erwincoumans
41d0ade9d8
don't load missing test files
2013-07-18 16:31:26 -07:00
erwincoumans
392347b202
use Control or Alt under Linux for Maya style mouse control (Ubuntu hijacks Alt)
2013-07-18 16:28:41 -07:00
erwincoumans
a5b73e7c76
use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
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use Maya style controls under Windows (need to fix Linux/OSX) use ALT+mouse to rotate, and mouse pick to pick objects
2013-07-18 15:55:38 -07:00
erwincoumans
733f9027fb
Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
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Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved)
Increased #overlapping pair capacity from 12 to 16 / objec
2013-07-17 22:42:50 -07:00
erwincoumans
ab125fbb6d
implement GPU breakable constraints
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add GPU fixed constraint
fix performance issue with concave meshes (didn't clear the number of concave-convex pairs, so it increased every frame)
2013-07-17 16:11:54 -07:00
erwincoumans
6d7d2531b5
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-16 19:05:34 -07:00
erwincoumans
3beae80a73
prepare for GPU fixed constraint (not done yet)
2013-07-16 19:05:07 -07:00
erwincoumans
b448e56a51
add basic CPU multi threading files from Bullet 2.x (still need to make it work)
2013-07-16 18:16:54 -07:00
erwincoumans
20f9e41ff0
remove some debug printf's from kernel (stringify doesn't handle it properly)
2013-07-15 10:36:02 -07:00
erwincoumans
a5d00c8219
add some clFinish for better profile timings
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improved parallel batching, don't try to write for static objects,
this fixed a bug, when the hash of a static object was identical with hash of dynamic objects, causing it to be assigned a bogus 100+i batching number
The parallel batching is still not enabled, because we need to measure the batching size (todo)
2013-07-15 10:22:40 -07:00
erwincoumans
05ed1fdbcf
revert to useNewBatchingKernel, the other one is broken (need to figure out why)
2013-07-15 01:06:04 -07:00
erwin coumans
cc188ca815
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-14 19:16:55 -07:00
erwin coumans
1e31073f4b
made the simulation deterministic
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disable 'simdwidth' optimization for determinism (need to double-check)
made the spatial batching 3D
2013-07-14 19:16:33 -07:00
Erwin Coumans
71a31fbf49
kernel breaks on Mac OSX, so disable it on __APPLE__
2013-07-13 00:21:56 -07:00
erwin coumans
4b293130bd
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-12 20:46:49 -07:00
erwin coumans
061f7173b8
compute best axis on host and OpenCL for 1-axis SAP, based on best variance
2013-07-12 20:46:43 -07:00
erwin coumans
0fcdd290f5
remove dynamic OpenCL allocations at run-time
2013-07-12 16:00:25 -07:00
erwin coumans
74aa499ab6
fix b3GpuDynamicsWorld
2013-07-11 11:02:10 -07:00
erwin coumans
2aad8419b7
add support for picking, using point 2 point constraint
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allow to remove constraints by unique id
added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
2013-07-10 00:21:23 -07:00
erwin coumans
9610b369a3
fix constraint issue with b3GpuDynamicsWorld
2013-07-09 19:32:14 -07:00
erwin coumans
a3c2456c65
introduce b3GpuSolverConstraint and fix Windows build
2013-07-09 18:03:51 -07:00
erwincoumans
282e19171f
fix Linux version of ConstraintDemo
2013-07-09 14:41:56 -07:00
erwin coumans
4a0d2847c4
allow to run each part of the GPU solver on CPU, for debugging purposes
2013-07-09 13:07:34 -07:00
erwin coumans
38bfcc859b
fix linux build
2013-07-09 11:36:21 -07:00
erwin coumans
bd2cd7b2a7
remove clFinish and copyToHost from GPU joint solver, performance is looking better now.
2013-07-09 11:19:16 -07:00
erwin coumans
c4375a09e4
added GPU joint solver for non-contact constraints. Only point 2 point version for now, will add some other constraints soon (changes are very local)
2013-07-09 10:46:47 -07:00
erwin coumans
b8d5cecfe3
joint (non-contact constraint) solver iterations is now working on GPU, but overall slower because of data copy.
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Will move joint setup to GPU, and then some benefit should be visible.
Don't use 64 alignment, it causes data structures size mismatch between cpu and gpu
2013-07-06 14:11:32 -07:00
erwin coumans
3ca4d68f3e
added jointSolver.cl/h (not working yet)
2013-07-06 13:20:34 -07:00
erwin coumans
b18e03d737
work towards GPU joint solver (non-contact constraints), not working yet.
2013-07-06 13:11:13 -07:00
erwin coumans
3a6e1ccff4
work towards GPU joint solver (non-contact constraints), not working yet.
2013-07-06 13:08:58 -07:00
erwin coumans
01e5472f9f
add b3FixedConstraint, with less memory footprint than b3Generic6DofConstraint, and easier to port to OpenCL.
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remove the 'obsolete' part of b3Generic6DofConstraint and b3Point2PointConstraint
2013-07-06 00:44:06 -07:00
erwin coumans
956c3fc267
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-02 21:13:54 -07:00
erwin coumans
28f6e0fbd3
towards GPU joint (non-contact) constraint solving. The ConstraintDemo shows that CPU performance is very good, so not much performance win is to be expected.
2013-07-02 21:13:42 -07:00
Erwin Coumans
8faf5bca21
fix OSX build
2013-07-02 21:08:52 -07:00
erwin coumans
72042f3094
add basic constraint demo
2013-07-02 11:07:50 -07:00
erwin coumans
0f78c696b5
GWEN improvement: allow to navigate TreeControl and ComboBox using the cursor keys
2013-07-01 23:43:49 -07:00
erwincoumans
898f423f95
fix linux build
2013-07-01 09:45:12 -07:00
erwin coumans
6d6ef5d3dc
fixed many memory leaks
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added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00
erwin coumans
f2cc840c31
move shaders to .glsl files and stringify to .h file.
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add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00
erwin coumans
bb723f9fd1
remove some un-used data from b3Generic6DofConstraint
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add GLRenderToTexture helper class
enable OpenGLTrueTypeFont test
2013-06-26 16:09:40 -07:00
a
34394526f8
fix osx version
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See also https://github.com/erwincoumans/experiments/issues/11
2013-06-21 11:25:08 -07:00
erwincoumans
1d61530233
fix typo in premake file
2013-06-20 18:07:05 -07:00
erwincoumans
e39af46403
fix ray-convex header file
2013-06-20 16:41:11 -07:00
erwincoumans
d935eb2520
fixes in ray-convex for GPU
2013-06-20 16:27:36 -07:00
erwincoumans
47403c7e6f
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-06-20 12:55:35 -07:00
erwin coumans
92f2f330df
fix OpenCL kernel: NVIDIA crashes in clBuildProgram and AMD reports an error 'irreducable flow detected" ?!?
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ray-convex works on GPU
2013-06-20 11:50:19 -07:00
erwin coumans
330bf3ea09
start implementing ray-convex on GPU (work-in-progress)
2013-06-20 11:33:00 -07:00
erwin coumans
c959f32d7e
added b3Clock/b3Quickprof files
2013-06-20 10:14:21 -07:00
erwin coumans
531af1b394
add ray-convex CPU implementation, make CPU raytest default for now
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tweak/increase the b3Config values again, so it works better on the Macbook Retina GPU.
2013-06-20 00:29:09 -07:00
erwin coumans
a69ba48de4
Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
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The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00