erwincoumans
9c77e07494
upgrade from tinyxml to tinyxml2
2018-04-12 00:09:44 -07:00
Erwin Coumans
b0984de046
preparation to replace glew by glad
2018-02-20 19:44:02 -08:00
Erwin Coumans
c0781fa9f1
fix cmake build
2018-02-09 19:06:00 -08:00
Erwin Coumans
508550c5e9
fix premake build for linux, thanks to @consultit
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See also issue #1538
2018-02-09 18:46:26 -08:00
erwincoumans
329a1f5a74
PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
2018-01-17 12:48:48 -08:00
erwincoumans
15a429f1bf
premake build system fixes
2018-01-09 12:23:25 -08:00
erwincoumans
6a9300809d
premake4 add option --enable_static_vr_plugin to statically link the VR sync plugin
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fix texture caching from previous commit (what happened there?)
2017-10-25 10:00:45 -07:00
Jeffrey Bingham
febbb92fb6
Fix compile warnings for GwenOpenGLTest and Test_enet_chat_client.
2017-09-30 13:13:46 -07:00
Erwin Coumans
97509dc9d0
add some missing files for premake, thanks to Jeff Bingham for the report
2017-09-24 16:10:14 -07:00
erwincoumans
5f6cd6a42b
link against DL for dlopen
2017-09-23 07:26:03 -07:00
Erwin Coumans
3783dccaa3
create a C/C++ plugin system for pybullet / C-API.
2017-09-22 19:17:57 -07:00
Erwin Coumans
ae8f12e8ba
more fixes for retina + glfw + opengl2 fallback
2017-09-20 13:09:18 -07:00
erwincoumans
390f111547
enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes
2017-09-19 21:10:54 -07:00
Erwin Coumans
c250a5f0b9
re-enable shared memory connection for pybullet Gym envs (with fallback to GUI or DIRECT)
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suppress shared memory connection warnings
add fallback from ER_BULLET_HARDWARE_OPENGL to TinyRenderer if not available
2017-09-13 09:56:39 -07:00
Erwin Coumans
adafcce830
compile fixes
2017-09-06 10:39:45 -07:00
erwincoumans
9d0f875c5b
fix compile issues due to API change (additional argument)
2017-08-15 09:34:44 -07:00
Erwin Coumans
fbff4c57ca
update include after stb_image changes
2017-06-22 09:03:10 -07:00
erwincoumans
83f910711a
Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
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!!! Make sure to add examples/SharedMemory/PhysicsServerExampleBullet2.cpp to your build system, if needed
Bump up pybullet to version 1.0.9
2017-05-30 19:54:55 -07:00
erwincoumans
978dd5844d
due to b3Assert, GwenOpenGLTest/premake4.lua depends on Bullet3Common
2017-05-29 22:09:07 -07:00
Erwin Coumans
8b90885cf6
more compile fixes
2017-05-13 13:58:05 -07:00
Erwin Coumans
cb1f5c74ea
add missing files to projects
2017-05-04 18:04:32 -07:00
Erwin Coumans
e487bc360b
add support for setuptools setup.py pybullet for 'pip install pybullet'
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rewrite MacOpenGLWindow.mm into .m version, so that setup.py can handle it.
See also test at https://pypi.python.org/pypi/pybullet/0.1.0
2017-04-02 23:00:06 -07:00
Erwin Coumans
ee0e3ba271
Remove RobotLogging from CMakeLists.txt
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Avoid crashing if threadIndex exceeds BT_QUICKPROF_MAX_THREAD_COUNT (64)
2017-03-23 18:00:00 -07:00
Erwin Coumans
0b017b0f53
fix issue with btMultiBody friction in combination with soft contacts (friction should not re-use normal contact cfm/erp)
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implement friction anchors, position friction correction, disabled by default. Use colObj->setCollisionFlag(flag | CF_HAS_FRICTION_ANCHOR); See test/RobotClientAPI/SlopeFrictionMain.cpp. In URDF or SDF, add <friction_anchor/> in <contact> section of <link> to enable.
PhysicsServer: properly restore old activation state after releasing picked object
btMultiBodyConstraintSolver: disable flip/flop of contact/friction constraint solving by default (it breaks some internal flaky unit tests)
2017-03-20 10:58:07 -07:00
Erik Ogenvik
f159998220
Added test for btKinematicCharacterController.
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For now just a simple instantiation unit test.
2017-03-14 22:10:15 +01:00
Erwin Coumans (Google)
e1504eb990
fix Linux premake build
2017-02-22 10:39:37 -08:00
Erwin Coumans
bd30ba30ce
Replace large timeout (1024*1024*1024) using real-time clock timeout (10 seconds default)
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Change SHARED_MEMORY_MAGIC_NUMBER to make sure server/client are using the same version (shared memory)
add --realtimesimulation to physics server (GUI, VR)
remove --G Xcode from build_cmake_pybullet_double.sh
2017-02-22 09:33:30 -08:00
Erwin Coumans
942015df9d
use TCP in main thread, accumulate bytes until size matches.
2017-02-20 18:54:12 -08:00
Erwin Coumans
3d73a9d788
shmem preliminary TCP implementation (not working yet)
2017-02-20 16:46:25 -08:00
Erwin Coumans
55361e262e
fix 6dof sensors for fixed joints (recent bug left fields uninitialized in getJointInfo)
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add premake build support for Test_PhysicsClientUDP
2017-02-20 13:18:33 -08:00
Erwin Coumans
c10dfe6a80
more tcp testing
2017-02-20 09:52:59 -08:00
Erwin Coumans
970de9c4d7
tcp echo/query test setup
2017-02-20 09:34:00 -08:00
Erwin Coumans
3faab1b019
adjusted clsocket build and test, so there is an EchoServer and QueryDayTime sending a string to the EchoServer.
2017-02-19 12:08:58 -08:00
Erwin Coumans
957266b121
add tiny cross-platform TCP socket library from https://github.com/DFHack/clsocket
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(todo: hook-up to Bullet cmake/premake build systems, and implement TCP alternative for UDP server)
2017-02-19 10:25:55 -08:00
Erwin Coumans
34c3fca8d5
prepare state logging system (log state of robot, vr controllers after each stepSimulation)
2017-02-17 10:47:55 -08:00
erwincoumans
a877deb4c3
Merge pull request #934 from kkimdev/BT_ID_
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Add and use BT_ID_* math functions for idScalar.
2017-01-29 21:10:25 -08:00
erwincoumans
87bce5eacf
UDP networking improvements and experiments (send CMD_STEP_FORWARD_SIMULATION as 4 bytes command, status 8 bytes, instead of enormous command/status packages.
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Change some timeouts to use actual RTC time instead of dummy loops 1024*1024*1024.
Fix type conected -> connected
2017-01-28 22:14:45 -08:00
Kibeom Kim
761275df28
Add and use BT_ID_* math functions for idScalar.
2017-01-26 11:40:09 -08:00
Erwin Coumans
52761f5578
[pybullet] implement addUserDebugParameter / readUserDebugParameter
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fix inertial frame for door.urdf
allow picking of links of multi-bodies with a fixed base
2017-01-17 15:42:32 -08:00
Erwin Coumans
c0c4c8ba3f
fix many warnings
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remove btMultiSapBroadphase.*
make collisionFilterGroup/collisionFilterMark int (instead of short int)
2017-01-15 22:26:11 -08:00
Erwin Coumans
3d6584962a
remove some memory leaks in example code.
2017-01-10 14:57:16 -08:00
Erwin Coumans
c940f0ec47
update pybullet quickstart quide PDF
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hook up the loadMJCF importing MuJoCo xml files in pybullet and shared memory API b3LoadMJCFCommandInit
2016-12-31 14:43:15 -08:00
Erwin Coumans
c1f728ec86
immediately propagate forward kinematics + collision world transform, after 'INIT_POSE' command
2016-11-06 15:02:07 -08:00
erwincoumans
6ce6157c8a
fix issue in DNA copy, reduce number of test iterations.
2016-11-04 20:53:57 -07:00
erwincoumans
9708392322
work-in-progress
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add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00
erwin coumans
eda400d14c
Merge remote-tracking branch 'bp/master'
2016-10-19 07:43:46 -07:00
erwin coumans
f97cb7002d
first version of 'getVisualShapeData' to get visual shape information to allow external renderer with pybullet and shared memory robotics API
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b3InitRequestVisualShapeInformation/b3GetVisualShapeInformation in shared memory API
2016-10-18 22:05:28 -07:00
yunfeibai
7630bf62d5
Add USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD option.
2016-10-18 17:38:43 -07:00
yunfeibai
e112b15281
Move btSoftMultiBodyDynamicsWorld to BulletSoftBody.
2016-10-17 23:40:38 -07:00
yunfeibai
02393a1edd
More fix
2016-10-17 16:45:28 -07:00