SPIRV-Cross/reference/shaders-msl/asm/vert
Hans-Kristian Arntzen a4a9b53b5b MSL: Always enable Outputs in vertex stages.
Subsequent stages can legally attempt to read from these variables,
which causes compilation failure.

Always make sure we emit user outputs in vertex shaders if they are
active in the entry point.
2021-01-07 11:24:47 +01:00
..
clip-distance-plain-variable.asm.vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
clip-distance-plain-variable.no-user-varying.asm.vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
copy-memory-interface.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
extract-transposed-matrix-from-struct.asm.vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
fake-builtin-input.asm.vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
invariant.msl21.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
packed-bool2-to-packed_uint2.asm.vert MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
packed-bool-to-uint.asm.vert MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
packing-test.asm.vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
spec-constant-op-composite.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
uint-vertex-id-instance-id.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00