Erwin Coumans
5517cbc4e0
add segmask_linkindex.py example using p.getCameraImage(320,200,flags=p.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX)
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to extract object unique id and link index from segmentation mask in getCameraImage
2017-12-28 12:37:07 -08:00
Erwin Coumans
afd1066c50
pybullet.getCameraImage: preparation to expose link index in segmentation mask buffer
2017-12-28 10:18:35 -08:00
Michel Breyer
8257429964
Fix error discarding fragments in our_gl
2017-11-17 14:49:12 +01:00
Erwin Coumans
4d803c104b
#include <string.h> // for memcpy
2017-10-06 14:04:43 -07:00
Erwin Coumans
26d32f2aa8
improve loading performance of large textures:
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option to disable tinyrenderer, use p.configureDebugVisualizer(p.COV_ENABLE_TINY_RENDERER,0)
also make sure to use p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0) before loadURDF, and enable rendering afterwards using p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
reorder 2 loops, making the flip texels twice as fast (cache coherency),
single memcpy of entire texture in tinyrenderer, instead of per-pixel copy (memory layout is the same)
add lots of B3_PROFILE timings, to see where time is going
2017-10-06 13:46:24 -07:00
Erwin Coumans
9213f944f1
add kukaCamGymEnv.py with camera observations (preliminary)
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show camera position in example browser
disable per-vertex and per-fragment profile timings
2017-06-21 09:33:46 -07:00
Erwin Coumans
8c6d4a4c85
also initialize near/far for depth shader in TinyRenderer
2017-05-26 09:45:26 -07:00
Erwin Coumans
723b356667
also discard pixels in front of nearplane
2017-05-25 19:55:55 -07:00
Erwin Coumans
2b9c67b07c
TinyRenderer: discard pixels beyond farplane
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pybullet: printf build date/time
2017-05-25 17:25:14 -07:00
Erwin Coumans
7cb763e4c8
don't render objects with zero alpha color (RGBA)
2017-05-13 07:38:00 -07:00
yunfeibai
c938e42a19
Optimize tinyrender by precompute matrix multiplication in vertex shader.
2017-05-09 14:11:01 -07:00
yunfeibai
28de699e70
Add back face culling based on world space coordinates.
2017-05-09 13:49:13 -07:00
yunfeibai
e363e12ea4
Add default specular when there is not specular map. Add example for adjusting specular coefficient.
2017-05-07 21:09:08 -07:00
yunfeibai
56f9c38226
Use float when clipping the shadow map index, because the index before clipping can be out of the range for int.
2017-04-25 18:28:56 -07:00
Erwin Coumans
4759e5a590
tinyrenderer: disable triangle backface culling (doesn't work well, cull triangles that should be visible)
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GLInstancingRenderer: allow to set the light position
2017-04-23 07:35:13 -07:00
Erwin Coumans
c3cc53d5aa
TinyRenderer, apply backface culling
2017-04-13 11:06:38 -07:00
Erwin Coumans
82b576a390
fixed a bug that prevented kitchens/1.sdf to render properly (local scaling was double applied)
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disable some left-over clipping that was moved to another part of the code
2017-04-06 21:13:23 -07:00
Erwin Coumans
d6125ecb8c
fix in tinyrenderer clipping logic
2017-04-06 17:43:40 -07:00
Erwin Coumans
deb95c758b
TinyRenderer: implement triangle clipping against near-plane
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TinyRenderer: implement texture UV-repeat by default (instead of clamp(0,1))
2017-04-06 14:31:34 -07:00
Erwin Coumans
c0c4c8ba3f
fix many warnings
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remove btMultiSapBroadphase.*
make collisionFilterGroup/collisionFilterMark int (instead of short int)
2017-01-15 22:26:11 -08:00
erwincoumans
0c26fee04d
Merge pull request #886 from erwincoumans/master
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some VR tweaks and bugfix for issue #878
2016-12-11 12:53:47 -08:00
yunfeibai
4af7ee3b2e
Fix a bug when rendering texture.
2016-12-09 17:17:24 -08:00
yunfeibai
388cba152e
Fix error in integration test.
2016-12-07 11:41:55 -08:00
yunfeibai
9c4222ea9e
Modify shader so that the color of the light and the shadow don't affect the ambient component.
2016-12-07 11:33:26 -08:00
yunfeibai
c253c750b9
Expose ambient, diffuse and specular coefficient of the light.
2016-12-06 15:21:35 -08:00
yunfeibai
08b449f149
Adjust magic number to prevent z-fighting.
2016-12-06 13:36:41 -08:00
erwincoumans
e5aea04e23
add back the 'swapBuffers' in VR demo (slightly lower performance, but easier to use demo.
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fix issue related to TinyRenderer shadowbuffer API change
2016-12-02 13:23:50 -08:00
yunfeibai
a88272de1b
Restore the old constructor for TinyRenderObjectData for backward compatibility.
2016-12-01 16:47:11 -08:00
yunfeibai
e8ff969a6f
Merge remote-tracking branch 'upstream/master'
2016-11-29 14:17:38 -08:00
yunfeibai
b40c9cde96
Add torus shadow render example.
2016-11-29 13:50:49 -08:00
yunfeibai
8aa90a7427
Refactor shader and render pipeline code.
2016-11-29 12:53:50 -08:00
yunfeibai
86c5dfe8f4
Fix the light color issue in box rendering example.
2016-11-29 11:43:52 -08:00
yunfeibai
5fe36ca200
Clean global variables.
2016-11-29 11:11:41 -08:00
yunfeibai
d48b03f23b
Use the barycentric coordinate to get the coordinate in shadow buffer.
2016-11-28 10:13:09 -08:00
yunfeibai
0bc4e0a4c3
Render multiple objects with shadow.
2016-11-27 16:53:15 -08:00
yunfeibai
529274a3f4
Render shadow of torus with shadow buffer and index from triangle order.
2016-11-27 15:32:55 -08:00
yunfeibai
29809a4471
Render depth buffer.
2016-11-23 13:00:26 -08:00
Erwin Coumans
ca71b84913
fix uninitialized m_lightColor (see ExampleBrowser/Rendering/TinyRenderer, Software was black.
2016-11-21 22:33:23 -08:00
yunfeibai
24b3e137a6
Render shadow with depth from light.
2016-11-21 10:21:14 -08:00
yunfeibai
5be4409a1a
Render shadow buffer.
2016-11-21 09:13:20 -08:00
erwincoumans
0d5dcb3cc5
setDebugObjectColor
2016-11-21 07:42:11 -08:00
yunfeibai
93ba8af023
Add shared memory API to change light color.
2016-11-20 12:52:12 -08:00
erwincoumans
36b144ffa6
Merge pull request #769 from iwilkes1/master
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Add Phong reflection to TinyRenderer
2016-09-21 08:14:18 -07:00
Erwin Coumans
f9679bd594
prevent an issue in TinyRendererSetup example
2016-09-14 00:30:58 +01:00
erwincoumans
4944aca28b
Update our_gl.cpp
2016-09-06 13:26:08 -07:00
Ian Wilkes
2336be02e4
Added Phong refelction to the TinyRenderer Shader.
2016-09-02 11:56:03 -07:00
Ian Wilkes
ba583feb7f
Updated TinyRenderer intensity paramater.
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Switched from ranging from 0 to 1 - ambient to -1 * (1-ambient) to (1-ambient).
2016-09-02 11:56:03 -07:00
erwincoumans
85fd7f560c
add first draft of contact point query in shared memory API
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b3SharedMemoryCommandHandle b3InitRequestContactPointInformation(b3PhysicsClientHandle physClient);
void b3SetContactFilterBodyA(b3SharedMemoryCommandHandle commandHandle, int bodyUniqueIdA);
void b3SetContactFilterBodyB(b3SharedMemoryCommandHandle commandHandle, int bodyUniqueIdB);
void b3GetContactPointInformation(b3PhysicsClientHandle physClient, struct b3ContactInformation* contactPointData);
Implemented for PhysicsClientSharedMemory, not for PhysicsDirect yet.
Add btCollisionObject::setUserIndex2
2016-09-01 13:30:07 -07:00
Erwin Coumans
17c16ccfa0
pybullet, deal with overflow of joints (maximum of 128 joints/links per multibody at the moment)
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increase from 64 to 128 joints in shared memory API/pybullet
fix potential issue in tinyrenderer, related to missing segmentation mask buffer
report error if CMD_REQUEST_ACTUAL_STATE command on a multibody that exceed the number of links,
todo: stream data to allow arbitrary large number of links in shared memory API
2016-08-17 19:35:52 -07:00
Erwin Coumans
238ba8c642
remote a c++11-style constructor
2016-08-12 14:28:02 -07:00