SPIRV-Cross/reference/opt/shaders-msl/desktop-only/vert
Hans-Kristian Arntzen a3fe9756d2 MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around
as a varying between stages. We use a special "user(clipN)" attribute
for this rather than locN which is used for user varyings.
2019-12-02 13:19:42 +01:00
..
basic.desktop.sso.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
clip-cull-distance.desktop.vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
shader-draw-parameters.desktop.vert MSL: Add {Base,}{Vertex,Instance}Index to bitcast_from_builtin_load. 2019-08-29 13:56:37 +02:00