Hans-Kristian Arntzen
851acf3712
Avoid boolean mix in HLSL.
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Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00
Hans-Kristian Arntzen
17d88ca928
Add compatibility option for PointSize in HLSL.
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If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
2017-05-04 10:12:14 +02:00
Bill Hollings
012cb25b7d
CompilerMSL remove option to flip fragment coordinates.
2017-04-25 11:25:50 -04:00
Robert Konrad
bb9dbd4149
Support texelFetch in HLSL
2017-04-24 11:08:55 +02:00
Robert Konrad
434d9b8803
Support array textures in HLSL
2017-04-24 10:02:03 +02:00
Robert Konrad
7d8be83cb3
Support shadow sampling in HLSL
2017-04-21 17:52:04 +02:00
Robert Konrad
8446631171
Support cube maps in HLSL
2017-04-21 14:54:03 +02:00
Robert Konrad
ff12d57765
Support 1D/2D textures in HLSL2/3
2017-04-21 14:35:30 +02:00
Robert Konrad
9020c48076
Support and test 1D and 3D textures in HLSL4/5
2017-04-21 14:05:17 +02:00
Robert Konrad
9aaf6b28dd
Throw when sampling non-float textures in HLSL
2017-04-21 11:40:24 +02:00
Robert Konrad
1fe652da68
Improve shader model 2/3 texture sampling
2017-04-21 09:46:58 +02:00
Robert Konrad
612075176c
Fix HLSL tex2D calls
2017-04-20 16:15:46 +02:00
Robert Konrad
de41ebf4d7
Simplify texture offset handling in HLSL
2017-04-20 16:04:02 +02:00
Robert Konrad
31afcbb4fe
Force a recompile when a function is added to HLSL
2017-04-20 15:21:47 +02:00
Robert Konrad
f7dd57040e
Correct and simplify HLSL texture types
2017-04-20 14:51:24 +02:00
Robert Konrad
fd9b589469
Support textureProj in HLSL4/5
2017-04-20 13:37:38 +02:00
Robert Konrad
8b516451f2
Uninformed attempt at mapping tex formats to HLSL
2017-04-20 11:39:38 +02:00
Robert Konrad
be4c919d08
Update HLSL test results
2017-04-18 15:17:55 +02:00
Robert Konrad
ec84e8832a
Fix different HLSL sample calls
2017-04-18 14:55:38 +02:00
Robert Konrad
c5953e03ee
Support shader model 4/5 type tex sampling
2017-04-18 14:17:05 +02:00
Robert Konrad
3804292c43
Merge branch 'master' of github.com:KhronosGroup/SPIRV-Cross into fix
2017-04-03 11:43:35 +02:00
Robert Konrad
61b561772c
Fix HLSL matrix unrolling
2017-04-03 11:38:15 +02:00
Hans-Kristian Arntzen
543e380d90
Fix case where samplerBuffer is emitted without combined sampler.
2017-04-02 11:03:07 +02:00
Hans-Kristian Arntzen
bf5c07532c
Run format_all.sh.
2017-03-25 16:28:44 +01:00
Robert Konrad
f3a82778f9
Fix OpLogicalNot in HLSL
2017-03-24 15:00:48 +01:00
Robert Konrad
a7e2a69a6f
Add bit casting to HLSL
2017-03-24 14:13:59 +01:00
Robert Konrad
e7b0258556
Add more HLSL instructions
2017-03-24 13:58:39 +01:00
Robert Konrad
3f74503aca
Prefer plain texture2D in legacy es vertex shaders
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WebGL supports lod texture funcs only in fragment
shaders but SPIR-V supports only lod texture funcs
in vertex shaders. This reverts calls which were
forced (infered from using a 0 constant) to use
an lod to plain calls in vertex shaders when
using legacy es.
2017-03-23 10:11:45 +01:00
Hans-Kristian Arntzen
eb6a415d4c
Run format_all.sh.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
a0a582dd04
Do not emit interpolation qualifiers to static globals.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
b8bda45802
Add test case for interpolation qualifiers in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
3eed439643
Run format.sh.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
439fa9f4a2
Handle I/O blocks separately from regular inputs and outputs.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
784a23b92a
Add instancing test to HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
a4aa89e992
Add test for fragment builtins like gl_FragDepth/gl_FragCoord.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
61c31c6054
Make use of explicit locations in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
2ebe1a87a1
Run format_all.sh.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
bdea1a444a
Begin rewriting how HLSL deals with inputs and outputs.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
099f307123
Add traversal for active builtin variables.
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Refactor some ugly type-copying for access chains.
2017-03-21 13:48:28 +01:00
Bill Hollings
dc69427402
Updates to MSL functionality to support PR review feedback.
2017-03-11 12:17:22 -05:00
Bill Hollings
484931d8b2
spirv_msl auto-alignment of members of MSL uniform structs.
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spirv_msl optionally add padding and packing to allow MSL
struct members to align with SPIR-V struct alignments.
spirv_cross add convenience methods for testing Decorations.
spirv_glsl replace member_decl() function with new emit_stuct_member().
Allow struct member types to be marked as packed via DecorationCPacked decoration.
2017-02-28 21:44:36 -05:00
Hans-Kristian Arntzen
bcf2303ba0
Do not emit storage qualifiers for local variables.
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Metal backend uses local variables to implement global variables.
Do not emit storage qualifiers for any variable which is declared inside
a function.
2017-02-24 11:15:34 +01:00
Syoyo Fujita
29179f746a
Fix build when SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS=On.
2017-02-03 13:54:35 +09:00
Robert Konrad
f7eecd7b82
Correct HLSL vector types properly
2017-01-27 17:02:59 +01:00
Robert Konrad
2da32f717d
Remove obsolete transpose op functions for HLSL
2017-01-27 16:51:50 +01:00
Robert Konrad
757d5dd65a
Correct vector type names in HLSL
2017-01-27 16:49:13 +01:00
Robert Konrad
3c3abbf788
Avoid transposing matrices in HLSL
2017-01-27 16:29:59 +01:00
Robert Konrad
048293198b
Add optional y vertex flip for HLSL
2017-01-27 15:55:39 +01:00
Robert Konrad
532877f6f5
Make clipspace fixing in HLSL optional
2017-01-27 15:52:47 +01:00
Robert Konrad
41cd852845
Update (c) and msvc project
2017-01-26 15:33:49 +01:00