Commit Graph

77 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
f4d7268565 GLSL will also need shadow state analysis.
Refactor stuff out to top-level.

Fix some bugs with combined shadow samplers in regular GLSL.
2017-05-06 13:21:35 +02:00
Hans-Kristian Arntzen
100e9d34b8 HLSL: Basic support for separate image/samplers. 2017-05-06 12:39:04 +02:00
Hans-Kristian Arntzen
851acf3712 Avoid boolean mix in HLSL.
Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00
Hans-Kristian Arntzen
17d88ca928 Add compatibility option for PointSize in HLSL.
If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
2017-05-04 10:12:14 +02:00
Bill Hollings
012cb25b7d CompilerMSL remove option to flip fragment coordinates. 2017-04-25 11:25:50 -04:00
Robert Konrad
bb9dbd4149 Support texelFetch in HLSL 2017-04-24 11:08:55 +02:00
Robert Konrad
434d9b8803 Support array textures in HLSL 2017-04-24 10:02:03 +02:00
Robert Konrad
7d8be83cb3 Support shadow sampling in HLSL 2017-04-21 17:52:04 +02:00
Robert Konrad
8446631171 Support cube maps in HLSL 2017-04-21 14:54:03 +02:00
Robert Konrad
ff12d57765 Support 1D/2D textures in HLSL2/3 2017-04-21 14:35:30 +02:00
Robert Konrad
9020c48076 Support and test 1D and 3D textures in HLSL4/5 2017-04-21 14:05:17 +02:00
Robert Konrad
9aaf6b28dd Throw when sampling non-float textures in HLSL 2017-04-21 11:40:24 +02:00
Robert Konrad
1fe652da68 Improve shader model 2/3 texture sampling 2017-04-21 09:46:58 +02:00
Robert Konrad
612075176c Fix HLSL tex2D calls 2017-04-20 16:15:46 +02:00
Robert Konrad
de41ebf4d7 Simplify texture offset handling in HLSL 2017-04-20 16:04:02 +02:00
Robert Konrad
31afcbb4fe Force a recompile when a function is added to HLSL 2017-04-20 15:21:47 +02:00
Robert Konrad
f7dd57040e Correct and simplify HLSL texture types 2017-04-20 14:51:24 +02:00
Robert Konrad
fd9b589469 Support textureProj in HLSL4/5 2017-04-20 13:37:38 +02:00
Robert Konrad
8b516451f2 Uninformed attempt at mapping tex formats to HLSL 2017-04-20 11:39:38 +02:00
Robert Konrad
be4c919d08 Update HLSL test results 2017-04-18 15:17:55 +02:00
Robert Konrad
ec84e8832a Fix different HLSL sample calls 2017-04-18 14:55:38 +02:00
Robert Konrad
c5953e03ee Support shader model 4/5 type tex sampling 2017-04-18 14:17:05 +02:00
Robert Konrad
3804292c43 Merge branch 'master' of github.com:KhronosGroup/SPIRV-Cross into fix 2017-04-03 11:43:35 +02:00
Robert Konrad
61b561772c Fix HLSL matrix unrolling 2017-04-03 11:38:15 +02:00
Hans-Kristian Arntzen
543e380d90 Fix case where samplerBuffer is emitted without combined sampler. 2017-04-02 11:03:07 +02:00
Hans-Kristian Arntzen
bf5c07532c Run format_all.sh. 2017-03-25 16:28:44 +01:00
Robert Konrad
f3a82778f9 Fix OpLogicalNot in HLSL 2017-03-24 15:00:48 +01:00
Robert Konrad
a7e2a69a6f Add bit casting to HLSL 2017-03-24 14:13:59 +01:00
Robert Konrad
e7b0258556 Add more HLSL instructions 2017-03-24 13:58:39 +01:00
Robert Konrad
3f74503aca Prefer plain texture2D in legacy es vertex shaders
WebGL supports lod texture funcs only in fragment
shaders but SPIR-V supports only lod texture funcs
in vertex shaders. This reverts calls which were
forced (infered from using a 0 constant) to use
an lod to plain calls in vertex shaders when
using legacy es.
2017-03-23 10:11:45 +01:00
Hans-Kristian Arntzen
eb6a415d4c Run format_all.sh. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
a0a582dd04 Do not emit interpolation qualifiers to static globals. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
b8bda45802 Add test case for interpolation qualifiers in HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
3eed439643 Run format.sh. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
439fa9f4a2 Handle I/O blocks separately from regular inputs and outputs. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
784a23b92a Add instancing test to HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
a4aa89e992 Add test for fragment builtins like gl_FragDepth/gl_FragCoord. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
61c31c6054 Make use of explicit locations in HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
2ebe1a87a1 Run format_all.sh. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
bdea1a444a Begin rewriting how HLSL deals with inputs and outputs. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
099f307123 Add traversal for active builtin variables.
Refactor some ugly type-copying for access chains.
2017-03-21 13:48:28 +01:00
Bill Hollings
dc69427402 Updates to MSL functionality to support PR review feedback. 2017-03-11 12:17:22 -05:00
Bill Hollings
484931d8b2 spirv_msl auto-alignment of members of MSL uniform structs.
spirv_msl optionally add padding and packing to allow MSL
struct members to align with SPIR-V struct alignments.
spirv_cross add convenience methods for testing Decorations.
spirv_glsl replace member_decl() function with new emit_stuct_member().
Allow struct member types to be marked as packed via DecorationCPacked decoration.
2017-02-28 21:44:36 -05:00
Hans-Kristian Arntzen
bcf2303ba0 Do not emit storage qualifiers for local variables.
Metal backend uses local variables to implement global variables.
Do not emit storage qualifiers for any variable which is declared inside
a function.
2017-02-24 11:15:34 +01:00
Syoyo Fujita
29179f746a Fix build when SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS=On. 2017-02-03 13:54:35 +09:00
Robert Konrad
f7eecd7b82 Correct HLSL vector types properly 2017-01-27 17:02:59 +01:00
Robert Konrad
2da32f717d Remove obsolete transpose op functions for HLSL 2017-01-27 16:51:50 +01:00
Robert Konrad
757d5dd65a Correct vector type names in HLSL 2017-01-27 16:49:13 +01:00
Robert Konrad
3c3abbf788 Avoid transposing matrices in HLSL 2017-01-27 16:29:59 +01:00
Robert Konrad
048293198b Add optional y vertex flip for HLSL 2017-01-27 15:55:39 +01:00