a3fe9756d2
MSL does not support this, so we have to emulate it by passing it around as a varying between stages. We use a special "user(clipN)" attribute for this rather than locN which is used for user varyings. |
||
---|---|---|
.. | ||
basic.desktop.sso.vert | ||
clip-cull-distance.desktop.vert | ||
shader-draw-parameters.desktop.vert |