There is a risk that we try to preserve a loop variable through multiple
iterations, even though the dominating block is inside a loop.
Fix this by analyzing if a block starts off by writing to a variable. In
that case, there cannot be any preservation going on. If we don't, pretend the
loop header is reading the variable, which moves the variable to an
appropriate scope.
Buffer objects can contain arbitrary pointers to blocks.
We can also implement ConvertPtrToU and ConvertUToPtr.
The latter can cast a uint64_t to any type as it pleases,
so we will need to generate fake buffer reference blocks to be able to
cast the type.
We had a bug where error conditions in DoWhileLoop emit path would not
detect that statements were being emitted due to the masking behavior
which happens when force_recompile is true. Fix this.
Also, refactor force_recompile into member functions so we can properly
break on any situation where this is set, without having to rely on
watchpoints in debuggers.
We have an edge case where the array is declared with a concrete size,
but in GLSL we must emit an unsized array, which breaks array copies.
Deal explicitly with this.
When we force recompile, the old var.self name we used as a fallback
name might have been disturbed, so we should recover certain names back
to their original form in case we are forced to take a recompile to make
the naming algorithm more deterministic.
Storage was in place already, so mostly just dealing with bitcasts and
constants.
Simplies some of the bitcasting logic, and this exposed some bugs in the
implementation. Refactor to use correct width integers with explicit bitcast opcodes.
This is a fairly fundamental change on how IDs are handled.
It serves many purposes:
- Improve performance. We only need to iterate over IDs which are
relevant at any one time.
- Makes sure we iterate through IDs in SPIR-V module declaration order
rather than ID space. IDs don't have to be monotonically increasing,
which was an assumption SPIRV-Cross used to have. It has apparently
never been a problem until now.
- Support LUTs of structs. We do this by interleaving declaration of
constants and struct types in SPIR-V module order.
To support this, the ParsedIR interface needed to change slightly.
Before setting any ID with variant_set<T> we let ParsedIR know
that an ID with a specific type has been added. The surface for change
should be minimal.
ParsedIR will maintain a per-type list of IDs which the cross-compiler
will need to consider for later.
Instead of looping over ir.ids[] (which can be extremely large), we loop
over types now, using:
ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) {
handle_variable(var);
});
Now we make sure that we're never looking at irrelevant types.
A block name cannot alias with any name in its own scope,
and it cannot alias with any other "global" name.
To solve this, we need to complicate the name cache updates a little bit
where we have a "primary" namespace and "secondary" namespace.
This is required to avoid relying on complex sub-expression elimination
in compilers, and generates cleaner code.
The problem case is if a complex expression is used in an access chain,
like:
Composite comp = buffer[texture(...)];
vec4 a = comp.a + comp.b + comp.c;
Before, we did not have common subexpression tracking for
OpLoad/OpAccessChain, so we easily ended up with code like:
vec4 a = buffer[texture(...)].a + buffer[texture(...)].b + buffer[texture(...)].c;
A good compiler will optimize this, but we should not rely on it, and
forcing texture(...) to a temporary also looks better.
The solution is to add a vector "implied_expression_reads", which works
similarly to expression_dependencies. We also need an extra mechanism in
to_expression which lets us skip expression read checking and do it
later. E.g. for expr -> access chain -> load, we should only trigger
a read of expr when using the loaded expression.
Avoids certain cases of variance between translation units by forcing
every dependent expression of a store to be temporary.
Should avoid the major failure cases where invariance matters.