SPIRV-Cross/reference/opt/shaders-msl/desktop-only/vert
Hans-Kristian Arntzen ebf463674d MSL: Allow removing clip distance user varyings.
Only safe if user knows that subsequent shader stage will not read clip
distance.
2020-04-20 09:58:40 +02:00
..
basic.desktop.sso.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
clip-cull-distance..no-user-varying.desktop.vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
clip-cull-distance.desktop.vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
shader-draw-parameters.desktop.vert MSL: Add {Base,}{Vertex,Instance}Index to bitcast_from_builtin_load. 2019-08-29 13:56:37 +02:00