We can no longer rely on the `patch_control_point<>` array being
present, so the best we can do is use the value given us at compile
time.
This was an oversight on my part when I initially implemented the
raw-buffer tessellation evaluation input mode. The lack of tests for the
`PatchVertices` built-in almost certainly contributed, so I fixed that
in this patch.
Fixes the test
`dEQP-VK.tessellation.shader_input_output.patch_vertices_in_tes`. This
is the last failing test under `dEQP-VK.tessellation`.
The check_discard code was too annoying to deal with,
and there is no requirement to return anything meaningful.
Vulkan specs state that values returned by atomic instructions are undefined.
To date, all released Apple Silicon GPUs incorrectly interpret the
gradient vectors when sampling a cube texture. Specifically, they ignore
one of the three partial derivatives in each gradient depending on the
selected major axis, and they expect the remaining derivatives to be
partially transformed.
h/t @lexaknyazev for the code used in the `spvGradientCube()` function.
Fixes 8 tests under `dEQP-VK.glsl.texture_functions.texturegrad.*`.
Argument buffers can contain multiple runtime arrays if they have fixed
lengths as specified by the binding API. Regression error had assumed each
runtime array is in separate argument buffer with undefined array length.
- Add CompilerMSL::is_var_runtime_size_array() to include test for
setting of array length via CompilerMSL::add_msl_resource_binding().
- Fixed unrelated test case MSL compile syntax failure when acceleration
structure is the first entry point function argument (unrelated).
GLSL uses int[] and HLSL emits uint[], and to deal properly
with array copies where we lose ability to rewrite arithmetic types,
we need to declare with proper type.
Metal 3.1 introduced a Metal regression bug which causes an infinite recursion
crash during Metal's analysis of an entry point input structure that itself
contains internal recursion. This patch works around this by replacing the
recursive input declaration with a alternate variable of type void*, and
then casting to the correct type at the top of the entry point function.
- Add CompilerMSL::Options::replace_recursive_inputs to enable
replacing recursive input.
- Add Compiler::type_contains_recursion() to determine if a struct
contains internal recursion, and add custom Decorations to mark
such structs, to short-cut future similar checks.
- Replace recursive input struct declarations with void*,
and emit a recast to correct type at top of entry function.
- Add unit test.
- Compiler::type_is_top_level_block() remove hardcode reference to spirv_cross
namespace, as it interferes with configurable namespaces (unrelated).