Hans-Kristian Arntzen
226d837d7e
HLSL: Use same logic as GLSL for picking cbuffer block name.
...
HLSL just picked the variable name which did not work as expected for
some users. Use the same logic as GLSL and set up declared_block_names,
so the actual name can be queried later.
2018-10-22 09:50:04 +02:00
Hans-Kristian Arntzen
af672b7a4b
Add composite array test shaders for GLSL and HLSL as well.
2018-09-10 10:21:08 +02:00
Hans-Kristian Arntzen
10dfaf79d5
Support globallycoherent in HLSL.
2018-06-25 10:04:25 +02:00
Hans-Kristian Arntzen
85a8f066f4
Do not use RMW rewrite for matrices.
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Does not work on MSL.
2018-05-04 10:35:56 +02:00
Hans-Kristian Arntzen
c266429be9
Partially implement subgroup ops for HLSL SM 6.0.
...
Lots of stuff that needs tons of emulation, which I'm not going to
bother with.
2018-04-11 15:57:41 +02:00
Hans-Kristian Arntzen
e7bf8d2f48
Refactor out noopt shaders to their own folders.
...
Makes maintenance easier with less clutter.
2018-03-13 10:39:49 +01:00
Hans-Kristian Arntzen
b380a2113a
Implement MatrixInverse on HLSL.
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Copy-paste implementation from MSL. I assume it's correct.
2018-02-23 16:42:40 +01:00
Hans-Kristian Arntzen
18e8833eeb
Support gl_NumWorkgroups in HLSL.
2018-02-05 10:29:20 +01:00
Hans-Kristian Arntzen
9c3d4e7c60
Rewrite barrier handling in HLSL.
2018-01-09 12:41:13 +01:00
Hans-Kristian Arntzen
27ad8c0922
Add more exhaustive test for barrier handling.
2018-01-09 12:26:46 +01:00
Hans-Kristian Arntzen
23f0abf112
Update tests for struct flattening.
2018-01-09 10:40:34 +01:00
Hans-Kristian Arntzen
4590c63b40
Fix swizzling of integers.
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Add scalar swizzling to constant composites as well.
2018-01-04 13:16:56 +01:00
Hans-Kristian Arntzen
ffad50b3c2
Remove duplicate swizzles in remap_swizzle.
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Makes HLSL image-load-store look much nicer.
2017-12-12 13:01:10 +01:00
Hans-Kristian Arntzen
1c7980a778
Swizzle scalars when splatting in HLSL.
2017-12-12 12:52:45 +01:00
Hans-Kristian Arntzen
cc532cb7b6
Use t-namespace for ByteAddressBuffer.
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FXC caught it, but not glslang, hm ...
2017-12-11 13:55:26 +01:00
Hans-Kristian Arntzen
c65248fdce
Support image load-store without format in HLSL.
2017-11-29 12:14:06 +01:00
Hans-Kristian Arntzen
48f3fa4adb
Implement bitfield ops in HLSL.
2017-11-29 11:33:44 +01:00
Hans-Kristian Arntzen
22e94913d4
Add test for row/col-major matrix read/write for HLSL.
2017-10-26 17:40:45 +02:00
Hans-Kristian Arntzen
2ba7ed1c09
Fix tests after rebase.
2017-10-24 09:56:08 +02:00
Hans-Kristian Arntzen
a95295cb23
Remap swizzle for HLSL and RWBuffer.
2017-10-24 09:55:25 +02:00
Hans-Kristian Arntzen
ae236e7056
Add GroupSync() in HLSL.
2017-10-24 09:55:25 +02:00
Hans-Kristian Arntzen
85eb972259
Add some HLSL tests for atomics and image load store.
2017-10-24 09:55:25 +02:00
James Ross-Gowan
1f16f0d260
Use 'static const' for spec constants in HLSL
...
If 'const' is used, the shader expects the variable to be backed by a
constant buffer. 'static const' is probably preferred for a value that
is initialized with a constant in the HLSL source code.
FXC also emits a warning for 'const' variables with initializers, since
'static const' was probably intended.
2017-10-21 19:19:32 +11:00
Hans-Kristian Arntzen
aab3107a3f
Add WorkGroupID/NumWorkGroups to MSL. Fix block name alias.
2017-09-29 12:16:53 +02:00
Hans-Kristian Arntzen
db5d49f04a
Add SPVASM testing support for HLSL/MSL.
2017-09-29 11:07:11 +02:00
Hans-Kristian Arntzen
825f07c04a
Add test for specialization constant workgroup size on HLSL.
2017-09-29 10:21:02 +02:00
Hans-Kristian Arntzen
84f8c9935b
Declare work group size constants in HLSL and MSL.
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Technically not needed, but it does make compute code easier to read
compared to magical constants being used for work group size.
2017-09-29 10:15:33 +02:00
Hans-Kristian Arntzen
945425eaa8
Add some access chain tests.
2017-08-15 10:23:04 +02:00
Hans-Kristian Arntzen
af2b233582
Add test for ByteAddressBuffer vs. RWByteAddressBuffer.
2017-08-15 09:39:45 +02:00
Hans-Kristian Arntzen
e2bb5b8959
Add test for compute shader builtins.
2017-08-15 09:35:23 +02:00