Commit Graph

208 Commits

Author SHA1 Message Date
erwincoumans
41d0ade9d8 don't load missing test files 2013-07-18 16:31:26 -07:00
erwincoumans
392347b202 use Control or Alt under Linux for Maya style mouse control (Ubuntu hijacks Alt) 2013-07-18 16:28:41 -07:00
erwincoumans
a5b73e7c76 use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
use Maya style controls under Windows (need to fix Linux/OSX) use ALT+mouse to rotate, and mouse pick to pick objects
2013-07-18 15:55:38 -07:00
erwincoumans
733f9027fb Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved)
Increased #overlapping pair capacity from 12 to 16 / objec
2013-07-17 22:42:50 -07:00
erwincoumans
ab125fbb6d implement GPU breakable constraints
add GPU fixed constraint
fix performance issue with concave meshes (didn't clear the number of concave-convex pairs, so it increased every frame)
2013-07-17 16:11:54 -07:00
erwincoumans
6d7d2531b5 Merge branch 'master' of https://github.com/erwincoumans/bullet3 2013-07-16 19:05:34 -07:00
erwincoumans
3beae80a73 prepare for GPU fixed constraint (not done yet) 2013-07-16 19:05:07 -07:00
erwincoumans
b448e56a51 add basic CPU multi threading files from Bullet 2.x (still need to make it work) 2013-07-16 18:16:54 -07:00
erwincoumans
20f9e41ff0 remove some debug printf's from kernel (stringify doesn't handle it properly) 2013-07-15 10:36:02 -07:00
erwincoumans
a5d00c8219 add some clFinish for better profile timings
improved parallel batching, don't try to write for static objects,
this fixed a bug, when the hash of a static object was identical with hash of dynamic objects, causing it to be assigned a bogus 100+i batching number
The parallel batching is still not enabled, because we need to measure the batching size (todo)
2013-07-15 10:22:40 -07:00
erwincoumans
05ed1fdbcf revert to useNewBatchingKernel, the other one is broken (need to figure out why) 2013-07-15 01:06:04 -07:00
erwin coumans
cc188ca815 Merge branch 'master' of https://github.com/erwincoumans/bullet3 2013-07-14 19:16:55 -07:00
erwin coumans
1e31073f4b made the simulation deterministic
disable 'simdwidth' optimization for determinism (need to double-check)
made the spatial batching 3D
2013-07-14 19:16:33 -07:00
Erwin Coumans
71a31fbf49 kernel breaks on Mac OSX, so disable it on __APPLE__ 2013-07-13 00:21:56 -07:00
erwin coumans
4b293130bd Merge branch 'master' of https://github.com/erwincoumans/bullet3 2013-07-12 20:46:49 -07:00
erwin coumans
061f7173b8 compute best axis on host and OpenCL for 1-axis SAP, based on best variance 2013-07-12 20:46:43 -07:00
erwin coumans
0fcdd290f5 remove dynamic OpenCL allocations at run-time 2013-07-12 16:00:25 -07:00
erwin coumans
74aa499ab6 fix b3GpuDynamicsWorld 2013-07-11 11:02:10 -07:00
erwin coumans
2aad8419b7 add support for picking, using point 2 point constraint
allow to remove constraints by unique id
added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
2013-07-10 00:21:23 -07:00
erwin coumans
9610b369a3 fix constraint issue with b3GpuDynamicsWorld 2013-07-09 19:32:14 -07:00
erwin coumans
a3c2456c65 introduce b3GpuSolverConstraint and fix Windows build 2013-07-09 18:03:51 -07:00
erwincoumans
282e19171f fix Linux version of ConstraintDemo 2013-07-09 14:41:56 -07:00
erwin coumans
4a0d2847c4 allow to run each part of the GPU solver on CPU, for debugging purposes 2013-07-09 13:07:34 -07:00
erwin coumans
38bfcc859b fix linux build 2013-07-09 11:36:21 -07:00
erwin coumans
bd2cd7b2a7 remove clFinish and copyToHost from GPU joint solver, performance is looking better now. 2013-07-09 11:19:16 -07:00
erwin coumans
c4375a09e4 added GPU joint solver for non-contact constraints. Only point 2 point version for now, will add some other constraints soon (changes are very local) 2013-07-09 10:46:47 -07:00
erwin coumans
b8d5cecfe3 joint (non-contact constraint) solver iterations is now working on GPU, but overall slower because of data copy.
Will move joint setup to GPU, and then some benefit should be visible.
Don't use 64 alignment, it causes data structures size mismatch between cpu and gpu
2013-07-06 14:11:32 -07:00
erwin coumans
3ca4d68f3e added jointSolver.cl/h (not working yet) 2013-07-06 13:20:34 -07:00
erwin coumans
b18e03d737 work towards GPU joint solver (non-contact constraints), not working yet. 2013-07-06 13:11:13 -07:00
erwin coumans
3a6e1ccff4 work towards GPU joint solver (non-contact constraints), not working yet. 2013-07-06 13:08:58 -07:00
erwin coumans
01e5472f9f add b3FixedConstraint, with less memory footprint than b3Generic6DofConstraint, and easier to port to OpenCL.
remove the 'obsolete' part of b3Generic6DofConstraint and b3Point2PointConstraint
2013-07-06 00:44:06 -07:00
erwin coumans
956c3fc267 Merge branch 'master' of https://github.com/erwincoumans/bullet3 2013-07-02 21:13:54 -07:00
erwin coumans
28f6e0fbd3 towards GPU joint (non-contact) constraint solving. The ConstraintDemo shows that CPU performance is very good, so not much performance win is to be expected. 2013-07-02 21:13:42 -07:00
Erwin Coumans
8faf5bca21 fix OSX build 2013-07-02 21:08:52 -07:00
erwin coumans
72042f3094 add basic constraint demo 2013-07-02 11:07:50 -07:00
erwin coumans
0f78c696b5 GWEN improvement: allow to navigate TreeControl and ComboBox using the cursor keys 2013-07-01 23:43:49 -07:00
erwincoumans
898f423f95 fix linux build 2013-07-01 09:45:12 -07:00
erwin coumans
6d6ef5d3dc fixed many memory leaks
added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00
erwin coumans
f2cc840c31 move shaders to .glsl files and stringify to .h file.
add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00
erwin coumans
bb723f9fd1 remove some un-used data from b3Generic6DofConstraint
add GLRenderToTexture helper class
enable OpenGLTrueTypeFont test
2013-06-26 16:09:40 -07:00
a
34394526f8 fix osx version
See also https://github.com/erwincoumans/experiments/issues/11
2013-06-21 11:25:08 -07:00
erwincoumans
1d61530233 fix typo in premake file 2013-06-20 18:07:05 -07:00
erwincoumans
e39af46403 fix ray-convex header file 2013-06-20 16:41:11 -07:00
erwincoumans
d935eb2520 fixes in ray-convex for GPU 2013-06-20 16:27:36 -07:00
erwincoumans
47403c7e6f Merge branch 'master' of https://github.com/erwincoumans/bullet3 2013-06-20 12:55:35 -07:00
erwin coumans
92f2f330df fix OpenCL kernel: NVIDIA crashes in clBuildProgram and AMD reports an error 'irreducable flow detected" ?!?
ray-convex works on GPU
2013-06-20 11:50:19 -07:00
erwin coumans
330bf3ea09 start implementing ray-convex on GPU (work-in-progress) 2013-06-20 11:33:00 -07:00
erwin coumans
c959f32d7e added b3Clock/b3Quickprof files 2013-06-20 10:14:21 -07:00
erwin coumans
531af1b394 add ray-convex CPU implementation, make CPU raytest default for now
tweak/increase the b3Config values again, so it works better on the Macbook Retina GPU.
2013-06-20 00:29:09 -07:00
erwin coumans
a69ba48de4 Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00