Bill Hollings
c1b8154f2c
CompilerMSL fix variables used in interface blocks aren't resolved correctly ( #179 ).
2017-05-22 21:41:19 -04:00
Bill Hollings
a71c547b30
CompilerMSL remove pad_and_pack_uniform_structs option from both API and CLI tool.
2017-05-22 16:38:38 -04:00
Bill Hollings
542e8c37ad
Edits resulting from review of PR #186 .
2017-05-22 13:38:23 -04:00
Bill Hollings
94fdcecce9
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2017-05-22 11:57:25 -04:00
Hans-Kristian Arntzen
c3e6fdc579
Merge pull request #187 from KhronosGroup/spirv-1.2
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Support SPIR-V 1.2.
2017-05-22 21:09:52 +09:00
Hans-Kristian Arntzen
e5595270c7
Support SPIR-V 1.2.
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It's the default with recent spirv-as, so be more friendly.
2017-05-22 13:59:58 +02:00
Bill Hollings
d677e63860
Merge with upstream
2017-05-19 19:36:24 -04:00
Bill Hollings
8f6df770ce
CompilerMSL map many GLSL functions to MSL functions.
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Add bool members is_read and is_written to SPIRType::Image.
Output correct texture read/write access by marking whether textures
are read from and written to by the shader.
Override bitcast_glsl_op() to use Metal as_type<type> functions.
Add implementations of SPIR-V functions inverse(), degrees() & radians().
Map inverseSqrt() to rsqrt().
Map roundEven() to rint().
GLSL functions imageSize() and textureSize() map to equivalent
expression using MSL get_width() & get_height() functions.
Map several SPIR-V integer bitfield functions to MSL equivalents.
Map SPIR-V atomic functions to MSL equivalents.
Map texture packing and unpacking functions to MSL equivalents.
Refactor existing, and add new, image query functions.
Reorganize header lines into includes and pragmas.
Simplify type_to_glsl() logic.
Add MSL test case vert/functions.vert for added function implementations.
Add MSL test case comp/atomic.comp for added function implementations.
test_shaders.py use macOS compilation for MSL shader compilation validations.
2017-05-19 18:14:08 -04:00
Hans-Kristian Arntzen
a0d0a0ec9e
Merge pull request #162 from KhronosGroup/hlsl-counter-buffer
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Add interface for reflecting "magic" HLSL counter buffers.
2017-05-09 09:50:44 +02:00
Hans-Kristian Arntzen
4fef0f3227
Fix switch statement.
2017-05-09 09:41:17 +02:00
Hans-Kristian Arntzen
9c9e2674d2
Fix typo.
2017-05-09 09:38:33 +02:00
Hans-Kristian Arntzen
08b3c674a9
Check size of name before testing for @count.
2017-05-09 09:30:30 +02:00
Hans-Kristian Arntzen
ec45c9efb3
Add interface for reflecting "magic" HLSL counter buffers.
2017-05-09 09:21:54 +02:00
Hans-Kristian Arntzen
95d4cbcd8c
Merge pull request #165 from KhronosGroup/hlsl-separate-image-sampler
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HLSL: Support for separate image/samplers.
2017-05-07 13:48:35 +02:00
Hans-Kristian Arntzen
e897d154ac
Cleanups.
2017-05-07 13:39:15 +02:00
Hans-Kristian Arntzen
947f7010c7
HLSL: Use emit_sampled_image_op instead.
2017-05-07 13:28:08 +02:00
Hans-Kristian Arntzen
686ac6812b
HLSL: Can pass down combined image samplers as arguments.
2017-05-07 13:22:16 +02:00
Hans-Kristian Arntzen
59ad08429b
HLSL: Add test for passing down separate image and samplers to functions.
2017-05-07 12:53:51 +02:00
Hans-Kristian Arntzen
f081fe1125
Fix separate sampler images in MSL.
2017-05-07 12:36:14 +02:00
Hans-Kristian Arntzen
36e1c470a2
Fix formatting.
2017-05-06 13:59:00 +02:00
Hans-Kristian Arntzen
89d57e15ba
Add test case for combined depth image sampler in GLSL.
2017-05-06 13:56:45 +02:00
Hans-Kristian Arntzen
07ee7d09cb
Fix deep call hierarchies in CombinedImageSamplerUsageHandler.
2017-05-06 13:53:06 +02:00
Hans-Kristian Arntzen
3eb8a34173
Declare variables and parameters with samplerShadow if necessary.
2017-05-06 13:35:02 +02:00
Hans-Kristian Arntzen
f4d7268565
GLSL will also need shadow state analysis.
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Refactor stuff out to top-level.
Fix some bugs with combined shadow samplers in regular GLSL.
2017-05-06 13:21:35 +02:00
Hans-Kristian Arntzen
100e9d34b8
HLSL: Basic support for separate image/samplers.
2017-05-06 12:39:04 +02:00
Hans-Kristian Arntzen
e876cdf3ff
Merge pull request #177 from brenwill/master
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CompilerMSL output [[point_size]] attribute for BuiltInPointSize member by default.
2017-05-06 11:46:28 +02:00
Bill Hollings
f9f87ca391
CompilerMSL output [[point_size]] attribute for BuiltInPointSize member by default.
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CompilerMSL::Options::is_rendering_points defaults to true.
2017-05-05 16:13:55 -04:00
Hans-Kristian Arntzen
860a044562
Merge pull request #175 from KhronosGroup/hlsl-fixes
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Various HLSL fixes
2017-05-04 10:44:00 +02:00
Hans-Kristian Arntzen
2b4c3db7e3
Don't enable point_size_compat by default.
2017-05-04 10:32:43 +02:00
Hans-Kristian Arntzen
851acf3712
Avoid boolean mix in HLSL.
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Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00
Hans-Kristian Arntzen
17d88ca928
Add compatibility option for PointSize in HLSL.
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If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
2017-05-04 10:12:14 +02:00
Hans-Kristian Arntzen
9e85815394
Merge pull request #166 from KhronosGroup/decoration-offset
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Add support for querying binary offsets of decorations in SPIR-V.
2017-04-26 12:06:17 +02:00
Hans-Kristian Arntzen
173dc9e8c9
Build fix.
2017-04-26 09:25:28 +02:00
Hans-Kristian Arntzen
93fe19c0f7
Add support for querying binary offsets of decorations in SPIR-V.
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Facilitates easy SPIR-V patching when needed.
2017-04-26 09:24:24 +02:00
Hans-Kristian Arntzen
85c5f50be4
Merge pull request #167 from brenwill/master
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CompilerMSL round floating point tex coords for read() and tex array index.
2017-04-26 09:21:12 +02:00
Bill Hollings
561dc036f2
CompilerMSL round floating point tex coords for read() and tex array index.
2017-04-25 16:32:16 -04:00
Bill Hollings
012cb25b7d
CompilerMSL remove option to flip fragment coordinates.
2017-04-25 11:25:50 -04:00
Hans-Kristian Arntzen
c5a2af365f
Merge pull request #161 from Kode/fix
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Shader model 4/5 style texture sampling
2017-04-24 12:21:23 +02:00
Robert Konrad
bb9dbd4149
Support texelFetch in HLSL
2017-04-24 11:08:55 +02:00
Robert Konrad
434d9b8803
Support array textures in HLSL
2017-04-24 10:02:03 +02:00
Robert Konrad
7d8be83cb3
Support shadow sampling in HLSL
2017-04-21 17:52:04 +02:00
Robert Konrad
585339f3cd
Test HLSL cube maps
2017-04-21 14:55:01 +02:00
Robert Konrad
8446631171
Support cube maps in HLSL
2017-04-21 14:54:03 +02:00
Robert Konrad
ff12d57765
Support 1D/2D textures in HLSL2/3
2017-04-21 14:35:30 +02:00
Robert Konrad
9020c48076
Support and test 1D and 3D textures in HLSL4/5
2017-04-21 14:05:17 +02:00
Robert Konrad
23d993546c
Add texture sampling HLSL test
2017-04-21 11:46:10 +02:00
Robert Konrad
9aaf6b28dd
Throw when sampling non-float textures in HLSL
2017-04-21 11:40:24 +02:00
Robert Konrad
1fe652da68
Improve shader model 2/3 texture sampling
2017-04-21 09:46:58 +02:00
Robert Konrad
612075176c
Fix HLSL tex2D calls
2017-04-20 16:15:46 +02:00
Robert Konrad
de41ebf4d7
Simplify texture offset handling in HLSL
2017-04-20 16:04:02 +02:00