) to a temporary also looks better.

The solution is to add a vector "implied_expression_reads", which works
similarly to expression_dependencies. We also need an extra mechanism in
to_expression which lets us skip expression read checking and do it
later. E.g. for expr -> access chain -> load, we should only trigger
a read of expr when using the loaded expression.
2019-01-04 14:56:12 +01:00
Hans-Kristian Arntzen
318c17cbb2 Nonfunctional: Update copyright headers for 2019. 2019-01-04 12:38:35 +01:00
Hans-Kristian Arntzen
226d837d7e HLSL: Use same logic as GLSL for picking cbuffer block name.
HLSL just picked the variable name which did not work as expected for
some users. Use the same logic as GLSL and set up declared_block_names,
so the actual name can be queried later.
2018-10-22 09:50:04 +02:00
Hans-Kristian Arntzen
5bcf02f7c9 Hoist out parsing module from spirv_cross::Compiler.
This is a large refactor which splits out the SPIR-V parser from
Compiler and moves it into its more appropriately named Parser module.

The Parser is responsible for building a ParsedIR structure which is
then consumed by one or more compilers.

Compiler can take a ParsedIR by value or move reference. This should
allow for optimal case for both multiple compilations and single
compilation scenarios.
2018-10-19 12:01:31 +02:00
Chip Davis
8855ea0a3e Move is_sampled_image_type() onto the Compiler class.
While I'm at it, don't use a bitwise op with a `bool` variable.
Apparently, MSVC doesn't like that.
2018-09-24 12:24:58 -05:00
Chip Davis
c11374c3cf Don't override Compiler::analyze_image_and_sampler_usage().
Just add our own separate function for analyzing sampled image usage.
2018-09-24 12:10:27 -05:00
Chip Davis
4302c5abfb Pass the swizzle constants as a buffer.
It'll be useful to have an "auxiliary buffer" for other builtins--e.g.
`DrawIndex` (which should be easier to implement now), or `ViewIndex`
when someone gets around to implementing multiview.

Pass this buffer to leaf functions as well.

Test that we handle this for integer textures as well.
2018-09-22 19:36:11 -05:00
Hans-Kristian Arntzen
d310060f92 MSL: Support global I/O block and struct Input/Output usage.
Implement this by flattening outputs and unflattening inputs explicitly.
This allows us to pass down a single struct instead of dealing with the
insanity that would be passing down each flattened member separately.

Remove stage_uniforms_var_id.
Seems to be dead code. Naked uniforms do not exist in SPIR-V for Vulkan,
which this seems to have been intended for. It was also unused elsewhere.
2018-09-13 16:04:24 +02:00
Hans-Kristian Arntzen
e86018f8a1 Add a helper function to improve reflection on runtime sized arrays. 2018-09-10 11:08:47 +02:00
Hans-Kristian Arntzen
8c314112b4 Run format_all.sh. 2018-07-05 14:18:34 +02:00
Hans-Kristian Arntzen
d29f48ef06 Deduce constant LUTs from read-write variables. 2018-07-05 13:25:57 +02:00
Hans-Kristian Arntzen
b5ed706860 Hoist out variable scope analysis. 2018-07-05 10:42:05 +02:00
Hans-Kristian Arntzen
c26c41b26b Make the CFGs for all active functions available.
Will make writing other CFG-depended stuff easier.
2018-07-04 17:26:53 +02:00
Hans-Kristian Arntzen
6fdadb9218 Track partial writes as well.
We will need this for LUT promotion.
2018-07-04 16:46:25 +02:00
Hans-Kristian Arntzen
7216129377 Hoist out the inline VariableAccessHandler class.
Will need this refactor to make it more widely useful for more advanced
workarounds.
2018-07-04 16:20:38 +02:00
Hans-Kristian Arntzen
e044732896 Support OpTypeImage with depth == 2 (unknown) properly.
Track which OpSampledImages are ever used with Dref opcodes.
2018-07-04 14:26:23 +02:00
Bill Hollings
f66507a701 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-06-25 10:52:15 -04:00
Bill Hollings
e091031613 CompilerMSL pass builtin struct members into functions.
Add and use Compiler::get_non_pointer_type() convenience functions.
2018-06-24 15:06:12 -04:00
Brad Davis
762040084d More feedback 2018-06-20 10:25:38 -07:00
Brad Davis
d0a67ba6a7 Code consolidation, const correctness, faster regression testing 2018-06-20 09:20:45 -07:00
Brad Davis
6c88b0048b PR feedback 2018-06-20 09:20:45 -07:00
Hans-Kristian Arntzen
3a9b045dc3 Various maintenance fixes.
- Do not emit set = in GLSL, even when non-zero.
- Fix warning on tautological comparison.
- Expose get_buffer_block_flags as mentioned in reflection guide.
2018-06-03 12:00:22 +02:00
Hans-Kristian Arntzen
a39eb4826b Combined array of images is starting to work ... 2018-04-23 11:52:05 +02:00
Hans-Kristian Arntzen
215d3ca0a4 Add support for new HLSL semantic/counter buffer decorations. 2018-04-04 12:54:31 +02:00
Hans-Kristian Arntzen
382101bd05 Run format_all.sh. 2018-04-04 09:26:53 +02:00
Hans-Kristian Arntzen
938c7debed Handle control-dependent temporaries.
Derivatives, subgroup and implicit-lod instructions all need to happen
in the block they were created.
2018-03-12 17:34:54 +01:00
Hans-Kristian Arntzen
9fbd8b789e Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
Hans-Kristian Arntzen
e8e58844d4 Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
Hans-Kristian Arntzen
8d557d4103 Handle cases where merge selects as also loop merge or continue blocks. 2018-03-08 14:01:10 +01:00
Hans-Kristian Arntzen
294259e2f1 Fix type aliasing on MSL.
Be careful about who gets to be the alias master, and don't alias types
when we have packed types in play.
2018-03-05 16:27:04 +01:00
Hans-Kristian Arntzen
467c95679e
Merge pull request #480 from KhronosGroup/fix-476
Take execution model into account for entry point methods.
2018-03-01 14:42:16 +01:00
Hans-Kristian Arntzen
1e4db56a65 Run format_all.sh. 2018-03-01 14:03:59 +01:00
Hans-Kristian Arntzen
eecbeaa33d Take execution model into account for entry point methods.
SPIR-V allows names to alias if they implement different stages.
Deprecate the old interface and replace it with a new one which takes
execution modes into account.
2018-03-01 14:00:55 +01:00
Hans-Kristian Arntzen
3c1b147272 Support Invariant for BuiltInPosition. 2018-03-01 12:31:39 +01:00
Hans-Kristian Arntzen
fb3f92a3ff Overhaul clip/cull distance support in GLSL. 2018-02-22 14:36:50 +01:00
Hans-Kristian Arntzen
1a2e4de7a5 Add test for texelFetch without sampler. 2018-02-21 13:45:59 +01:00
Hans-Kristian Arntzen
4db7061dd1 Begin implementing texelFetch(texture2D) workaround on GLSL. 2018-02-21 13:08:30 +01:00
Hans-Kristian Arntzen
18a594a76b Implement subpass input support in HLSL. 2018-02-10 10:54:42 +01:00
Bill Hollings
1c94715350 Update copyright dates to 2018 in main files. 2018-01-31 17:08:43 -05:00
Hans-Kristian Arntzen
7d223b8987 Fix CFG for forwarded temporaries.
Forwarded temporaries would never declare a temporary.
Figure out all result types ahead of time so we can deal with those
temporaries as well.
2018-01-18 12:11:33 +01:00
Hans-Kristian Arntzen
d4e470babd Analyze the CFG for temporaries as well.
Normally, temporary declaration must dominate any use of it,
so we generally did not need to analyze the CFG for these variables,
but there is an edge case where you have an inliner doing:

do {
	create_temporary;
	break;
} while(0);

use_temporary;

The inside of the loop dominates the outer scope, but we cannot emit
code like this in GLSL, so make sure we hoist these temporaries outside
the "loop".
2018-01-12 10:56:11 +01:00
Hans-Kristian Arntzen
b737d2bc07 Lift variable accesses in continue blocks out to loop header. 2017-12-05 17:40:23 +01:00
Hans-Kristian Arntzen
2c90ea3acc Improve handling of block name declaration in GLSL.
HLSL UAVs are a bit annoying because they can share block types,
so reflection becomes rather awkward. Sometimes we will need to make
some nasty fallbacks, so add a reflection interface which lets you query
post-shader compile which names was actually declared in the shader.
2017-12-01 14:30:10 +01:00
Hans-Kristian Arntzen
0fd028147f Hoist all phi-local variables to entry block.
We don't have a mechanism to move temporaries to their appropriate
scope, and Phi behavior is weird enough that it will be a heroic effort
to not do this rather ugly codegen :(
2017-11-23 09:50:11 +01:00
Hans-Kristian Arntzen
4427cb993d Add support for renaming entry points. 2017-11-13 13:50:37 +01:00
Bill Hollings
1014847f17 Fixes from review #3 of PR 321. 2017-11-10 16:40:33 -05:00
Bill Hollings
696bf0db0f Fixes from review #2 of PR 321. 2017-11-08 13:54:28 -05:00
Bill Hollings
bac657d873 Fixes from review of PR 321. 2017-11-07 15:38:13 -05:00
Bill Hollings
ba865733eb Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-11-05 22:49:08 -05:00
Bill Hollings
1c18078811 Enhancements to MSL compute and entry point naming.
Support Workgroup (threadgroup) variables.
Mark if SPIRConstant is used as an array length, since it cannot be specialized.
Resolve specialized array length constants.
Support passing an array to MSL function.
Support emitting GLSL array assignments in MSL via an array copy function.
Support for memory and control barriers.
Struct packing enhancements, including packing nested structs.
Enhancements to replacing illegal MSL variable and function names.
Add Compiler::get_entry_point_name_map() function to retrieve entry point renamings.
Remove CompilerGLSL::clean_func_name() as obsolete.
Fixes to types in bitcast MSL functions.
Add Variant::get_id() member function.
Add CompilerMSL::Options::msl_version option.
Add numerous MSL compute tests.
2017-11-05 21:34:42 -05:00
Hans-Kristian Arntzen
f0200bb18d Use packoffset in HLSL.
Rewrite how cbuffers are emitted.
2017-10-10 13:15:49 +02:00
Hans-Kristian Arntzen
5a89606f26 Add support for GL_ARB_enhanced_layouts. 2017-10-10 11:05:46 +02:00
Hans-Kristian Arntzen
6a7b95d2d6 Validate that std140 packing can actually be used. 2017-10-10 10:12:27 +02:00
Hans-Kristian Arntzen
aab3107a3f Add WorkGroupID/NumWorkGroups to MSL. Fix block name alias. 2017-09-29 12:16:53 +02:00
Hans-Kristian Arntzen
153fed031d Add basic support for StorageClassStorageBuffer.
Needs more testing, but seems to work.
2017-09-28 13:29:57 +02:00
Hans-Kristian Arntzen
86eb874568 Implement specialization constants for work group sizes. 2017-09-28 11:33:30 +02:00
Hans-Kristian Arntzen
8d7a909c92 Add support for querying SPIR-V Capabilities and Extensions. 2017-08-15 15:27:53 +02:00
Bill Hollings
1e84a379ff Fix issue #245: assignment of flattened input struct.
Emit input struct assignment by assigning member by member from stage_in struct.
Map qualified member name from pointer type, not base type.
Add Comiler::expression_type_id() function, similar to expression_type().
2017-08-12 00:21:13 -04:00
Bill Hollings
730257cf67 Merge upstream 2017-08-10 17:27:01 -04:00
Hans-Kristian Arntzen
744d0405b0 Preserve arguments with inout unless complete writes are made. 2017-08-09 17:06:41 +02:00
Hans-Kristian Arntzen
48ccde3779 Support OpConstantNull. 2017-08-03 14:32:29 +02:00
Bill Hollings
f591bc0d4a CompilerMSL enhancements.
Support BuiltInFragDepth.
Emit interface block for StorageClassUniformConstant.
Throw exception when output or fragment input structs contain matrix or array.
Dynamically created interface structs sorted by location number instead of alphabetically.
Add Compiler::is_array() function.
2017-06-30 19:10:46 -04:00
Bill Hollings
192bdc9516 CompilerMSL elide unused builtins from entry function input and output structs.
Add Compiler::has_active_builtin() function.
Update test reference shaders that included unused builtins.
2017-05-24 09:31:38 -04:00
Bill Hollings
c1b8154f2c CompilerMSL fix variables used in interface blocks aren't resolved correctly (#179). 2017-05-22 21:41:19 -04:00
Hans-Kristian Arntzen
ec45c9efb3 Add interface for reflecting "magic" HLSL counter buffers. 2017-05-09 09:21:54 +02:00
Hans-Kristian Arntzen
36e1c470a2 Fix formatting. 2017-05-06 13:59:00 +02:00
Hans-Kristian Arntzen
07ee7d09cb Fix deep call hierarchies in CombinedImageSamplerUsageHandler. 2017-05-06 13:53:06 +02:00
Hans-Kristian Arntzen
f4d7268565 GLSL will also need shadow state analysis.
Refactor stuff out to top-level.

Fix some bugs with combined shadow samplers in regular GLSL.
2017-05-06 13:21:35 +02:00
Hans-Kristian Arntzen
100e9d34b8 HLSL: Basic support for separate image/samplers. 2017-05-06 12:39:04 +02:00
Hans-Kristian Arntzen
93fe19c0f7 Add support for querying binary offsets of decorations in SPIR-V.
Facilitates easy SPIR-V patching when needed.
2017-04-26 09:24:24 +02:00
Yuriy O'Donnell
ae8de51138 Added a Compiler ctor that takes IR as raw array and count
This avoids the need to construct a temporary std::vector on the application side just to create a Compiler instance if application itself doesn't use STL containers.
2017-04-01 14:35:42 +02:00
Hans-Kristian Arntzen
c609eab443 Fix includes. 2017-03-25 16:43:26 +01:00
Hans-Kristian Arntzen
bf5c07532c Run format_all.sh. 2017-03-25 16:28:44 +01:00
Hans-Kristian Arntzen
b2c2e6483b Analyze parameter preservation for functions.
This is kinda tricky, because if we only conditionally write to a
function parameter variable it is implicitly preserved in SPIR-V, so we must force
an in qualifier on the parameter to get the same behavior in GLSL.
2017-03-25 16:25:30 +01:00
Hans-Kristian Arntzen
cd9c90202e Make buffer decoration interface public. 2017-03-23 12:36:53 +01:00
Hans-Kristian Arntzen
61c31c6054 Make use of explicit locations in HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
2ebe1a87a1 Run format_all.sh. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
bdea1a444a Begin rewriting how HLSL deals with inputs and outputs. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
099f307123 Add traversal for active builtin variables.
Refactor some ugly type-copying for access chains.
2017-03-21 13:48:28 +01:00
Hans-Kristian Arntzen
75391f9a68 Handle vector variants of OpLogicalAnd/Or/Not. 2017-03-20 22:45:40 +01:00
Bill Hollings
52a5597161 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-03-17 11:16:47 -04:00
Hans-Kristian Arntzen
8411470ab9 Add deprecation macro. 2017-03-15 10:31:19 +01:00
Bill Hollings
dc69427402 Updates to MSL functionality to support PR review feedback. 2017-03-11 12:17:22 -05:00
Bill Hollings
484931d8b2 spirv_msl auto-alignment of members of MSL uniform structs.
spirv_msl optionally add padding and packing to allow MSL
struct members to align with SPIR-V struct alignments.
spirv_cross add convenience methods for testing Decorations.
spirv_glsl replace member_decl() function with new emit_stuct_member().
Allow struct member types to be marked as packed via DecorationCPacked decoration.
2017-02-28 21:44:36 -05:00
Hans-Kristian Arntzen
18c37bcdab Update license headers for 2017. 2017-01-28 09:00:40 +01:00