Commit Graph

48 Commits

Author SHA1 Message Date
Robert Konrad
3f74503aca Prefer plain texture2D in legacy es vertex shaders
WebGL supports lod texture funcs only in fragment
shaders but SPIR-V supports only lod texture funcs
in vertex shaders. This reverts calls which were
forced (infered from using a 0 constant) to use
an lod to plain calls in vertex shaders when
using legacy es.
2017-03-23 10:11:45 +01:00
Hans-Kristian Arntzen
eb6a415d4c Run format_all.sh. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
a0a582dd04 Do not emit interpolation qualifiers to static globals. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
b8bda45802 Add test case for interpolation qualifiers in HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
3eed439643 Run format.sh. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
439fa9f4a2 Handle I/O blocks separately from regular inputs and outputs. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
784a23b92a Add instancing test to HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
a4aa89e992 Add test for fragment builtins like gl_FragDepth/gl_FragCoord. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
61c31c6054 Make use of explicit locations in HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
2ebe1a87a1 Run format_all.sh. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
bdea1a444a Begin rewriting how HLSL deals with inputs and outputs. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
099f307123 Add traversal for active builtin variables.
Refactor some ugly type-copying for access chains.
2017-03-21 13:48:28 +01:00
Bill Hollings
dc69427402 Updates to MSL functionality to support PR review feedback. 2017-03-11 12:17:22 -05:00
Bill Hollings
484931d8b2 spirv_msl auto-alignment of members of MSL uniform structs.
spirv_msl optionally add padding and packing to allow MSL
struct members to align with SPIR-V struct alignments.
spirv_cross add convenience methods for testing Decorations.
spirv_glsl replace member_decl() function with new emit_stuct_member().
Allow struct member types to be marked as packed via DecorationCPacked decoration.
2017-02-28 21:44:36 -05:00
Hans-Kristian Arntzen
bcf2303ba0 Do not emit storage qualifiers for local variables.
Metal backend uses local variables to implement global variables.
Do not emit storage qualifiers for any variable which is declared inside
a function.
2017-02-24 11:15:34 +01:00
Syoyo Fujita
29179f746a Fix build when SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS=On. 2017-02-03 13:54:35 +09:00
Robert Konrad
f7eecd7b82 Correct HLSL vector types properly 2017-01-27 17:02:59 +01:00
Robert Konrad
2da32f717d Remove obsolete transpose op functions for HLSL 2017-01-27 16:51:50 +01:00
Robert Konrad
757d5dd65a Correct vector type names in HLSL 2017-01-27 16:49:13 +01:00
Robert Konrad
3c3abbf788 Avoid transposing matrices in HLSL 2017-01-27 16:29:59 +01:00
Robert Konrad
048293198b Add optional y vertex flip for HLSL 2017-01-27 15:55:39 +01:00
Robert Konrad
532877f6f5 Make clipspace fixing in HLSL optional 2017-01-27 15:52:47 +01:00
Robert Konrad
41cd852845 Update (c) and msvc project 2017-01-26 15:33:49 +01:00
Robert Konrad
a52846b045 Fix warnings in spirv_hlsl.cpp 2017-01-26 12:02:31 +01:00
Robert Konrad
9ec45fae51 Format code 2017-01-24 09:25:38 +01:00
Robert Konrad
c3268c9410 Do not output layouts for uniforms in HLSL 2017-01-24 09:23:22 +01:00
Robert Konrad
99469f0690 Convert uniform buffer blocks to cbuffers 2017-01-24 09:17:43 +01:00
Robert Konrad
40e5d1e7f7 Format code 2017-01-23 14:49:32 +01:00
Robert Konrad
51835af124 Fix HLSL fragment shaders 2017-01-23 14:41:34 +01:00
Robert Konrad
d3a8ea33b8 Support modern GLSL->HLSL for vertex shaders 2017-01-23 14:41:20 +01:00
Robert Konrad
451bdeeeff Fix HLSL binding numbers 2017-01-23 14:40:25 +01:00
Robert Konrad
7e4242fb0b Use sprintf instead of itoa to fix Mac/Linux 2017-01-23 14:40:13 +01:00
Robert Konrad
ffc590e199 Support matrix attributes in HLSL 2017-01-23 14:39:56 +01:00
Robert Konrad
4a0267e201 Do not intertwine TEXCOORD and POSITION outputs 2017-01-23 14:39:40 +01:00
Robert Konrad
ea24ee8145 Do not splat type contructor arguments in HLSL 2017-01-23 14:39:04 +01:00
Robert Konrad
1a48d7d4fc Output code for OpFMod in HLSL when required 2016-08-18 12:54:22 +02:00
Robert Konrad
8e9bf1f7af Implement some common GLSL lib insts in HLSL
Because some are the same and some are not.
2016-08-18 12:40:35 +02:00
Robert Konrad
7534b224d9 Add remaining matrix multiplication ops for HLSL 2016-08-18 11:45:50 +02:00
Robert Konrad
f3740a00ee Support HLSL shader models > 3 2016-08-18 00:51:12 +02:00
Robert Konrad
95a716f7de Adjust HLSL vertex shader positions
Pixel positions (because of D3D9 half-pixel positions)
and depth (adjust to -1/1).
Optionally using D3D11 pixel positions and no depth
adjustment still to do.
2016-08-16 00:27:39 +02:00
Robert Konrad
a896868215 Sort variables in HLSL input/output structs
To make binding numbers the same in all
shader stages.
2016-08-15 20:33:10 +02:00
Robert Konrad
da5f99bb6d Handle matrix times vector ops correctly in HLSL 2016-08-14 23:54:51 +02:00
Robert Konrad
d2b29c900e Add basic HLSL texture support 2016-08-14 23:09:06 +02:00
Robert Konrad
e9cd04e8ec Format code 2016-08-14 22:02:38 +02:00
Robert Konrad
80fcf554f9 Handle HLSL input/output 2016-08-14 21:33:32 +02:00
Robert Konrad
096d46f62c Start supporting proper HLSL type names 2016-08-14 20:28:52 +02:00
Robert Konrad
02fd8e92ab Use input/output structs for HLSL 2016-08-14 17:58:56 +02:00
Robert Konrad
45270f618f Start on HLSL using a CompilerGLSL descendant 2016-08-14 16:21:43 +02:00