Johannes Schneider
a3078999ea
Move add_subdirectory for shaders and VmaReplay to the end of the file
2021-05-31 23:53:21 +02:00
Johannes Schneider
61a2844a4f
Only set VMA_EXAMPLE_SOURCE_FILES when building sample app
2021-05-31 23:53:20 +02:00
Johannes Schneider
1a25921427
Make target_include_directories a one line instruction
2021-05-31 23:53:20 +02:00
Johannes Schneider
853f713db1
Remove source_group instructions
2021-05-31 23:53:19 +02:00
Johannes Schneider
8f62aa27c2
Rename replay app target and shaders target
2021-05-28 20:03:27 +02:00
Johannes Schneider
a7f6b7e1f1
Fix VmaReplay build
2021-05-28 20:03:26 +02:00
Johannes Schneider
3f2238ac9d
Fix VMA_BUILD_EXAMPLE_APP_SHADERS being ignored on Linux
2021-05-28 12:45:58 +02:00
Johannes Schneider
6b733a5ba2
Fix missing Vulkan dependency of VmaExample
2021-05-28 11:56:59 +02:00
Johannes Schneider
e32721df9e
Make building shaders, VMA example application and VMA replay app optional
2021-05-28 02:04:15 +02:00
Johannes
69747a2bdb
Add CMake support
2021-05-27 22:10:12 +02:00
Adam Sawicki
59ec0809a7
Moved main file vk_mem_alloc.h to subdirectory include/
...
WARNING! This can break external code that depends on directory structure of this repository!
Closes #165
2021-04-19 13:46:49 +02:00
Adam Sawicki
a75a61bfd7
Added parsing of command line parameters and GPU selection
...
Command line syntax:
-h, --Help Print this information
-l, --List Print list of GPUs
-g S, --GPU S Select GPU with name containing S
-i N, --GPUIndex N Select GPU index N
Also improved error handling.
2021-03-11 15:15:38 +01:00
Adam Sawicki
48e3d88114
Improved macros TEST, ERR_GUARD_VULKAN
2021-03-11 14:31:00 +01:00
Adam Sawicki
4b047fde54
Optimization: custom pools are on an intrusive double linked list not sorted vector
...
Added struct VmaPoolListItemTraits.
2021-03-03 16:55:04 +01:00
Adam Sawicki
7b9f7b61a1
Fix for compilation on Linux
2021-03-03 15:36:18 +01:00
Adam Sawicki
47c1cec3d1
Optimization: dedicated allocations are on an intrusive double linked list not sorted vector
...
Added class VmaIntrusiveLinkedList, struct VmaDedicatedAllocationListItemTraits.
2021-03-03 15:31:44 +01:00
Adam Sawicki
0a3c6b57ec
Fixed usage of VK_KHR_buffer_device_address extension
...
It was confused with VK_EXT_buffer_device_address which is not officially supported by VMA and has different VK_STRUCTURE_TYPE...
Also a fix in PrintMemoryConclusions.
2021-03-02 16:48:32 +01:00
Adam Sawicki
41b411124e
Fixed synchronization issue in TestPool_Benchmark
...
Variable res was incorrectly shared between threads.
2021-03-02 15:11:18 +01:00
Adam Sawicki
e74dc79903
Fix VmaReplay after removing vmaResizeAllocation function
2021-02-26 12:16:07 +01:00
Adam Sawicki
6859ef214f
Removed deprecated function vmaResizeAllocation
...
Also fixed compatibility with Vulkan 1.0.
See #164
2021-02-26 12:09:34 +01:00
Adam Sawicki
afd50562cb
Sample app: Added printing information about available memory heaps nad types
2021-02-26 11:59:58 +01:00
Adam Sawicki
a420c3d752
Fixed budget management in VmaBlockVector::Allocate for cases when some of multi-page allocations fail
2021-02-23 18:21:42 +01:00
Adam Sawicki
7e56c486fa
Fix in tests for AMD APU with DEVICE_LOCAL heap of only 256 MB
2021-02-23 15:27:24 +01:00
Adam Sawicki
4dfa169ffc
Fix for build on Linux
2021-02-22 14:18:34 +01:00
Adam Sawicki
ae0b011e7a
Internal improvement: Added counting total number of VkDeviceMemory blocks.
...
Fixed case of spamming dedicated allocations instead of bigger blocks and thus and exceeding maxMemoryAllocationCount when heap size/budget is reached or exceeded.
Added debug macro VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT.
2021-02-19 18:00:05 +01:00
Adam Sawicki
26eaa3b2ed
A fix in TestPool_Benchmark for GPUs with only 256 MB of DEVICE_LOCAL memory
2021-02-18 15:53:18 +01:00
Adam Sawicki
aa18374368
Updated copyright header to year 2021.
...
Rebuilt binaries, regenerated documentation.
2021-02-16 17:28:49 +01:00
Adam Sawicki
0d4f5234fd
Updated README.md - added RPCS3 to the list of known usages.
...
Also changed sample app to use Vulkan 1.2 by default.
2021-02-16 16:54:27 +01:00
kd-11
e8c483ddb1
mem_alloc: Optimize allocation conflict checking
...
- When bufferImageGranularity == allocaAlignment the worst case is actually already evaluated
- When result offset and allocation size are already aligned, it is not possible for the 'page' to be shared
In both scenarios, a lot of work can be saved by simply not scanning suballocations. When dealing with many tiny allocations, this adds up a lot!
2021-02-15 22:15:35 +03:00
Adam Sawicki
f2012055cc
Added support for VK_EXT_memory_priority
...
Added VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT, VmaAllocationCreateInfo::priority, VmaPoolCreateInfo::priority.
See #160
2021-01-11 18:04:42 +01:00
Ashkan Aliabadi
8f4e09affd
Refer to std string and stream with their fully qualified names.
2020-12-02 16:23:11 -08:00
Adam Sawicki
8cd86b6dd4
Merge branch 'master' of https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator into master
2020-11-03 17:24:26 +01:00
Adam Sawicki
18b0407f32
Further improvements in documentation.
2020-11-03 17:20:59 +01:00
Adam Sawicki
97880507ac
Improvements in documentation.
2020-11-03 17:02:54 +01:00
Adam Sawicki
acecd26121
Fixes and clarifications in documentation
2020-11-03 15:01:56 +01:00
Adam Sawicki
ebc1f75a6d
Merge pull request #154 from r-barnes/richard/whitespace
...
Drop trailing whitespace
2020-10-29 12:15:18 +01:00
Richard Barnes
270b24295d
Drop trailing whitespace.
...
The only change this commit makes is to drop trailing whitespace.
This makes contributions easier for folks whose editors are set up
to automatically remove such whitespace on save.
2020-10-28 12:33:53 -06:00
Richard Barnes
139741813a
Make binary search overflow safe.
...
Our internal static analysis flags potentially unsafe midpoint
calculations. The proposed fix ensures the binary search doesn't
overflow at the cost of a single additional operation.
2020-10-28 12:32:51 -06:00
Adam Sawicki
3528e2aed3
Minor formatting fix in documentation
...
Regenerated documentation using new Doxygen.
2020-10-15 15:04:12 +02:00
Adam Sawicki
0e2b4b2045
Fix std::min in VmaBlockVector::ProcessDefragmentations
...
Fixes #151 - thanks @rextimmy
2020-09-30 16:07:51 +02:00
Adam Sawicki
1420873213
Merge pull request #148 from res2k/vma_aligned_alloc-tweaks
...
Some tweaks to vma_aligned_alloc()
2020-08-31 12:41:41 +02:00
Adam Sawicki
6074de0c4a
Merge pull request #147 from res2k/move-some-preproc-defn
...
Move some preprocessor directives that may influence user code into "implementation" block
2020-08-31 12:38:43 +02:00
Frank Richter
4157367212
Let VMA_SYSTEM_ALIGNED_FREE fall back to VMA_SYSTEM_FREE, if defined
2020-08-24 00:40:19 +02:00
Frank Richter
59131844fe
Add vma_aligned_free() for symmetry
2020-08-24 00:05:50 +02:00
Frank Richter
2dc44c1d9d
Make vma_aligned_alloc() functions static
2020-08-24 00:02:35 +02:00
Frank Richter
449971111d
Move preprocessor directives that may influence user code into implementation block
2020-08-23 21:14:46 +02:00
Ashkan Aliabadi
bead9eadfa
Fix misspellings.
2020-08-21 11:51:19 -07:00
Adam Sawicki
21936114ff
Merge branch 'master' of https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-08-18 16:43:58 +02:00
Adam Sawicki
0620c8e5e1
Add test and documentation for resource aliasing (overlap).
2020-08-18 16:43:44 +02:00
Adam Sawicki
b9ad5e79db
Merge pull request #145 from stricmp/master
...
Fix VMA_DYNAMIC_VULKAN_FUNCTIONS compilation errors when VK_NO_PROTOTYPES is defined
2020-08-18 14:44:55 +02:00