ejcoumans
7faf84d784
accidental typo
2006-09-19 18:07:27 +00:00
ejcoumans
eb6664f7c2
issue with OS X and std::set, erase doesn't return an iterator. todo: check this
2006-09-19 07:06:23 +00:00
ejcoumans
d375a474b3
fixed broadphases after performance optimizations
2006-09-19 06:08:54 +00:00
ejcoumans
163948e351
strange, stl::set<>::iterator is a const iterator under Apple...
2006-09-19 05:14:11 +00:00
ejcoumans
8c023e764c
started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
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Did some tests with 3000 rigidbodies, works much smoother now :)
2006-09-19 02:59:30 +00:00
ejcoumans
400376289c
2006-09-06 00:38:12 +00:00
ejcoumans
a0c157ed85
fixed memoryleak,
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added RayTestSingle to CollisionWorld
prepared to add VehicleDemo
2006-09-04 21:28:32 +00:00
ejcoumans
1048793061
fixed collision bug involving meshes/compounds: always keep point with deepest penetration
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increased default number of objects/overlaps in broadphase to 20k/60k
2006-09-04 18:54:36 +00:00
ejcoumans
16781831dc
added initial support for per-triangle material properties in a non-convex mesh. needs testing.
2006-08-10 08:18:05 +00:00
ejcoumans
3a27e8b1bf
Added preliminary CMake buildsystem support, it can autogenerate projectfiles/makefiles etc. Including Mac OS X Xcode.
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This provides a better maintainable alternative to jam/msvcgen
2006-08-09 19:38:21 +00:00
ejcoumans
62593f8b99
refactoring of TriangleMeshShape, introduced ConcaveShape, which allows for StaticPlaneShape and future landscape/heightfield shape
2006-07-03 22:41:19 +00:00
ejcoumans
a359212fb3
more work on parallel dispatching of simulation islands
2006-07-01 03:33:05 +00:00
ejcoumans
57e8bd87d1
updated version/projectfiles with new files
2006-07-01 00:34:43 +00:00
ejcoumans
2d80bae6e3
fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation.
2006-07-01 00:22:15 +00:00
ejcoumans
3a85557c29
Refactoring for parallel processing of islands, collision detection and constraint solving.
2006-06-30 00:41:09 +00:00
ejcoumans
9105c3af5a
Refactoring:
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Moved optional code to Extras: AlgebraicCCD,EPA,quickstep
Moved SimpleBroadphase data to OverlappingPairCache, and derive both SimpleBroadphase and AxisSweep3 from OverlappingPairCache.
Added ParallelPhysicsEnvironment (prepair more parallel mainloop)
Upgraded hardcoded limit from 1024/8192 to 32766/65535 (max objects / max overlapping pairs)
2006-06-29 20:57:47 +00:00
ejcoumans
35c2da987e
preparation for compound collision shapes
2006-06-25 19:53:07 +00:00
ejcoumans
93fda830d4
accidently made CollisionGroup filter/mask int, instead of short int
2006-06-25 19:40:59 +00:00
ejcoumans
c8a0c95195
added basic collision filtering, in broadphase. more advanced collision filtering should happen in CollisionDispatch::NeedsCollision
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fixed CcdPhysicsDemo: don't pick static objects, it create a point 2 point constraint, which assert in jacobian generation
2006-06-25 19:36:50 +00:00
ejcoumans
39c5f29fd0
added new convex trianglemesh shape
2006-05-26 00:30:16 +00:00
ejcoumans
e061ec1ebf
moved files around
2006-05-25 19:18:29 +00:00