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/*
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Bullet Continuous Collision Detection and Physics Library
Copyright ( c ) 2015 Google Inc . http : //bulletphysics.org
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This software is provided ' as - is ' , without any express or implied warranty .
In no event will the authors be held liable for any damages arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it freely ,
subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software . If you use this software in a product , an acknowledgment in the product documentation would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
# include "NN3DWalkers.h"
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# include "btBulletDynamicsCommon.h"
# include "LinearMath/btIDebugDraw.h"
# include "LinearMath/btAlignedObjectArray.h"
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# include "LinearMath/btHashMap.h"
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class btBroadphaseInterface ;
class btCollisionShape ;
class btOverlappingPairCache ;
class btCollisionDispatcher ;
class btConstraintSolver ;
struct btCollisionAlgorithmCreateFunc ;
class btDefaultCollisionConfiguration ;
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class NNWalker ;
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# include "NN3DWalkersTimeWarpBase.h"
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# include "../CommonInterfaces/CommonParameterInterface.h"
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# include "../Utils/b3ReferenceFrameHelper.hpp"
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# include "../RenderingExamples/TimeSeriesCanvas.h"
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static btScalar gRootBodyRadius = 0.25f ;
static btScalar gRootBodyHeight = 0.1f ;
static btScalar gLegRadius = 0.1f ;
static btScalar gLegLength = 0.45f ;
static btScalar gForeLegLength = 0.75f ;
static btScalar gForeLegRadius = 0.08f ;
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static btScalar gParallelEvaluations = 10.0f ;
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# ifndef SIMD_PI_4
# define SIMD_PI_4 0.5 * SIMD_HALF_PI
# endif
# ifndef SIMD_PI_8
# define SIMD_PI_8 0.25 * SIMD_HALF_PI
# endif
# ifndef RANDOM_MOVEMENT
# define RANDOM_MOVEMENT false
# endif
# ifndef RANDOMIZE_DIMENSIONS
# define RANDOMIZE_DIMENSIONS false
# endif
# ifndef NUM_WALKERS
# define NUM_WALKERS 50
# endif
# ifndef EVALUATION_TIME
# define EVALUATION_TIME 10 // s
# endif
# ifndef REAP_QTY
# define REAP_QTY 0.3f // number of walkers reaped based on their bad performance
# endif
# ifndef SOW_CROSSOVER_QTY
# define SOW_CROSSOVER_QTY 0.2f // this means REAP_QTY-SOW_CROSSOVER_QTY = NEW_RANDOM_BREED_QTY
# endif
# ifndef SOW_ELITE_QTY
# define SOW_ELITE_QTY 0.2f // number of walkers kept using an elitist strategy
# endif
# ifndef SOW_MUTATION_QTY
# define SOW_MUTATION_QTY 0.5f // SOW_ELITE_QTY + SOW_MUTATION_QTY + REAP_QTY = 1
# endif
# ifndef MUTATION_RATE
# define MUTATION_RATE 0.5f // the mutation rate of for the walker with the worst performance
# endif
# ifndef SOW_ELITE_PARTNER
# define SOW_ELITE_PARTNER 0.8f
# endif
# define NUM_LEGS 6
# define BODYPART_COUNT (2 * NUM_LEGS + 1)
# define JOINT_COUNT (BODYPART_COUNT - 1)
# define DRAW_INTERPENETRATIONS false
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void * GROUND_ID = ( void * ) 1 ;
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class NN3DWalkersExample : public NN3DWalkersTimeWarpBase
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{
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btScalar m_Time ;
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btScalar m_SpeedupTimestamp ;
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btScalar m_targetAccumulator ;
btScalar m_targetFrequency ;
btScalar m_motorStrength ;
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int m_evaluationsQty ;
int m_nextReaped ;
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btAlignedObjectArray < class NNWalker * > m_walkersInPopulation ;
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TimeSeriesCanvas * m_timeSeriesCanvas ;
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public :
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NN3DWalkersExample ( struct GUIHelperInterface * helper )
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: NN3DWalkersTimeWarpBase ( helper ) ,
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m_Time ( 0 ) ,
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m_SpeedupTimestamp ( 0 ) ,
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m_targetAccumulator ( 0 ) ,
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m_targetFrequency ( 3 ) ,
m_motorStrength ( 0.5f ) ,
m_evaluationsQty ( 0 ) ,
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m_nextReaped ( 0 ) ,
m_timeSeriesCanvas ( 0 )
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{
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}
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virtual ~ NN3DWalkersExample ( )
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{
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delete m_timeSeriesCanvas ;
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}
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void initPhysics ( ) ;
virtual void exitPhysics ( ) ;
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void spawnWalker ( int index , const btVector3 & startOffset , bool bFixed ) ;
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virtual bool keyboardCallback ( int key , int state ) ;
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bool detectCollisions ( ) ;
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void resetCamera ( )
{
float dist = 11 ;
float pitch = 52 ;
float yaw = 35 ;
float targetPos [ 3 ] = { 0 , 0.46 , 0 } ;
m_guiHelper - > resetCamera ( dist , pitch , yaw , targetPos [ 0 ] , targetPos [ 1 ] , targetPos [ 2 ] ) ;
}
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// Evaluation
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void update ( const btScalar timeSinceLastTick ) ;
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void updateEvaluations ( const btScalar timeSinceLastTick ) ;
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void scheduleEvaluations ( ) ;
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void drawMarkings ( ) ;
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// Reaper
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void rateEvaluations ( ) ;
void reap ( ) ;
void sow ( ) ;
void crossover ( NNWalker * mother , NNWalker * father , NNWalker * offspring ) ;
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void mutate ( NNWalker * mutant , btScalar mutationRate ) ;
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NNWalker * getRandomElite ( ) ;
NNWalker * getRandomNonElite ( ) ;
NNWalker * getNextReaped ( ) ;
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void printWalkerConfigs ( ) ;
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} ;
static NN3DWalkersExample * nn3DWalkers = NULL ;
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class NNWalker
{
btDynamicsWorld * m_ownerWorld ;
btCollisionShape * m_shapes [ BODYPART_COUNT ] ;
btRigidBody * m_bodies [ BODYPART_COUNT ] ;
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btTransform m_bodyRelativeTransforms [ BODYPART_COUNT ] ;
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btTypedConstraint * m_joints [ JOINT_COUNT ] ;
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btHashMap < btHashPtr , int > m_bodyTouchSensorIndexMap ;
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bool m_touchSensors [ BODYPART_COUNT ] ;
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btScalar m_sensoryMotorWeights [ BODYPART_COUNT * JOINT_COUNT ] ;
bool m_inEvaluation ;
btScalar m_evaluationTime ;
bool m_reaped ;
btVector3 m_startPosition ;
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int m_index ;
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btRigidBody * localCreateRigidBody ( btScalar mass , const btTransform & startTransform , btCollisionShape * shape )
{
bool isDynamic = ( mass ! = 0.f ) ;
btVector3 localInertia ( 0 , 0 , 0 ) ;
if ( isDynamic )
shape - > calculateLocalInertia ( mass , localInertia ) ;
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btDefaultMotionState * motionState = new btDefaultMotionState ( startTransform ) ;
btRigidBody : : btRigidBodyConstructionInfo rbInfo ( mass , motionState , shape , localInertia ) ;
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btRigidBody * body = new btRigidBody ( rbInfo ) ;
return body ;
}
public :
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void randomizeSensoryMotorWeights ( ) {
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//initialize random weights
for ( int i = 0 ; i < BODYPART_COUNT ; i + + ) {
for ( int j = 0 ; j < JOINT_COUNT ; j + + ) {
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m_sensoryMotorWeights [ i + j * BODYPART_COUNT ] = ( ( double ) rand ( ) / ( RAND_MAX ) ) * 2.0f - 1.0f ;
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}
}
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}
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NNWalker ( int index , btDynamicsWorld * ownerWorld , const btVector3 & positionOffset , bool bFixed )
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: m_ownerWorld ( ownerWorld ) ,
m_inEvaluation ( false ) ,
m_evaluationTime ( 0 ) ,
m_reaped ( false )
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{
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m_index = index ;
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btVector3 vUp ( 0 , 1 , 0 ) ; // up in local reference frame
NN3DWalkersExample * nnWalkersDemo = ( NN3DWalkersExample * ) m_ownerWorld - > getWorldUserInfo ( ) ;
randomizeSensoryMotorWeights ( ) ;
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//
// Setup geometry
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m_shapes [ 0 ] = new btCapsuleShape ( gRootBodyRadius , gRootBodyHeight ) ; // root body capsule
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int i ;
for ( i = 0 ; i < NUM_LEGS ; i + + )
{
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m_shapes [ 1 + 2 * i ] = new btCapsuleShape ( gLegRadius , gLegLength ) ; // leg capsule
m_shapes [ 2 + 2 * i ] = new btCapsuleShape ( gForeLegRadius , gForeLegLength ) ; // fore leg capsule
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}
//
// Setup rigid bodies
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btScalar rootAboveGroundHeight = gForeLegLength ;
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btTransform bodyOffset ; bodyOffset . setIdentity ( ) ;
bodyOffset . setOrigin ( positionOffset ) ;
// root body
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btVector3 localRootBodyPosition = btVector3 ( btScalar ( 0. ) , rootAboveGroundHeight , btScalar ( 0. ) ) ; // root body position in local reference frame
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btTransform transform ;
transform . setIdentity ( ) ;
transform . setOrigin ( localRootBodyPosition ) ;
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btTransform originTransform = transform ;
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m_bodies [ 0 ] = localCreateRigidBody ( btScalar ( bFixed ? 0. : 1. ) , bodyOffset * transform , m_shapes [ 0 ] ) ;
m_ownerWorld - > addRigidBody ( m_bodies [ 0 ] ) ;
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m_bodyRelativeTransforms [ 0 ] = btTransform : : getIdentity ( ) ;
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m_bodies [ 0 ] - > setUserPointer ( this ) ;
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m_bodyTouchSensorIndexMap . insert ( btHashPtr ( m_bodies [ 0 ] ) , 0 ) ;
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btHingeConstraint * hingeC ;
//btConeTwistConstraint* coneC;
btTransform localA , localB , localC ;
// legs
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for ( i = 0 ; i < NUM_LEGS ; i + + )
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{
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float footAngle = 2 * SIMD_PI * i / NUM_LEGS ; // legs are uniformly distributed around the root body
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float footYUnitPosition = sin ( footAngle ) ; // y position of the leg on the unit circle
float footXUnitPosition = cos ( footAngle ) ; // x position of the leg on the unit circle
transform . setIdentity ( ) ;
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btVector3 legCOM = btVector3 ( btScalar ( footXUnitPosition * ( gRootBodyRadius + 0.5 * gLegLength ) ) , btScalar ( rootAboveGroundHeight ) , btScalar ( footYUnitPosition * ( gRootBodyRadius + 0.5 * gLegLength ) ) ) ;
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transform . setOrigin ( legCOM ) ;
// thigh
btVector3 legDirection = ( legCOM - localRootBodyPosition ) . normalize ( ) ;
btVector3 kneeAxis = legDirection . cross ( vUp ) ;
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transform . setRotation ( btQuaternion ( kneeAxis , SIMD_HALF_PI ) ) ;
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m_bodies [ 1 + 2 * i ] = localCreateRigidBody ( btScalar ( 1. ) , bodyOffset * transform , m_shapes [ 1 + 2 * i ] ) ;
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m_bodyRelativeTransforms [ 1 + 2 * i ] = transform ;
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m_bodies [ 1 + 2 * i ] - > setUserPointer ( this ) ;
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m_bodyTouchSensorIndexMap . insert ( btHashPtr ( m_bodies [ 1 + 2 * i ] ) , 1 + 2 * i ) ;
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// shin
transform . setIdentity ( ) ;
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transform . setOrigin ( btVector3 ( btScalar ( footXUnitPosition * ( gRootBodyRadius + gLegLength ) ) , btScalar ( rootAboveGroundHeight - 0.5 * gForeLegLength ) , btScalar ( footYUnitPosition * ( gRootBodyRadius + gLegLength ) ) ) ) ;
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m_bodies [ 2 + 2 * i ] = localCreateRigidBody ( btScalar ( 1. ) , bodyOffset * transform , m_shapes [ 2 + 2 * i ] ) ;
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m_bodyRelativeTransforms [ 2 + 2 * i ] = transform ;
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m_bodies [ 2 + 2 * i ] - > setUserPointer ( this ) ;
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m_bodyTouchSensorIndexMap . insert ( btHashPtr ( m_bodies [ 2 + 2 * i ] ) , 2 + 2 * i ) ;
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// hip joints
localA . setIdentity ( ) ; localB . setIdentity ( ) ;
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localA . getBasis ( ) . setEulerZYX ( 0 , - footAngle , 0 ) ; localA . setOrigin ( btVector3 ( btScalar ( footXUnitPosition * gRootBodyRadius ) , btScalar ( 0. ) , btScalar ( footYUnitPosition * gRootBodyRadius ) ) ) ;
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localB = b3ReferenceFrameHelper : : getTransformWorldToLocal ( m_bodies [ 1 + 2 * i ] - > getWorldTransform ( ) , b3ReferenceFrameHelper : : getTransformLocalToWorld ( m_bodies [ 0 ] - > getWorldTransform ( ) , localA ) ) ;
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hingeC = new btHingeConstraint ( * m_bodies [ 0 ] , * m_bodies [ 1 + 2 * i ] , localA , localB ) ;
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hingeC - > setLimit ( btScalar ( - 0.75 * SIMD_PI_4 ) , btScalar ( SIMD_PI_8 ) ) ;
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//hingeC->setLimit(btScalar(-0.1), btScalar(0.1));
m_joints [ 2 * i ] = hingeC ;
// knee joints
localA . setIdentity ( ) ; localB . setIdentity ( ) ; localC . setIdentity ( ) ;
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localA . getBasis ( ) . setEulerZYX ( 0 , - footAngle , 0 ) ; localA . setOrigin ( btVector3 ( btScalar ( footXUnitPosition * ( gRootBodyRadius + gLegLength ) ) , btScalar ( 0. ) , btScalar ( footYUnitPosition * ( gRootBodyRadius + gLegLength ) ) ) ) ;
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localB = b3ReferenceFrameHelper : : getTransformWorldToLocal ( m_bodies [ 1 + 2 * i ] - > getWorldTransform ( ) , b3ReferenceFrameHelper : : getTransformLocalToWorld ( m_bodies [ 0 ] - > getWorldTransform ( ) , localA ) ) ;
localC = b3ReferenceFrameHelper : : getTransformWorldToLocal ( m_bodies [ 2 + 2 * i ] - > getWorldTransform ( ) , b3ReferenceFrameHelper : : getTransformLocalToWorld ( m_bodies [ 0 ] - > getWorldTransform ( ) , localA ) ) ;
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hingeC = new btHingeConstraint ( * m_bodies [ 1 + 2 * i ] , * m_bodies [ 2 + 2 * i ] , localB , localC ) ;
//hingeC->setLimit(btScalar(-0.01), btScalar(0.01));
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hingeC - > setLimit ( btScalar ( - SIMD_PI_8 ) , btScalar ( 0.2 ) ) ;
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m_joints [ 1 + 2 * i ] = hingeC ;
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m_ownerWorld - > addRigidBody ( m_bodies [ 1 + 2 * i ] ) ; // add thigh bone
m_ownerWorld - > addConstraint ( m_joints [ 2 * i ] , true ) ; // connect thigh bone with root
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if ( nnWalkersDemo - > detectCollisions ( ) ) { // if thigh bone causes collision, remove it again
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m_ownerWorld - > removeRigidBody ( m_bodies [ 1 + 2 * i ] ) ;
m_ownerWorld - > removeConstraint ( m_joints [ 2 * i ] ) ; // disconnect thigh bone from root
}
else {
m_ownerWorld - > addRigidBody ( m_bodies [ 2 + 2 * i ] ) ; // add shin bone
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m_ownerWorld - > addConstraint ( m_joints [ 1 + 2 * i ] , true ) ; // connect shin bone with thigh
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if ( nnWalkersDemo - > detectCollisions ( ) ) { // if shin bone causes collision, remove it again
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m_ownerWorld - > removeRigidBody ( m_bodies [ 2 + 2 * i ] ) ;
m_ownerWorld - > removeConstraint ( m_joints [ 1 + 2 * i ] ) ; // disconnect shin bone from thigh
}
}
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}
// Setup some damping on the m_bodies
for ( i = 0 ; i < BODYPART_COUNT ; + + i )
{
m_bodies [ i ] - > setDamping ( 0.05 , 0.85 ) ;
m_bodies [ i ] - > setDeactivationTime ( 0.8 ) ;
//m_bodies[i]->setSleepingThresholds(1.6, 2.5);
m_bodies [ i ] - > setSleepingThresholds ( 0.5f , 0.5f ) ;
}
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removeFromWorld ( ) ; // it should not yet be in the world
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}
virtual ~ NNWalker ( )
{
int i ;
// Remove all constraints
for ( i = 0 ; i < JOINT_COUNT ; + + i )
{
m_ownerWorld - > removeConstraint ( m_joints [ i ] ) ;
delete m_joints [ i ] ; m_joints [ i ] = 0 ;
}
// Remove all bodies and shapes
for ( i = 0 ; i < BODYPART_COUNT ; + + i )
{
m_ownerWorld - > removeRigidBody ( m_bodies [ i ] ) ;
delete m_bodies [ i ] - > getMotionState ( ) ;
delete m_bodies [ i ] ; m_bodies [ i ] = 0 ;
delete m_shapes [ i ] ; m_shapes [ i ] = 0 ;
}
}
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btTypedConstraint * * getJoints ( ) {
return & m_joints [ 0 ] ;
}
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void setTouchSensor ( void * bodyPointer ) {
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m_touchSensors [ * m_bodyTouchSensorIndexMap . find ( btHashPtr ( bodyPointer ) ) ] = true ;
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}
void clearTouchSensors ( ) {
for ( int i = 0 ; i < BODYPART_COUNT ; i + + ) {
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m_touchSensors [ i ] = false ;
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}
}
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bool getTouchSensor ( int i ) {
return m_touchSensors [ i ] ;
}
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btScalar * getSensoryMotorWeights ( ) {
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return m_sensoryMotorWeights ;
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}
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void addToWorld ( ) {
int i ;
// add all bodies and shapes
for ( i = 0 ; i < BODYPART_COUNT ; + + i )
{
m_ownerWorld - > addRigidBody ( m_bodies [ i ] ) ;
}
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// add all constraints
for ( i = 0 ; i < JOINT_COUNT ; + + i )
{
m_ownerWorld - > addConstraint ( m_joints [ i ] , true ) ; // important! If you add constraints back, you must set bullet physics to disable collision between constrained bodies
}
m_startPosition = getPosition ( ) ;
}
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void removeFromWorld ( ) {
int i ;
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// Remove all constraints
for ( i = 0 ; i < JOINT_COUNT ; + + i )
{
m_ownerWorld - > removeConstraint ( m_joints [ i ] ) ;
}
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// Remove all bodies
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for ( i = 0 ; i < BODYPART_COUNT ; + + i )
{
m_ownerWorld - > removeRigidBody ( m_bodies [ i ] ) ;
}
}
btVector3 getPosition ( ) const {
btVector3 finalPosition ( 0 , 0 , 0 ) ;
for ( int i = 0 ; i < BODYPART_COUNT ; i + + )
{
finalPosition + = m_bodies [ i ] - > getCenterOfMassPosition ( ) ;
}
finalPosition / = BODYPART_COUNT ;
return finalPosition ;
}
btScalar getDistanceFitness ( ) const
{
btScalar distance = 0 ;
distance = ( getPosition ( ) - m_startPosition ) . length2 ( ) ;
return distance ;
}
btScalar getFitness ( ) const
{
return getDistanceFitness ( ) ; // for now it is only distance
}
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void resetAt ( const btVector3 & position ) {
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btTransform resetPosition ( btQuaternion : : getIdentity ( ) , position ) ;
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for ( int i = 0 ; i < BODYPART_COUNT ; + + i )
{
m_bodies [ i ] - > setWorldTransform ( resetPosition * m_bodyRelativeTransforms [ i ] ) ;
if ( m_bodies [ i ] - > getMotionState ( ) ) {
m_bodies [ i ] - > getMotionState ( ) - > setWorldTransform ( resetPosition * m_bodyRelativeTransforms [ i ] ) ;
}
m_bodies [ i ] - > clearForces ( ) ;
m_bodies [ i ] - > setAngularVelocity ( btVector3 ( 0 , 0 , 0 ) ) ;
m_bodies [ i ] - > setLinearVelocity ( btVector3 ( 0 , 0 , 0 ) ) ;
}
clearTouchSensors ( ) ;
}
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btScalar getEvaluationTime ( ) const {
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return m_evaluationTime ;
}
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void setEvaluationTime ( btScalar evaluationTime ) {
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m_evaluationTime = evaluationTime ;
}
bool isInEvaluation ( ) const {
return m_inEvaluation ;
}
void setInEvaluation ( bool inEvaluation ) {
m_inEvaluation = inEvaluation ;
}
bool isReaped ( ) const {
return m_reaped ;
}
void setReaped ( bool reaped ) {
m_reaped = reaped ;
}
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int getIndex ( ) const {
return m_index ;
}
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} ;
void evaluationUpdatePreTickCallback ( btDynamicsWorld * world , btScalar timeStep ) ;
bool legContactProcessedCallback ( btManifoldPoint & cp , void * body0 , void * body1 )
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{
btCollisionObject * o1 = static_cast < btCollisionObject * > ( body0 ) ;
btCollisionObject * o2 = static_cast < btCollisionObject * > ( body1 ) ;
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void * ID1 = o1 - > getUserPointer ( ) ;
void * ID2 = o2 - > getUserPointer ( ) ;
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if ( ID1 ! = GROUND_ID | | ID2 ! = GROUND_ID ) {
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// Make a circle with a 0.9 radius at (0,0,0)
// with RGB color (1,0,0).
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if ( nn3DWalkers - > m_dynamicsWorld - > getDebugDrawer ( ) ! = NULL ) {
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if ( ! nn3DWalkers - > mIsHeadless ) {
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nn3DWalkers - > m_dynamicsWorld - > getDebugDrawer ( ) - > drawSphere ( cp . getPositionWorldOnA ( ) , 0.1 , btVector3 ( 1. , 0. , 0. ) ) ;
}
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}
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if ( ID1 ! = GROUND_ID & & ID1 ) {
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( ( NNWalker * ) ID1 ) - > setTouchSensor ( o1 ) ;
}
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if ( ID2 ! = GROUND_ID & & ID2 ) {
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( ( NNWalker * ) ID2 ) - > setTouchSensor ( o2 ) ;
}
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}
return false ;
}
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struct WalkerFilterCallback : public btOverlapFilterCallback
{
// return true when pairs need collision
virtual bool needBroadphaseCollision ( btBroadphaseProxy * proxy0 , btBroadphaseProxy * proxy1 ) const
{
btCollisionObject * obj0 = static_cast < btCollisionObject * > ( proxy0 - > m_clientObject ) ;
btCollisionObject * obj1 = static_cast < btCollisionObject * > ( proxy1 - > m_clientObject ) ;
if ( obj0 - > getUserPointer ( ) = = GROUND_ID | | obj1 - > getUserPointer ( ) = = GROUND_ID ) { // everything collides with ground
return true ;
}
else {
return ( ( NNWalker * ) obj0 - > getUserPointer ( ) ) - > getIndex ( ) = = ( ( NNWalker * ) obj1 - > getUserPointer ( ) ) - > getIndex ( ) ;
}
}
} ;
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void NN3DWalkersExample : : initPhysics ( )
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{
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setupBasicParamInterface ( ) ; // parameter interface to use timewarp
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gContactProcessedCallback = legContactProcessedCallback ;
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m_guiHelper - > setUpAxis ( 1 ) ;
// Setup the basic world
m_Time = 0 ;
createEmptyDynamicsWorld ( ) ;
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m_dynamicsWorld - > setInternalTickCallback ( evaluationUpdatePreTickCallback , this , true ) ;
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m_guiHelper - > createPhysicsDebugDrawer ( m_dynamicsWorld ) ;
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m_targetFrequency = 3 ;
// new SIMD solver for joints clips accumulated impulse, so the new limits for the motor
// should be (numberOfsolverIterations * oldLimits)
m_motorStrength = 0.05f * m_dynamicsWorld - > getSolverInfo ( ) . m_numIterations ;
{ // create a slider to change the motor update frequency
SliderParams slider ( " Motor update frequency " , & m_targetFrequency ) ;
slider . m_minVal = 0 ;
slider . m_maxVal = 10 ;
slider . m_clampToNotches = false ;
m_guiHelper - > getParameterInterface ( ) - > registerSliderFloatParameter (
slider ) ;
}
{ // create a slider to change the motor torque
SliderParams slider ( " Motor force " , & m_motorStrength ) ;
slider . m_minVal = 1 ;
slider . m_maxVal = 50 ;
slider . m_clampToNotches = false ;
m_guiHelper - > getParameterInterface ( ) - > registerSliderFloatParameter (
slider ) ;
}
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{ // create a slider to change the root body radius
SliderParams slider ( " Root body radius " , & gRootBodyRadius ) ;
slider . m_minVal = 0.01f ;
slider . m_maxVal = 10 ;
slider . m_clampToNotches = false ;
m_guiHelper - > getParameterInterface ( ) - > registerSliderFloatParameter (
slider ) ;
}
{ // create a slider to change the root body height
SliderParams slider ( " Root body height " , & gRootBodyHeight ) ;
slider . m_minVal = 0.01f ;
slider . m_maxVal = 10 ;
slider . m_clampToNotches = false ;
m_guiHelper - > getParameterInterface ( ) - > registerSliderFloatParameter (
slider ) ;
}
{ // create a slider to change the leg radius
SliderParams slider ( " Leg radius " , & gLegRadius ) ;
slider . m_minVal = 0.01f ;
slider . m_maxVal = 10 ;
slider . m_clampToNotches = false ;
m_guiHelper - > getParameterInterface ( ) - > registerSliderFloatParameter (
slider ) ;
}
{ // create a slider to change the leg length
SliderParams slider ( " Leg length " , & gLegLength ) ;
slider . m_minVal = 0.01f ;
slider . m_maxVal = 10 ;
slider . m_clampToNotches = false ;
m_guiHelper - > getParameterInterface ( ) - > registerSliderFloatParameter (
slider ) ;
}
{ // create a slider to change the fore leg radius
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SliderParams slider ( " Fore Leg radius " , & gForeLegRadius ) ;
slider . m_minVal = 0.01f ;
slider . m_maxVal = 10 ;
slider . m_clampToNotches = false ;
m_guiHelper - > getParameterInterface ( ) - > registerSliderFloatParameter (
slider ) ;
}
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{ // create a slider to change the fore leg length
SliderParams slider ( " Fore Leg length " , & gForeLegLength ) ;
slider . m_minVal = 0.01f ;
slider . m_maxVal = 10 ;
slider . m_clampToNotches = false ;
m_guiHelper - > getParameterInterface ( ) - > registerSliderFloatParameter (
slider ) ;
}
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{ // create a slider to change the number of parallel evaluations
SliderParams slider ( " Parallel evaluations " , & gParallelEvaluations ) ;
slider . m_minVal = 1 ;
slider . m_maxVal = NUM_WALKERS ;
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slider . m_clampToIntegers = true ;
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m_guiHelper - > getParameterInterface ( ) - > registerSliderFloatParameter (
slider ) ;
}
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// Setup a big ground box
{
btCollisionShape * groundShape = new btBoxShape ( btVector3 ( btScalar ( 200. ) , btScalar ( 10. ) , btScalar ( 200. ) ) ) ;
m_collisionShapes . push_back ( groundShape ) ;
btTransform groundTransform ;
groundTransform . setIdentity ( ) ;
groundTransform . setOrigin ( btVector3 ( 0 , - 10 , 0 ) ) ;
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btRigidBody * ground = createRigidBody ( btScalar ( 0. ) , groundTransform , groundShape ) ;
ground - > setFriction ( 5 ) ;
ground - > setUserPointer ( GROUND_ID ) ;
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}
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for ( int i = 0 ; i < NUM_WALKERS ; i + + ) {
if ( RANDOMIZE_DIMENSIONS ) {
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float maxDimension = 0.2f ;
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// randomize the dimensions
gRootBodyRadius = ( ( double ) rand ( ) / ( RAND_MAX ) ) * ( maxDimension - 0.01f ) + 0.01f ;
gRootBodyHeight = ( ( double ) rand ( ) / ( RAND_MAX ) ) * ( maxDimension - 0.01f ) + 0.01f ;
gLegRadius = ( ( double ) rand ( ) / ( RAND_MAX ) ) * ( maxDimension - 0.01f ) + 0.01f ;
gLegLength = ( ( double ) rand ( ) / ( RAND_MAX ) ) * ( maxDimension - 0.01f ) + 0.01f ;
gForeLegLength = ( ( double ) rand ( ) / ( RAND_MAX ) ) * ( maxDimension - 0.01f ) + 0.01f ;
gForeLegRadius = ( ( double ) rand ( ) / ( RAND_MAX ) ) * ( maxDimension - 0.01f ) + 0.01f ;
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}
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// Spawn one walker
btVector3 offset ( 0 , 0 , 0 ) ;
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spawnWalker ( i , offset , false ) ;
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}
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btOverlapFilterCallback * filterCallback = new WalkerFilterCallback ( ) ;
m_dynamicsWorld - > getPairCache ( ) - > setOverlapFilterCallback ( filterCallback ) ;
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m_timeSeriesCanvas = new TimeSeriesCanvas ( m_guiHelper - > getAppInterface ( ) - > m_2dCanvasInterface , 300 , 200 , " Fitness Performance " ) ;
m_timeSeriesCanvas - > setupTimeSeries ( 40 , NUM_WALKERS * EVALUATION_TIME , 0 ) ;
for ( int i = 0 ; i < NUM_WALKERS ; i + + ) {
m_timeSeriesCanvas - > addDataSource ( " " , 100 * i / NUM_WALKERS , 100 * ( NUM_WALKERS - i ) / NUM_WALKERS , 100 * ( i ) / NUM_WALKERS ) ;
}
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}
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void NN3DWalkersExample : : spawnWalker ( int index , const btVector3 & startOffset , bool bFixed )
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{
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NNWalker * walker = new NNWalker ( index , m_dynamicsWorld , startOffset , bFixed ) ;
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m_walkersInPopulation . push_back ( walker ) ;
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}
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bool NN3DWalkersExample : : detectCollisions ( )
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{
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bool collisionDetected = false ;
if ( m_dynamicsWorld ) {
m_dynamicsWorld - > performDiscreteCollisionDetection ( ) ; // let the collisions be calculated
}
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int numManifolds = m_dynamicsWorld - > getDispatcher ( ) - > getNumManifolds ( ) ;
for ( int i = 0 ; i < numManifolds ; i + + )
{
btPersistentManifold * contactManifold = m_dynamicsWorld - > getDispatcher ( ) - > getManifoldByIndexInternal ( i ) ;
const btCollisionObject * obA = contactManifold - > getBody0 ( ) ;
const btCollisionObject * obB = contactManifold - > getBody1 ( ) ;
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if ( obA - > getUserPointer ( ) ! = GROUND_ID & & obB - > getUserPointer ( ) ! = GROUND_ID ) {
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int numContacts = contactManifold - > getNumContacts ( ) ;
for ( int j = 0 ; j < numContacts ; j + + )
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{
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collisionDetected = true ;
btManifoldPoint & pt = contactManifold - > getContactPoint ( j ) ;
if ( pt . getDistance ( ) < 0.f )
{
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//const btVector3& ptA = pt.getPositionWorldOnA();
//const btVector3& ptB = pt.getPositionWorldOnB();
//const btVector3& normalOnB = pt.m_normalWorldOnB;
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if ( ! DRAW_INTERPENETRATIONS ) {
return collisionDetected ;
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}
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if ( m_dynamicsWorld - > getDebugDrawer ( ) ) {
m_dynamicsWorld - > getDebugDrawer ( ) - > drawSphere ( pt . getPositionWorldOnA ( ) , 0.1 , btVector3 ( 0. , 0. , 1. ) ) ;
m_dynamicsWorld - > getDebugDrawer ( ) - > drawSphere ( pt . getPositionWorldOnB ( ) , 0.1 , btVector3 ( 0. , 0. , 1. ) ) ;
}
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}
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}
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}
}
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return collisionDetected ;
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}
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bool NN3DWalkersExample : : keyboardCallback ( int key , int state )
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{
switch ( key )
{
case ' [ ' :
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m_motorStrength / = 1.1f ;
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return true ;
case ' ] ' :
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m_motorStrength * = 1.1f ;
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return true ;
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case ' l ' :
printWalkerConfigs ( ) ;
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return true ;
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default :
break ;
}
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return NN3DWalkersTimeWarpBase : : keyboardCallback ( key , state ) ;
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}
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void NN3DWalkersExample : : exitPhysics ( )
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{
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gContactProcessedCallback = NULL ; // clear contact processed callback on exiting
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int i ;
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for ( i = 0 ; i < NUM_WALKERS ; i + + )
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{
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NNWalker * walker = m_walkersInPopulation [ i ] ;
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delete walker ;
}
CommonRigidBodyBase : : exitPhysics ( ) ;
}
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class CommonExampleInterface * ET_NN3DWalkersCreateFunc ( struct CommonExampleOptions & options )
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{
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nn3DWalkers = new NN3DWalkersExample ( options . m_guiHelper ) ;
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return nn3DWalkers ;
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}
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bool fitnessComparator ( const NNWalker * a , const NNWalker * b )
{
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return a - > getFitness ( ) > b - > getFitness ( ) ; // sort walkers descending
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}
void NN3DWalkersExample : : rateEvaluations ( ) {
m_walkersInPopulation . quickSort ( fitnessComparator ) ; // Sort walkers by fitness
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b3Printf ( " Best performing walker: %f meters " , btSqrt ( m_walkersInPopulation [ 0 ] - > getDistanceFitness ( ) ) ) ;
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for ( int i = 0 ; i < NUM_WALKERS ; i + + ) {
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m_timeSeriesCanvas - > insertDataAtCurrentTime ( btSqrt ( m_walkersInPopulation [ i ] - > getDistanceFitness ( ) ) , 0 , true ) ;
}
m_timeSeriesCanvas - > nextTick ( ) ;
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for ( int i = 0 ; i < NUM_WALKERS ; i + + ) {
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m_walkersInPopulation [ i ] - > setEvaluationTime ( 0 ) ;
}
m_nextReaped = 0 ;
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}
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void NN3DWalkersExample : : reap ( ) {
int reaped = 0 ;
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for ( int i = NUM_WALKERS - 1 ; i > = ( NUM_WALKERS - 1 ) * ( 1 - REAP_QTY ) ; i - - ) { // reap a certain percentage
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m_walkersInPopulation [ i ] - > setReaped ( true ) ;
reaped + + ;
b3Printf ( " %i Walker(s) reaped. " , reaped ) ;
}
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}
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NNWalker * NN3DWalkersExample : : getRandomElite ( ) {
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return m_walkersInPopulation [ ( ( NUM_WALKERS - 1 ) * SOW_ELITE_QTY ) * ( rand ( ) / RAND_MAX ) ] ;
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}
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NNWalker * NN3DWalkersExample : : getRandomNonElite ( ) {
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return m_walkersInPopulation [ ( NUM_WALKERS - 1 ) * SOW_ELITE_QTY + ( NUM_WALKERS - 1 ) * ( 1.0f - SOW_ELITE_QTY ) * ( rand ( ) / RAND_MAX ) ] ;
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}
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NNWalker * NN3DWalkersExample : : getNextReaped ( ) {
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if ( ( NUM_WALKERS - 1 ) - m_nextReaped > = ( NUM_WALKERS - 1 ) * ( 1 - REAP_QTY ) ) {
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m_nextReaped + + ;
}
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if ( m_walkersInPopulation [ ( NUM_WALKERS - 1 ) - m_nextReaped + 1 ] - > isReaped ( ) ) {
return m_walkersInPopulation [ ( NUM_WALKERS - 1 ) - m_nextReaped + 1 ] ;
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}
else {
return NULL ; // we asked for too many
}
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}
void NN3DWalkersExample : : sow ( ) {
int sow = 0 ;
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for ( int i = 0 ; i < NUM_WALKERS * ( SOW_CROSSOVER_QTY ) ; i + + ) { // create number of new crossover creatures
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sow + + ;
b3Printf ( " %i Walker(s) sown. " , sow ) ;
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NNWalker * mother = getRandomElite ( ) ; // Get elite partner (mother)
NNWalker * father = ( SOW_ELITE_PARTNER < rand ( ) / RAND_MAX ) ? getRandomElite ( ) : getRandomNonElite ( ) ; //Get elite or random partner (father)
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NNWalker * offspring = getNextReaped ( ) ;
crossover ( mother , father , offspring ) ;
}
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for ( int i = NUM_WALKERS * SOW_ELITE_QTY ; i < NUM_WALKERS * ( SOW_ELITE_QTY + SOW_MUTATION_QTY ) ; i + + ) { // create mutants
mutate ( m_walkersInPopulation [ i ] , btScalar ( MUTATION_RATE / ( NUM_WALKERS * SOW_MUTATION_QTY ) * ( i - NUM_WALKERS * SOW_ELITE_QTY ) ) ) ;
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}
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for ( int i = 0 ; i < ( NUM_WALKERS - 1 ) * ( REAP_QTY - SOW_CROSSOVER_QTY ) ; i + + ) {
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sow + + ;
b3Printf ( " %i Walker(s) sown. " , sow ) ;
NNWalker * reaped = getNextReaped ( ) ;
reaped - > setReaped ( false ) ;
reaped - > randomizeSensoryMotorWeights ( ) ;
}
}
void NN3DWalkersExample : : crossover ( NNWalker * mother , NNWalker * father , NNWalker * child ) {
for ( int i = 0 ; i < BODYPART_COUNT * JOINT_COUNT ; i + + ) {
btScalar random = ( ( double ) rand ( ) / ( RAND_MAX ) ) ;
if ( random > = 0.5f ) {
child - > getSensoryMotorWeights ( ) [ i ] = mother - > getSensoryMotorWeights ( ) [ i ] ;
}
else
{
child - > getSensoryMotorWeights ( ) [ i ] = father - > getSensoryMotorWeights ( ) [ i ] ;
}
}
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}
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void NN3DWalkersExample : : mutate ( NNWalker * mutant , btScalar mutationRate ) {
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for ( int i = 0 ; i < BODYPART_COUNT * JOINT_COUNT ; i + + ) {
btScalar random = ( ( double ) rand ( ) / ( RAND_MAX ) ) ;
if ( random > = mutationRate ) {
mutant - > getSensoryMotorWeights ( ) [ i ] = ( ( double ) rand ( ) / ( RAND_MAX ) ) * 2.0f - 1.0f ;
}
}
}
void evaluationUpdatePreTickCallback ( btDynamicsWorld * world , btScalar timeStep ) {
NN3DWalkersExample * nnWalkersDemo = ( NN3DWalkersExample * ) world - > getWorldUserInfo ( ) ;
nnWalkersDemo - > update ( timeStep ) ;
}
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void NN3DWalkersExample : : update ( const btScalar timeSinceLastTick ) {
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updateEvaluations ( timeSinceLastTick ) ; /**!< We update all evaluations that are in the loop */
scheduleEvaluations ( ) ; /**!< Start new evaluations and finish the old ones. */
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drawMarkings ( ) ; /**!< Draw markings on the ground */
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if ( m_Time > m_SpeedupTimestamp + 2.0f ) { // print effective speedup
b3Printf ( " Avg Effective speedup: %f real time " , calculatePerformedSpeedup ( ) ) ;
m_SpeedupTimestamp = m_Time ;
}
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}
void NN3DWalkersExample : : updateEvaluations ( const btScalar timeSinceLastTick ) {
btScalar delta = timeSinceLastTick ;
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btScalar minFPS = 1.f / 60.f ;
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if ( delta > minFPS ) {
delta = minFPS ;
}
m_Time + = delta ;
m_targetAccumulator + = delta ;
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for ( int i = 0 ; i < NUM_WALKERS ; i + + ) // evaluation time passes
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{
if ( m_walkersInPopulation [ i ] - > isInEvaluation ( ) ) {
m_walkersInPopulation [ i ] - > setEvaluationTime ( m_walkersInPopulation [ i ] - > getEvaluationTime ( ) + delta ) ; // increase evaluation time
}
}
if ( m_targetAccumulator > = 1.0f / ( ( double ) m_targetFrequency ) )
{
m_targetAccumulator = 0 ;
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for ( int r = 0 ; r < NUM_WALKERS ; r + + )
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{
if ( m_walkersInPopulation [ r ] - > isInEvaluation ( ) )
{
for ( int i = 0 ; i < 2 * NUM_LEGS ; i + + )
{
btScalar targetAngle = 0 ;
btHingeConstraint * hingeC = static_cast < btHingeConstraint * > ( m_walkersInPopulation [ r ] - > getJoints ( ) [ i ] ) ;
if ( RANDOM_MOVEMENT ) {
targetAngle = ( ( double ) rand ( ) / ( RAND_MAX ) ) ;
}
else { // neural network movement
// accumulate sensor inputs with weights
for ( int j = 0 ; j < JOINT_COUNT ; j + + ) {
targetAngle + = m_walkersInPopulation [ r ] - > getSensoryMotorWeights ( ) [ i + j * BODYPART_COUNT ] * m_walkersInPopulation [ r ] - > getTouchSensor ( i ) ;
}
// apply the activation function
targetAngle = ( tanh ( targetAngle ) + 1.0f ) * 0.5f ;
}
btScalar targetLimitAngle = hingeC - > getLowerLimit ( ) + targetAngle * ( hingeC - > getUpperLimit ( ) - hingeC - > getLowerLimit ( ) ) ;
btScalar currentAngle = hingeC - > getHingeAngle ( ) ;
btScalar angleError = targetLimitAngle - currentAngle ;
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btScalar desiredAngularVel = 0 ;
if ( delta ) {
desiredAngularVel = angleError / delta ;
}
else {
desiredAngularVel = angleError / 0.0001f ;
}
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hingeC - > enableAngularMotor ( true , desiredAngularVel , m_motorStrength ) ;
}
// clear sensor signals after usage
m_walkersInPopulation [ r ] - > clearTouchSensors ( ) ;
}
}
}
}
void NN3DWalkersExample : : scheduleEvaluations ( ) {
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for ( int i = 0 ; i < NUM_WALKERS ; i + + ) {
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if ( m_walkersInPopulation [ i ] - > isInEvaluation ( ) & & m_walkersInPopulation [ i ] - > getEvaluationTime ( ) > = EVALUATION_TIME ) { /**!< tear down evaluations */
b3Printf ( " An evaluation finished at %f s. Distance: %f m " , m_Time , btSqrt ( m_walkersInPopulation [ i ] - > getDistanceFitness ( ) ) ) ;
m_walkersInPopulation [ i ] - > setInEvaluation ( false ) ;
m_walkersInPopulation [ i ] - > removeFromWorld ( ) ;
m_evaluationsQty - - ;
}
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if ( m_evaluationsQty < gParallelEvaluations & & ! m_walkersInPopulation [ i ] - > isInEvaluation ( ) & & m_walkersInPopulation [ i ] - > getEvaluationTime ( ) = = 0 ) { /**!< Setup the new evaluations */
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b3Printf ( " An evaluation started at %f s. " , m_Time ) ;
m_evaluationsQty + + ;
m_walkersInPopulation [ i ] - > setInEvaluation ( true ) ;
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if ( m_walkersInPopulation [ i ] - > getEvaluationTime ( ) = = 0 ) { // reset to origin if the evaluation did not yet run
m_walkersInPopulation [ i ] - > resetAt ( btVector3 ( 0 , 0 , 0 ) ) ;
}
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m_walkersInPopulation [ i ] - > addToWorld ( ) ;
m_guiHelper - > autogenerateGraphicsObjects ( m_dynamicsWorld ) ;
}
}
if ( m_evaluationsQty = = 0 ) { // if there are no more evaluations possible
rateEvaluations ( ) ; // rate evaluations by sorting them based on their fitness
reap ( ) ; // reap worst performing walkers
sow ( ) ; // crossover & mutate and sow new walkers
b3Printf ( " ### A new generation started. ### " ) ;
}
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}
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void NN3DWalkersExample : : drawMarkings ( ) {
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if ( ! mIsHeadless ) {
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for ( int i = 0 ; i < NUM_WALKERS ; i + + ) // draw current distance plates of moving walkers
{
if ( m_walkersInPopulation [ i ] - > isInEvaluation ( ) ) {
btVector3 walkerPosition = m_walkersInPopulation [ i ] - > getPosition ( ) ;
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char performance [ 20 ] ;
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sprintf ( performance , " %.2f m " , btSqrt ( m_walkersInPopulation [ i ] - > getDistanceFitness ( ) ) ) ;
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m_guiHelper - > drawText3D ( performance , walkerPosition . x ( ) , walkerPosition . y ( ) + 1 , walkerPosition . z ( ) , 1 ) ;
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}
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}
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for ( int i = 2 ; i < 50 ; i + = 2 ) { // draw distance circles
if ( m_dynamicsWorld - > getDebugDrawer ( ) ) {
m_dynamicsWorld - > getDebugDrawer ( ) - > drawArc ( btVector3 ( 0 , 0 , 0 ) , btVector3 ( 0 , 1 , 0 ) , btVector3 ( 1 , 0 , 0 ) , btScalar ( i ) , btScalar ( i ) , btScalar ( 0 ) , btScalar ( SIMD_2_PI ) , btVector3 ( 10 * i , 0 , 0 ) , false ) ;
}
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}
}
}
void NN3DWalkersExample : : printWalkerConfigs ( ) {
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#if 0
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char configString [ 25 + NUM_WALKERS * BODYPART_COUNT * JOINT_COUNT * ( 3 + 15 + 1 ) + NUM_WALKERS * 4 + 1 ] ; // 15 precision + [],\n
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char * runner = configString ;
sprintf ( runner , " Population configuration: " ) ;
runner + = 25 ;
for ( int i = 0 ; i < NUM_WALKERS ; i + + ) {
runner [ 0 ] = ' \n ' ;
runner + + ;
runner [ 0 ] = ' [ ' ;
runner + + ;
for ( int j = 0 ; j < BODYPART_COUNT * JOINT_COUNT ; j + + ) {
sprintf ( runner , " %.15f " , m_walkersInPopulation [ i ] - > getSensoryMotorWeights ( ) [ j ] ) ;
runner + = 15 ;
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if ( j + 1 < BODYPART_COUNT * JOINT_COUNT ) {
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runner [ 0 ] = ' , ' ;
}
else {
runner [ 0 ] = ' ] ' ;
}
runner + + ;
}
}
runner [ 0 ] = ' \0 ' ;
b3Printf ( configString ) ;
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# endif
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}