SPIRV-Cross/shaders-msl-no-opt/asm/frag
Hans-Kristian Arntzen 7b9eaf0b5e MSL: Handle awkward mix and match of Offset / ArrayStride in constants.
In normal buffer blocks, every member must be declared, but for
constants, you can technically mix and match, causing much pain and
suffering ...
2022-03-22 12:25:09 +01:00
..
anonymous-inner-struct-names.asm.frag Fixup names of anonymous inner structs. 2022-03-10 15:45:38 +01:00
component-insert-packed-expression.asm.frag MSL: Fix OpCompositeInsert and OpVectorInsertDynamic. 2020-09-02 10:27:39 +02:00
constant-composite-block-no-array-stride-2.asm.frag MSL: Handle awkward mix and match of Offset / ArrayStride in constants. 2022-03-22 12:25:09 +01:00
copy-memory-block-like-thread-local.asm.frag MSL: Consider that function/private variables can be block-like. 2021-08-23 13:26:45 +02:00
empty-struct-in-struct.asm.frag Implement constant empty struct correctly on all backends. 2019-10-26 16:10:11 +02:00
fixup-entry-point-identifier.nomain.asm.frag MSL: Handle reserved identifiers for entry point. 2021-01-04 09:40:11 +01:00
image-fetch-uint-coord.asm.frag GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
image-gather.asm.frag MSL: Fix regression in image gather handling. 2020-11-06 16:21:30 +01:00
image-type-normal-comparison-usage.asm.frag MSL: Fix depth2d 4-component fixup. 2019-04-03 10:24:22 +02:00
in_block_with_aliased_struct_and_name.asm.frag MSL: Handle aliased variable names for resources placed in IB struct. 2022-03-07 12:00:40 +01:00
input-attachment-unused-frag-coord.asm.frag MSL: Deal with cases where builtin is implicitly needed, declared, but unused. 2020-04-03 12:50:21 +02:00
modf-frexp-scalar-access-chain-output.asm.frag MSL: Deal with Modf/Frexp where output is access chain to scalar. 2019-07-26 11:02:38 +02:00
only-initializer-frag-depth.asm.frag Add test for pure initializer gl_FragDepth. 2021-01-07 15:32:15 +01:00
phi.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00
pixel-interlock-callstack.msl2.asm.frag Deal with complex interlock cases in GLSL. 2019-09-04 12:18:04 +02:00
pixel-interlock-control-flow.msl2.asm.frag Add test case for interlocks in control flow. 2019-09-04 13:10:32 +02:00
pixel-interlock-split-functions.msl2.asm.frag Add interlock test for split functions doing begin/end. 2019-09-04 12:26:34 +02:00
private-initializer-direct-store.asm.frag MSL: Deal correctly with initializers on Private variables. 2020-04-21 11:20:49 +02:00
reserved-function-identifier.asm.frag Handle reserved identifiers for functions. 2021-01-04 10:00:12 +01:00
scalar-select.spv14.asm.frag Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00
subgroup-arithmetic-cast.msl21.asm.frag MSL: Deal with sign on wave min/max. 2020-01-09 12:35:18 +01:00
switch-block-case-fallthrough.asm.invalid.frag Update external/ to SPIR-V 1.5 2019-09-18 16:04:27 -04:00
texture-access.swizzle.asm.frag MSL: Add an option to insert texture swizzles into generated shaders. 2018-09-19 22:32:24 -05:00
usage-tracking-modf-io-pointer.asm.frag Handle Modf/Frexp in more cases. 2021-11-07 11:36:44 +01:00
vector-shuffle-undef-index.asm.frag Support -1 index in OpVectorShuffle. 2019-03-25 10:17:05 +01:00