Commit Graph

151 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
bcef66fbf3 Fix declaration of loop variables with a Phi helper copy.
Certain Phi variables need to maintain a temporary copy, but we forgot
to declare them when the master variable is a loop variable itself.
2019-06-25 10:45:15 +02:00
Hans-Kristian Arntzen
bc3bf47446 Rewrite how switch block case labels are emitted. 2019-06-20 11:57:05 +02:00
Hans-Kristian Arntzen
707312b83a GLSL: Support NV barycentrics. 2019-06-19 09:52:35 +02:00
Hans-Kristian Arntzen
a9da59b0b8 GLSL: Support GL_ARB_shader_stencil_export. 2019-06-12 10:06:54 +02:00
Hans-Kristian Arntzen
03d93abc1a Deal with case where a variable is dominated by inner part of a loop.
There is a risk that we try to preserve a loop variable through multiple
iterations, even though the dominating block is inside a loop.

Fix this by analyzing if a block starts off by writing to a variable. In
that case, there cannot be any preservation going on. If we don't, pretend the
loop header is reading the variable, which moves the variable to an
appropriate scope.
2019-06-06 11:11:44 +02:00
Hans-Kristian Arntzen
65af09d2d1 Support emitting OpLine directive.
Facilitates easier mapping from source language to cross-compiled output
in tooling.
2019-05-28 13:44:24 +02:00
Hans-Kristian Arntzen
23889f7b87 GLSL: Support std430 in UBOs with scalar layout. 2019-05-28 12:22:44 +02:00
Hans-Kristian Arntzen
6fcf8c83d9 GLSL: Support OpBitcast for buffer references.
Update glslang/SPIRV-Tools/SPIRV-Headers references.
2019-05-09 10:29:31 +02:00
Hans-Kristian Arntzen
b6f8a20624 GLSL: Return correct sign for OpArrayLength.
.length() returns int, not uint ...
2019-05-07 19:02:32 +02:00
Hans-Kristian Arntzen
e9da5ed631 HLSL: Support OpArrayLength. 2019-05-07 15:53:41 +02:00
Hans-Kristian Arntzen
3186701739 GLSL: Support GL_EXT_nonuniform_qualifier. 2019-05-02 11:15:51 +02:00
Hans-Kristian Arntzen
6f091e7c8f GLSL: Support GL_EXT_scalar_block_layout. 2019-04-26 15:43:37 +02:00
Hans-Kristian Arntzen
2cc374a0c8 GLSL: Implement GL_EXT_buffer_reference.
Buffer objects can contain arbitrary pointers to blocks.
We can also implement ConvertPtrToU and ConvertUToPtr.
The latter can cast a uint64_t to any type as it pleases,
so we will need to generate fake buffer reference blocks to be able to
cast the type.
2019-04-26 11:43:51 +02:00
Hans-Kristian Arntzen
3ca8bc5e0d Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
Hans-Kristian Arntzen
317144a59c Detect invalid DoWhileLoop early.
We had a bug where error conditions in DoWhileLoop emit path would not
detect that statements were being emitted due to the masking behavior
which happens when force_recompile is true. Fix this.

Also, refactor force_recompile into member functions so we can properly
break on any situation where this is set, without having to rely on
watchpoints in debuggers.
2019-04-05 12:19:32 +02:00
Hans-Kristian Arntzen
689a7deb3e Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
Patrick Mours
0f72199b8f Add generated reference shaders again 2019-03-26 15:21:12 +01:00
Hans-Kristian Arntzen
2a0365c813 GLSL/HLSL: Implement NMin/NMax/NClamp.
Need to emulate these calls for correctness.
2019-03-21 15:26:46 +01:00
Hans-Kristian Arntzen
0b20180537 GLSL: Deal with array loads from input in tessellation.
We have an edge case where the array is declared with a concrete size,
but in GLSL we must emit an unsized array, which breaks array copies.
Deal explicitly with this.
2019-03-21 11:50:53 +01:00
Hans-Kristian Arntzen
d2961b30db GLSL: Unroll loads from builtin pos/point arrays.
Odd-ball case for certain geometry shaders coming from HLSL.
2019-03-21 11:25:41 +01:00
Hans-Kristian Arntzen
0474848d4a GLSL: Support emitting push constant block as a plain UBO. 2019-03-19 10:58:52 +01:00
Hans-Kristian Arntzen
a4ac27546a MSL: Fix textures which are sampled and compared against.
depth2d in MSL only returns float, not float4, even for normal sampling.
We need to conditionally remap-swizzle back to float4.
2019-02-22 12:27:40 +01:00
Hans-Kristian Arntzen
58f264c99d
Merge pull request #865 from KhronosGroup/fix-863
Always value-cast FP16 constants instead of using literals.
2019-02-20 14:58:44 +01:00
Hans-Kristian Arntzen
4ef51331b2 Always value-cast FP16 constants instead of using literals.
GL_NV_gpu_shader5 doesn't support "hf", so to avoid lots of complicated
workarounds, just value-cast the half literals.
2019-02-20 12:30:01 +01:00
Hans-Kristian Arntzen
056a0ba27e Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00
Hans-Kristian Arntzen
d7090b8322 GLSL: Fix block name shenanigans in edge cases.
When we force recompile, the old var.self name we used as a fallback
name might have been disturbed, so we should recover certain names back
to their original form in case we are forced to take a recompile to make
the naming algorithm more deterministic.
2019-02-13 16:39:59 +01:00
Hans-Kristian Arntzen
3e584f2c3f Support LUTs in single-function CFGs on Private storage class.
Fairly common pattern in unoptimized SPIR-V. Support this case as well.
2019-02-06 10:38:59 +01:00
Hans-Kristian Arntzen
2ed171e525 GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8.
Storage was in place already, so mostly just dealing with bitcasts and
constants.

Simplies some of the bitcasting logic, and this exposed some bugs in the
implementation. Refactor to use correct width integers with explicit bitcast opcodes.
2019-01-30 15:45:24 +01:00
Hans-Kristian Arntzen
4e7777c443 Update to latest glslang/SPIRV-Tools.
Fix various bugs along the way.
2019-01-30 13:41:57 +01:00
Hans-Kristian Arntzen
3e09879131 Support initializers on StorageClassOutput. 2019-01-30 10:29:08 +01:00
Hans-Kristian Arntzen
d92de00cc1 Rewrite how IDs are iterated over.
This is a fairly fundamental change on how IDs are handled.
It serves many purposes:

- Improve performance. We only need to iterate over IDs which are
  relevant at any one time.
- Makes sure we iterate through IDs in SPIR-V module declaration order
  rather than ID space. IDs don't have to be monotonically increasing,
  which was an assumption SPIRV-Cross used to have. It has apparently
  never been a problem until now.
- Support LUTs of structs. We do this by interleaving declaration of
  constants and struct types in SPIR-V module order.

To support this, the ParsedIR interface needed to change slightly.
Before setting any ID with variant_set<T> we let ParsedIR know
that an ID with a specific type has been added. The surface for change
should be minimal.

ParsedIR will maintain a per-type list of IDs which the cross-compiler
will need to consider for later.

Instead of looping over ir.ids[] (which can be extremely large), we loop
over types now, using:

ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) {
	handle_variable(var);
});

Now we make sure that we're never looking at irrelevant types.
2019-01-10 12:52:56 +01:00
Hans-Kristian Arntzen
ddfd261776 Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
Hans-Kristian Arntzen
d4926a0405 Deal with phi copies which happen inside continue blocks. 2019-01-07 14:24:07 +01:00
Hans-Kristian Arntzen
c8ddf7e7d5 Fix case where OpPhi is used to swap values. 2019-01-07 13:54:16 +01:00
Hans-Kristian Arntzen
211abfb7ef
Merge pull request #799 from KhronosGroup/fix-780
Use correct block-name / other-name aliasing rules.
2019-01-04 16:08:10 +01:00
Hans-Kristian Arntzen
9728f9c1b7 Use correct block-name / other-name aliasing rules.
A block name cannot alias with any name in its own scope,
and it cannot alias with any other "global" name.

To solve this, we need to complicate the name cache updates a little bit
where we have a "primary" namespace and "secondary" namespace.
2019-01-04 15:02:54 +01:00
Hans-Kristian Arntzen
acae607703 Register implied expression reads in OpLoad/OpAccessChain.
This is required to avoid relying on complex sub-expression elimination
in compilers, and generates cleaner code.

The problem case is if a complex expression is used in an access chain,
like:

Composite comp = buffer[texture(...)];
vec4 a = comp.a + comp.b + comp.c;

Before, we did not have common subexpression tracking for
OpLoad/OpAccessChain, so we easily ended up with code like:

vec4 a = buffer[texture(...)].a + buffer[texture(...)].b + buffer[texture(...)].c;

A good compiler will optimize this, but we should not rely on it, and
forcing texture(...) to a temporary also looks better.

The solution is to add a vector "implied_expression_reads", which works
similarly to expression_dependencies. We also need an extra mechanism in
to_expression which lets us skip expression read checking and do it
later. E.g. for expr -> access chain -> load, we should only trigger
a read of expr when using the loaded expression.
2019-01-04 14:56:12 +01:00
Hans-Kristian Arntzen
61f1d8b2cf Support gl_HelperInvocation on GLSL and MSL.
There is no obvious builtin for this on HLSL.
2018-11-28 15:18:43 +01:00
Hans-Kristian Arntzen
04f410d35c Fix unsigned switch case selectors. 2018-11-26 10:36:50 +01:00
Hans-Kristian Arntzen
816c1167ce Handle invariant decoration more robustly.
Avoids certain cases of variance between translation units by forcing
every dependent expression of a store to be temporary.
Should avoid the major failure cases where invariance matters.
2018-11-22 11:55:57 +01:00
Hans-Kristian Arntzen
fa42ed37ba Parser: Handle group decorations. 2018-11-15 10:51:52 +01:00
Hans-Kristian Arntzen
2a8a4fe706 GLSL: Support extended arithmetic opcodes.
- uaddCarry
- usubBorrow
- umulExtended
- imulExtended
2018-11-13 14:50:46 +01:00
Hans-Kristian Arntzen
4e5c8d7199 Deal with depth_greater/depth_less qualifiers.
Adds support on HLSL SM 5.0, and fixes bug on GLSL.
Makes sure early fragment tests is tested on MSL as well.
2018-11-12 10:35:36 +01:00
Chip Davis
0d949e11ff Support bitcasts of 16-bit types. 2018-11-05 14:56:36 -06:00
Chip Davis
ca4744ab72 Support constants of 16-bit integral type in GLSL and MSL.
Constants of 8-bit type aren't supported in GLSL, since there's no
extension letting you use them.
2018-11-02 14:39:55 -05:00
Chip Davis
117ccf407c Use specific base types for 8- and 16-bit integers. 2018-11-01 17:45:10 -05:00
Chip Davis
1fb27b4cda Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
2018-11-01 10:20:57 -05:00
Hans-Kristian Arntzen
480acdad18 Deal with OpSpecConstantOp used as array size.
When trying to validate buffer sizes, we usually need to bail out when
using SpecConstantOps, but for some very specific cases where we allow
unsized arrays currently, we can safely allow "unknown" sized arrays as
well.

This is probably the best we can do, when we have even more difficult
cases than this, we throw a more sensible error message.
2018-11-01 14:58:02 +01:00
Hans-Kristian Arntzen
d4ad1e266a Add test case for local_size_x_id and some complex cases. 2018-11-01 11:23:48 +01:00
Hans-Kristian Arntzen
62db535b3f Update tests. 2018-11-01 11:23:48 +01:00