Commit Graph

3664 Commits

Author SHA1 Message Date
Try
8f58b84761 MSL: add ray-cull mask 2023-12-05 20:56:48 +01:00
Hans-Kristian Arntzen
7c335edc66
Merge pull request #2237 from cdavis5e/raw-tese-input-patch-vertices
MSL: Fix patch vertex count with raw buffer tese input.
2023-12-05 14:03:29 +01:00
Chip Davis
c0760eb91f MSL: Fix patch vertex count with raw buffer tese input.
We can no longer rely on the `patch_control_point<>` array being
present, so the best we can do is use the value given us at compile
time.

This was an oversight on my part when I initially implemented the
raw-buffer tessellation evaluation input mode. The lack of tests for the
`PatchVertices` built-in almost certainly contributed, so I fixed that
in this patch.

Fixes the test
`dEQP-VK.tessellation.shader_input_output.patch_vertices_in_tes`. This
is the last failing test under `dEQP-VK.tessellation`.
2023-12-04 14:24:16 -08:00
Hans-Kristian Arntzen
a3da0e87fa
Merge pull request #2235 from KhronosGroup/fix-2212
MSL: Implement MSL 3.1 image atomics natively
2023-11-29 14:48:20 +01:00
Hans-Kristian Arntzen
f3573b9f1e MSL: Throw on emulated image array atomics. 2023-11-29 14:17:57 +01:00
Hans-Kristian Arntzen
a326b3ea3b MSL: Support using the offline Metal Windows toolchain for validation. 2023-11-29 13:53:23 +01:00
Hans-Kristian Arntzen
e33670e794 MSL: Add some image atomic tests for 3.1. 2023-11-29 13:53:23 +01:00
Hans-Kristian Arntzen
2ff08b31c0 MSL: Update test scripts for MSL 3.1 testing. 2023-11-29 13:53:23 +01:00
Hans-Kristian Arntzen
9c054b1f34 MSL: Implement Metal 3.1 image atomics natively.
The check_discard code was too annoying to deal with,
and there is no requirement to return anything meaningful.
Vulkan specs state that values returned by atomic instructions are undefined.
2023-11-29 13:53:23 +01:00
Hans-Kristian Arntzen
50e90dd74e
Merge pull request #2233 from cdavis5e/agx-cube-grad-fixup
MSL: Work around broken cube texture gradients on Apple Silicon.
2023-11-28 12:05:55 +01:00
Chip Davis
18976c4307 Add missing new MSL options to the C API and the CLI. 2023-11-27 15:03:58 -08:00
Chip Davis
7ef52b04c3 MSL: Work around broken cube texture gradients on Apple Silicon.
To date, all released Apple Silicon GPUs incorrectly interpret the
gradient vectors when sampling a cube texture. Specifically, they ignore
one of the three partial derivatives in each gradient depending on the
selected major axis, and they expect the remaining derivatives to be
partially transformed.

h/t @lexaknyazev for the code used in the `spvGradientCube()` function.

Fixes 8 tests under `dEQP-VK.glsl.texture_functions.texturegrad.*`.
2023-11-27 15:03:26 -08:00
Hans-Kristian Arntzen
3717660e14
Merge pull request #2234 from KhronosGroup/fix-2226
MSL: Support std140 half matrices and arrays.
2023-11-27 17:17:13 +01:00
Hans-Kristian Arntzen
2e022dbff5 MSL: Move test files to packing/. 2023-11-27 16:54:27 +01:00
Hans-Kristian Arntzen
3872dcd68f MSL: Don't use swizzle if we have wrapper. 2023-11-27 16:52:32 +01:00
Hans-Kristian Arntzen
61bbcb2705
Merge pull request #2232 from KhronosGroup/fix-2228
MSL: Add divide to reserved function names.
2023-11-27 16:31:01 +01:00
Hans-Kristian Arntzen
81c047c3ed MSL: Use more appropriate padded types. 2023-11-27 16:30:24 +01:00
Hans-Kristian Arntzen
57dbfa0400 MSL: Support std140 half matrices and arrays.
Super awkward since there is no clean way to express this.
2023-11-27 15:28:20 +01:00
Hans-Kristian Arntzen
dddabb9c11 MSL: Add divide to reserved function names. 2023-11-27 12:14:30 +01:00
Hans-Kristian Arntzen
42299f92ef
Merge pull request #2230 from chirsz-ever/chirsz/custom-float-formater
Allow to customize float literals in output
2023-11-24 12:47:51 +01:00
Hans-Kristian Arntzen
3e8e761e49
Apply suggestions from code review 2023-11-24 12:46:50 +01:00
Hans-Kristian Arntzen
94f4c48faf
Apply suggestions from code review 2023-11-24 12:46:28 +01:00
chirsz-ever
20dd53b312
Allow to customize float literals in output 2023-11-22 22:17:24 +08:00
chirsz-ever
ec7a23c826
Add "build" to .gitignore 2023-11-22 20:05:42 +08:00
Hans-Kristian Arntzen
42aac916ab
Merge pull request #2227 from elizagamedev/exv/essl1-uint-bool-hack
Workaround for generating bool uniforms in ESSL1
2023-11-16 15:47:51 +01:00
Hans-Kristian Arntzen
bf059200be
Only use lowp path for legacy ES 2023-11-16 14:00:48 +01:00
Hans-Kristian Arntzen
0e9bc69128
Review nit, update brace placement 2023-11-16 14:00:00 +01:00
Eliza Velasquez
93150ed7fb Workaround for generating bool uniforms in ESSL1
Fixes #2223.
2023-11-13 15:23:36 -08:00
Hans-Kristian Arntzen
4818f7e7ef
Merge pull request #2222 from billhollings/fix-runtime-array-regression
MSL: Fix regression error in argument buffer runtime arrays.
2023-11-03 11:18:21 +01:00
Bill Hollings
4a42191240 MSL: Fix regression error in argument buffer runtime arrays.
Argument buffers can contain multiple runtime arrays if they have fixed
lengths as specified by the binding API. Regression error had assumed each
runtime array is in separate argument buffer with undefined array length.

- Add CompilerMSL::is_var_runtime_size_array() to include test for
  setting of array length via CompilerMSL::add_msl_resource_binding().

- Fixed unrelated test case MSL compile syntax failure when acceleration
  structure is the first entry point function argument (unrelated).
2023-11-02 23:53:59 -04:00
Hans-Kristian Arntzen
637cff3d05
Merge pull request #2220 from KhronosGroup/pr-2208
Land PR 2208 and fix more issues with sample mask
2023-10-23 15:21:23 +02:00
Hans-Kristian Arntzen
2fba284b4e MSL: Improve handling of sample masks. 2023-10-23 14:40:28 +02:00
Hans-Kristian Arntzen
56bdcfaf0e Add test for sample mask bulk load/store. 2023-10-23 12:45:08 +02:00
Hans-Kristian Arntzen
0bedb69b02 HLSL: Declare sample mask array with proper module type.
GLSL uses int[] and HLSL emits uint[], and to deal properly
with array copies where we lose ability to rewrite arithmetic types,
we need to declare with proper type.
2023-10-23 12:29:25 +02:00
Hans-Kristian Arntzen
f12ee5e0a4 Merge remote-tracking branch 'epic/fixes_hlsl' 2023-10-23 11:54:49 +02:00
Laura Hermanns
5d7ee6ad11 Fix declaration of gl_SampleMaskIn[1] in HLSL backend. 2023-10-17 09:11:09 -04:00
Hans-Kristian Arntzen
2de1265fca
Merge pull request #2218 from KhronosGroup/pr-2217
Merge PR 2217
2023-10-16 12:19:24 +02:00
Hans-Kristian Arntzen
a4b8553982 Style fixups. 2023-10-16 11:55:41 +02:00
Hans-Kristian Arntzen
f30d280e7b Fixup stray comments in test_shaders.sh. 2023-10-16 11:52:21 +02:00
Hans-Kristian Arntzen
2d072c6828 Merge branch 'metal-3-1-regression-fix' of https://github.com/billhollings/SPIRV-Cross 2023-10-16 11:52:11 +02:00
Bill Hollings
16fbf8872a MSL: Workaround Metal 3.1 regression bug on recursive input structs.
Metal 3.1 introduced a Metal regression bug which causes an infinite recursion
crash during Metal's analysis of an entry point input structure that itself
contains internal recursion. This patch works around this by replacing the
recursive input declaration with a alternate variable of type void*, and
then casting to the correct type at the top of the entry point function.

- Add CompilerMSL::Options::replace_recursive_inputs to enable
  replacing recursive input.
- Add Compiler::type_contains_recursion() to determine if a struct
  contains internal recursion, and add custom Decorations to mark
  such structs, to short-cut future similar checks.
- Replace recursive input struct declarations with void*,
  and emit a recast to correct type at top of entry function.
- Add unit test.
- Compiler::type_is_top_level_block() remove hardcode reference to spirv_cross
  namespace, as it interferes with configurable namespaces (unrelated).
2023-10-14 14:46:47 -04:00
Hans-Kristian Arntzen
105d5a8a79 Fix stray namespace issue. 2023-10-14 12:36:49 +02:00
Hans-Kristian Arntzen
724433d729
Merge pull request #2216 from KhronosGroup/buffer-reference-2
GLSL: Use buffer_reference2 instead of 1.
2023-10-11 14:20:36 +02:00
Hans-Kristian Arntzen
082b1df25f
Merge pull request #2215 from KhronosGroup/fix-2210
GLSL: Fix and workaround some awkward code patterns
2023-10-11 14:20:11 +02:00
Hans-Kristian Arntzen
255ff2b19c GLSL: Use buffer_reference2 instead of 1.
Supports more syntax.
2023-10-11 14:18:36 +02:00
Hans-Kristian Arntzen
be944258be GLSL: Ignore bogus constant/undefs which use block types.
This is banned in more recent SPIR-V.
We cannot implement this in any reasonable way since block types don't
participate as normal types in GLSL.
2023-10-11 13:48:25 +02:00
Hans-Kristian Arntzen
75620181bc GLSL: Handle empty block declarations.
Similar fix as for structs.
2023-10-11 13:09:55 +02:00
Hans-Kristian Arntzen
73726f37c5 HLSL: Add missing reference output file. 2023-10-11 13:03:08 +02:00
Hans-Kristian Arntzen
79401259fd
Merge pull request #2207 from etang-cw/CacheSpirvTools
Improve CI build times
2023-10-10 12:14:39 +02:00
Hans-Kristian Arntzen
1f289d38b2
Merge pull request #2211 from EpicGames/main
Add Natvis file with debug information for VectorView and SmallVector.
2023-10-10 12:03:36 +02:00