..
component-insert-packed-expression.asm.frag
MSL: Fix OpCompositeInsert and OpVectorInsertDynamic.
2020-09-02 10:27:39 +02:00
empty-struct-in-struct.asm.frag
Implement constant empty struct correctly on all backends.
2019-10-26 16:10:11 +02:00
fixup-entry-point-identifier.nomain.asm.frag
MSL: Handle reserved identifiers for entry point.
2021-01-04 09:40:11 +01:00
image-fetch-uint-coord.asm.frag
GLSL: Fix OpImageFetch with uint coordinates and LOD.
2019-04-03 10:50:32 +02:00
image-gather.asm.frag
MSL: Fix regression in image gather handling.
2020-11-06 16:21:30 +01:00
image-type-normal-comparison-usage.asm.frag
MSL: Fix depth2d 4-component fixup.
2019-04-03 10:24:22 +02:00
input-attachment-unused-frag-coord.asm.frag
MSL: Deal with cases where builtin is implicitly needed, declared, but unused.
2020-04-03 12:50:21 +02:00
modf-frexp-scalar-access-chain-output.asm.frag
MSL: Deal with Modf/Frexp where output is access chain to scalar.
2019-07-26 11:02:38 +02:00
phi.zero-initialize.asm.frag
Add support for forcefully zero-initialized variables.
2020-03-26 13:38:27 +01:00
pixel-interlock-callstack.msl2.asm.frag
Deal with complex interlock cases in GLSL.
2019-09-04 12:18:04 +02:00
pixel-interlock-control-flow.msl2.asm.frag
Add test case for interlocks in control flow.
2019-09-04 13:10:32 +02:00
pixel-interlock-split-functions.msl2.asm.frag
Add interlock test for split functions doing begin/end.
2019-09-04 12:26:34 +02:00
private-initializer-direct-store.asm.frag
MSL: Deal correctly with initializers on Private variables.
2020-04-21 11:20:49 +02:00
subgroup-arithmetic-cast.msl21.asm.frag
MSL: Deal with sign on wave min/max.
2020-01-09 12:35:18 +01:00
switch-block-case-fallthrough.asm.invalid.frag
Update external/ to SPIR-V 1.5
2019-09-18 16:04:27 -04:00
texture-access.swizzle.asm.frag
MSL: Add an option to insert texture swizzles into generated shaders.
2018-09-19 22:32:24 -05:00
vector-shuffle-undef-index.asm.frag
Support -1 index in OpVectorShuffle.
2019-03-25 10:17:05 +01:00