Commit Graph

561 Commits

Author SHA1 Message Date
ejcoumans
5473adb27d basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
ejcoumans
59cb275c9c basic support for height fields. They are producing temporary triangles, similar to the plane shape.
VehicleDemo demonstrates heightfield support.
2007-06-27 03:21:00 +00:00
ejcoumans
3ca6d7385e basic support for height fields. They are producing temporary triangles, similar to the plane shape. 2007-06-27 03:19:34 +00:00
ejcoumans
bba61c834c applied some reported bugfixes, angular limit issue, limit scaled from -2.0 -> -1.0 2007-06-23 00:54:08 +00:00
ejcoumans
394e927576 upgraded projectfiles for GIMPACT 0.2 2007-06-22 18:42:57 +00:00
ejcoumans
40a6009342 need to register 'triangle sphere' collision algorithm with types in right order.
Thanks Stephen Marshall for pointing this out.
2007-06-22 17:40:57 +00:00
ejcoumans
980f03dc3d upgrade to GIMPACT 0.2 2007-06-22 17:32:28 +00:00
ejcoumans
55258a8a72 gimpact 0.2 prep 2007-06-22 16:59:13 +00:00
ejcoumans
a399784077 gimpact 0.2 preparation 2007-06-22 16:58:26 +00:00
ejcoumans
ca24744b9d removed obsolete variables/code 2007-06-19 23:57:25 +00:00
ejcoumans
c095927afb don't check twice, thanks Marten Svanfeldt
>>2. reserve(int) method check capacity() < _Count twice.
2007-06-19 23:45:10 +00:00
ejcoumans
769809e3a7 disabled memcpy by default, it seems to be opening a can of worms, some platforms/compilers have it defined in <memory.h>, others in <string.h> etc
also for placement new, include <new> rather then <memory.h>
Thanks Marten Svanfeldt for the help
2007-06-19 23:41:01 +00:00
ejcoumans
8006800b33 updated changelog 2007-06-16 04:56:19 +00:00
ejcoumans
41f7da2b3b disabled BulletMultiThreaded project in Jamfile 2007-06-16 04:54:50 +00:00
ejcoumans
48fbe0d6ad removed some obsolete include files 2007-06-16 02:46:49 +00:00
ejcoumans
272a7dfac4 More work on multi-threaded version, fixed alignment issues in DMA.
BulletMultiThreaded shared implementation works now on both Win32 Threads and PS3 Cell SPU.
2007-06-16 02:06:24 +00:00
ejcoumans
ca1c42f07f use <memory> for replacement new 2007-06-16 00:24:28 +00:00
ejcoumans
65d10d7b12 Fixes in aligned object array, to call copy constructor, and not the assignment operator, operator=
Also allows to use the array for classes with virtual methods.
2007-06-15 23:49:52 +00:00
ejcoumans
ea4dfc15d5 updated multi threading shared code on multiple platforms. 2007-06-15 02:06:56 +00:00
ejcoumans
718b73371f removed 'processAllTrianglesBruteForce'
autogenerated new visual studio projectfiles
2007-06-14 13:06:05 +00:00
ejcoumans
a57d5e1106 update visual studio project generation for double precision 2007-06-14 12:55:27 +00:00
ejcoumans
fc6cf5dbef DMA / memcpy the actual size, rather then over-estimated (can cause crashes)
added alternative to memcpy, for debugging
2007-06-14 00:21:15 +00:00
ejcoumans
f4d31a2dd8 unknown issue with dma size, need to investigate deeper (had to increase target buffer size to avoid crashes) 2007-06-13 23:18:04 +00:00
ejcoumans
0fb0b6056c bug in dma size calculation 2007-06-13 23:05:37 +00:00
ejcoumans
effb5a8b62 added brute-force triangle iteration method, to allow graphics to skip aabb traversal (useful for debugging) 2007-06-13 22:35:14 +00:00
ejcoumans
05cbd96972 updated multithreaded version for concave trimeshes 2007-06-13 22:25:37 +00:00
ejcoumans
68b4f60033 fixed to potential issues, reported by marshall. Thanks! 2007-06-13 20:05:02 +00:00
ejcoumans
4f9d719493 add snippets for convex/concave multithreaded 2007-06-13 06:44:47 +00:00
ejcoumans
2b39be94a3 enable convex polyhedra (btConvexHullShape) for multi-threaded version 2007-06-13 06:01:56 +00:00
ejcoumans
50f957eff1 removed bookmark 2007-06-13 05:31:12 +00:00
ejcoumans
06e71f8fbf put proper ZLib license on top of the files 2007-06-13 05:21:34 +00:00
ejcoumans
a608d1ad47 Added sample code to enable parallel (multi threaded) dispatcher (disabled by default, see #define USE_PARALLEL_DISPATCHER) 2007-06-13 05:12:01 +00:00
ejcoumans
d2aa366226 added Bullet multi threaded projectfiles 2007-06-13 05:04:13 +00:00
ejcoumans
ee8322ae6b 2007-06-13 05:00:42 +00:00
ejcoumans
705e6df404 updated version 2007-06-13 04:41:24 +00:00
ejcoumans
32d551944b added files to Bullet multi-threaded 2007-06-13 03:58:37 +00:00
ejcoumans
53836286b7 added jamfile for multi-threaded project 2007-06-13 01:27:44 +00:00
ejcoumans
a424207b73 removed obsolete files 2007-06-13 01:05:45 +00:00
ejcoumans
6f26aa1591 Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
2007-06-13 01:04:43 +00:00
ejcoumans
a0c6adf5d6 removed XNA physics sample code 2007-06-12 01:40:33 +00:00
ejcoumans
b098652911 offset the raytrace texture to make it visible on some systems 2007-06-01 20:28:23 +00:00
ejcoumans
b958c1fbcb 2007-06-01 02:09:39 +00:00
ejcoumans
ea21903baa updated version to Bullet 2.52 2007-06-01 02:08:43 +00:00
ejcoumans
838d2bae1e - sign-bit went wrong in case of 32-bit broadphase, causing quantization problems.
Thanks DevO for reporting.
2007-06-01 01:24:47 +00:00
ejcoumans
764087fc4f sign-bit went wrong in case of 32-bit broadphase. Thanks DevO for reporting. 2007-06-01 01:21:44 +00:00
ejcoumans
f1e929f8a4 fixed 'getEuler' method 2007-05-30 03:07:39 +00:00
ejcoumans
eca55afe4d some more changes related to PS3 SPU optimizations (16-byte alignment, allowing non-virtual access to data) 2007-05-25 23:27:49 +00:00
ejcoumans
8b453dfd9c Added fix to changelog, with credits to Phil Knight for reporting and help to fix it. 2007-05-23 20:29:04 +00:00
ejcoumans
c1250cd26a Planar triangle meshes with zero extends (in any direction) could cause quantization failures (division by zero).
Added a positive value to quantization AABB (doesn't affect performance).
2007-05-23 20:09:46 +00:00
ejcoumans
cf2337ed7b - Fixed a bug in btAxisSweep3 (sweep and prune) related to object removal. Only showed up when at least one btStaticPlaneShape was inserted.
Thanks tbp for more details on reproducing case.
- Fixed issue with full 32bit integers in btAxisSweep3 (define BP_USE_FIXEDPOINT_INT_32), it used only 65536 for quantization, it should use full integer space (0xffffffff)
- Added 'getForwardVector' and getCurrentSpeedKmHour utility functions to btRaycastVehicle
- Fixed local scaling issues (btConvexTriangleMeshShape, btBvhTriangleMeshShape, removed scaling from btMatrix3x3). Thanks Volker for reporting!
- Added second filename search, so that starting BspDemo and ConvexDecompositionDemo from within Visual Studio (without setting the starting path) still works
2007-05-20 16:21:14 +00:00