SPIRV-Cross/reference/opt/shaders/asm/frag/complex-name-workarounds.asm.frag
2018-06-04 10:13:57 +02:00

17 lines
237 B
GLSL

#version 450
layout(location = 0) in vec4 _;
layout(location = 1) in vec4 a;
layout(location = 0) out vec4 b;
void main()
{
vec4 _28 = (_ + a) + _;
vec4 _34 = (_ - a) + a;
b = _28;
b = _34;
b = _28;
b = _34;
}