e4d5c6183a
Also fix some minor issues with too many coordinate dimensions in HLSL and GLSL.
45 lines
1.8 KiB
JavaScript
45 lines
1.8 KiB
JavaScript
; SPIR-V
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; Version: 1.0
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; Generator: Google spiregg; 0
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; Bound: 29
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %in_var_TEXCOORD0 %out_var_SV_Target0
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OpExecutionMode %main OriginUpperLeft
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OpSource HLSL 600
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OpName %type_2d_image "type.2d.image"
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OpName %Tex "Tex"
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OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0"
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OpName %out_var_SV_Target0 "out.var.SV_Target0"
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OpName %main "main"
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OpDecorate %in_var_TEXCOORD0 Flat
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OpDecorate %in_var_TEXCOORD0 Location 0
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OpDecorate %out_var_SV_Target0 Location 0
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OpDecorate %Tex DescriptorSet 0
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OpDecorate %Tex Binding 0
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%int = OpTypeInt 32 1
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%int_2 = OpConstant %int 2
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%float = OpTypeFloat 32
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%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown
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%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image
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%uint = OpTypeInt 32 0
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%v3uint = OpTypeVector %uint 3
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%_ptr_Input_v3uint = OpTypePointer Input %v3uint
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%void = OpTypeVoid
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%16 = OpTypeFunction %void
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%Tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant
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%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v3uint Input
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%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output
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%main = OpFunction %void None %16
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%19 = OpLabel
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%20 = OpLoad %v3uint %in_var_TEXCOORD0
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%21 = OpCompositeExtract %uint %20 2
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%27 = OpLoad %type_2d_image %Tex
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%28 = OpImageFetch %v4float %27 %20 Lod %21
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OpStore %out_var_SV_Target0 %28
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OpReturn
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OpFunctionEnd
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