erwin.coumans
8a1a509e10
fix setConvexConvexMultipointIterations feature (broken in a recent commit)
2010-01-12 03:18:49 +00:00
erwin.coumans
c26f5e4b6e
apply patch to allow soft body rayTest. Minor change in patch: test for current hitfraction, so only report hits closer than current closest hit fraction.
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Thanks to Benoit Bolsee for the patch, see Issue 311
http://code.google.com/p/bullet/issues/detail?id=311
2010-01-06 00:41:03 +00:00
rponom
5dd43ab3a2
Various nail constraint improvements
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TODO: errors while scene loading / saving
2009-12-25 00:22:20 +00:00
erwin.coumans
63bb1bab94
fixes to make VC6 compiler (and its users) happy
2009-12-22 21:27:27 +00:00
erwin.coumans
ac3d52d81b
bugfix in aabb expansion, causing the convexSweepTest to fail in certain cases
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(when the AABB is not symmetric around the origin)
Thanks to fishboy82 for the report and fix:
See http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4484
http://code.google.com/p/bullet/issues/detail?id=322
2009-12-22 21:19:41 +00:00
erwin.coumans
71a7da86e2
Use CreateEventA instead of CreateEvent to avoid breaking unicode builds.
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Thanks tom@sickheadgames.com for the report/fix, see Issue 320
2009-12-21 23:57:54 +00:00
erwin.coumans
1b6a4e1285
Don't re-define M_PI but use SIMD_PI instead
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Thanks philiplowman for the report, See Issue 268
2009-12-21 23:55:09 +00:00
erwin.coumans
b5218f3ca7
removed normalize (btAcos has clamping) and removed assert in btAcos.
2009-12-21 23:43:59 +00:00
erwin.coumans
db25e21fde
added isZero and fuzzyZero to btVector3
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Thanks jazztickets for the report, see Issue 145
2009-12-21 23:13:11 +00:00
erwin.coumans
b0e6e2f412
Expose vehicle maxSuspension force (instead of hard-coded 6000 value).
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Thanks blakflow for the patch, see Issue 290
2009-12-21 22:59:12 +00:00
erwin.coumans
9fa2460933
Provide verbosity control in BulletColladaConverter, see Issue 228
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Thanks SkewMatrix for the patch
Fix a crash in BulletColladaConverter, when bodies were created outside of the Collada converter,
Thanks Jan Ciger for the patch, see Issue 306
2009-12-21 22:55:32 +00:00
erwin.coumans
d68521803f
updated vectormath (minor fixes, including a bugfix in storeXYZ)
2009-12-19 02:08:44 +00:00
erwin.coumans
fa778a649c
Avoid introducing virtual method to non-virtual classes, just for serialization
2009-12-18 22:05:11 +00:00
erwin.coumans
7eff49286c
Avoid introducing virtual method to non-virtual classes, just for serialization
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Applied a LHS fix (although no real impact on performance on PS3), thanks to holorose see Issue 321
2009-12-18 22:04:58 +00:00
erwin.coumans
4f2ad3a3ad
applied patch for compound shape in SpuGatheringCollisionTask, see Issue 313
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http://code.google.com/p/bullet/issues/detail?id=313
Thanks Bbilz for the report and fix!
2009-12-18 01:20:57 +00:00
erwin.coumans
db63dcd9b4
Applied patch for autotools library names, thanks to Chrisian van Brussel, see Issue 319
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http://code.google.com/p/bullet/issues/detail?id=319
This change doesn't affect cmake, the main supported build system in Bullet.
2009-12-18 01:16:17 +00:00
erwin.coumans
6bf3988837
SetLocalScaling propagates to btCompoundShape children now. Note that this issue might affect shared child shapes.
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See also Issue 96
http://code.google.com/p/bullet/issues/detail?id=96
Thanks chucksspencer for the patch
2009-12-18 01:13:33 +00:00
erwin.coumans
fcd2b93a22
fix in box-box contact generation: choose better contact point location (along contact normal) when objects are swapped.
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move debugDrawWorld to btCollisionWorld.
improved CollisionInterfaceDemo, show how to perform a closest point query for objects that are not in the collision world.
removed a bit of garbage from the debug drawer
2009-12-18 00:54:52 +00:00
erwin.coumans
6425af9a6c
make RenderTexture.h compile on double precision mode
2009-12-13 22:26:11 +00:00
erwin.coumans
443d38366f
remove Gpu2dDemo Gpu3dDemo MiniCL_VectorAdd demos from CMake build system (it is not properly supported on most platforms anyway)
2009-12-13 21:39:47 +00:00
erwin.coumans
0c85c74bae
removed stack allocator (was unnecessary/unused)
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Thanks to Brecht for the report: http://code.google.com/p/bullet/issues/detail?id=303
2009-12-13 20:48:52 +00:00
erwin.coumans
d7a07e9745
Make 'randomizeConstraints' optional, switched on by default (to keep existing behaviour)
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Thanks Benoit for the report: http://code.google.com/p/bullet/issues/detail?id=315
2009-12-13 20:37:09 +00:00
erwin.coumans
6536d8cc31
Added option to install 'Extra' libs, turned off by default (BulletMultiThreaded, OpenGL, COLLADA_DOM, libxml,BulletColladaConverter)
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Thanks xenonofarcticus, for the patch: http://code.google.com/p/bullet/issues/detail?id=294
2009-12-13 20:30:29 +00:00
erwin.coumans
0a6f7b271d
make relative contact breaking threshold optional (use dispatcher->setDispatcherFlags(0) to turn off feature)
2009-12-13 20:22:21 +00:00
erwin.coumans
8444d0e5c4
Fix shapekey swapping issue with triangle meshes, see http://code.google.com/p/bullet/issues/detail?id=316
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Revert btHashKeyPtr and introduce btHashPtr (to avoid breaking API/COLLADA Converter), see http://code.google.com/p/bullet/issues/detail?id=318
Disable separating distance util (it just costs CPU cycles and is disabled by default in the API anyway)
2009-12-13 15:40:21 +00:00
erwin.coumans
91f1e8117b
Add serialization for btRigidBody (all work-in-progress)
2009-12-09 14:11:13 +00:00
erwin.coumans
3edd806b88
Binary serialization in the .bullet file format (work-in-progress)
2009-12-08 18:02:37 +00:00
john.mccutchan
385c16e309
Remove calls to AC_PROG_CC and AC_PROG_CXX from CS_PROG_CC and CS_PROG_CXX because we call those functions earlier.
2009-12-03 16:52:41 +00:00
lawrence.bullet
59fa35fcd6
changed a couple maya typeIds to valid ids. fixed example scene files
2009-12-02 23:04:47 +00:00
rponom
0d80aa855e
Improved math precision for btHingeConstraint and btSliderConstraint (btAtan2() used instead of btAtan2Fast())
2009-12-02 00:53:53 +00:00
rponom
f919baf03d
Improved Slider, Hinge and Generic6DOF constraint setup.
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Turned on by default, use m_useOffsetForConstraintFrame = false to use old setup
Use "O" (capital 'o') button to toggle it in SliderConstraintDemo and ConstraintDemo
Total applied impulse copied back from btSolverConstraint to btTypedConstraint
2009-11-25 23:52:12 +00:00
erwin.coumans
eea73bc76a
more fixes to get cmake 2.8 to create Xcode projects
2009-11-17 03:09:14 +00:00
erwin.coumans
f4c4e91904
more cmake fixes
2009-11-17 03:03:27 +00:00
erwin.coumans
d96818d994
minor fixes in cmake build system, they caused troubles with CMake 2.8 and Xcode
2009-11-17 02:45:37 +00:00
erwin.coumans
f59ad619a2
Disable BulletMultiThreaded, Gpu2dDemo, Gpu3dDemo, MiniCL_VectorAdd, they are currently not supported for 64bit platforms.
2009-11-06 00:36:30 +00:00
rponom
da9937e06e
Bug in btGeneric6DofSpringConstraint::setEquilibriumPoint(int index) fixed
2009-11-05 18:34:19 +00:00
erwin.coumans
992c5eafa4
improvements in slerp
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thanks to Tully Foote:
http://code.google.com/p/bullet/issues/detail?id=140
minor warning fix in btHashMap.h
2009-11-03 06:22:51 +00:00
erwin.coumans
836234696d
applied patch removing some virtual calls in 'findUnions'
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thanks to holorose for the patch
http://code.google.com/p/bullet/issues/detail?id=295
2009-11-03 06:06:56 +00:00
erwin.coumans
4c3af9c95f
use LIB_SUFFIX to install under lib${LIB_SUFFIX}, for example /usr/lib64
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Thanks to brumahe for the patch
http://code.google.com/p/bullet/issues/detail?id=174
compile BulletMultiThreaded also on 64 bit
2009-11-03 06:01:00 +00:00
erwin.coumans
73250b4be2
make the menus compile on both (Snow) Leopard and iPhone
2009-11-03 05:25:48 +00:00
erwin.coumans
5acda2d06c
move an __SPU__ conditional around the virtual methods, we need some of the other inline methods.
2009-10-21 19:47:52 +00:00
erwin.coumans
d07b7ef3fa
added a few methods for better vector_math compatibility with PS3 SDK version
2009-10-20 20:36:58 +00:00
erwin.coumans
f3525c3a86
make the btAcosf/btAsinf fix multi-line to make it easier to put breakpoints.
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fix a memory leak issue with ColladaConverter (keep track of the btTriangleMesh containers)
2009-10-09 23:53:18 +00:00
erwin.coumans
703582f4fa
apply fix for btAcosf/btAsinf (numerical issue causes values of X become slightly larger than 1 or smaller than -1, causing NaNs)
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manually add some missing files to msvc projectfiles for now
fix in box-box collision detector, preventing it to fail in some rare cases
remove redundant line in btHingeConstraint, thanks to teravus
fix mouse drag camera rotation issue (modulo 360 instead of 180)
2009-10-09 23:35:00 +00:00
erwin.coumans
7b4bfcbcab
some compile fixes in debug font rendering
2009-09-29 02:12:40 +00:00
erwin.coumans
ebd44c1cd2
updated new DialogDynamicsWorld GUI to compile and run on Mac OS X.
2009-09-26 19:58:37 +00:00
erwin.coumans
2f4f468f4d
Created basic physics-based OpenGL menu dialog system, with toggle/text and slider control.
2009-09-26 01:44:09 +00:00
erwin.coumans
a482ebb7ab
added missing global callback reference
2009-09-24 16:39:10 +00:00
erwin.coumans
da4a1b14b5
Add support for target motion and slip/cfm for both friction directions.
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It can be handy for effects such as powered conveyor belt effect or sideways slipping tyre friction.
2009-09-18 07:48:15 +00:00
erwin.coumans
49474da938
update of ChangeLog
2009-09-17 22:48:07 +00:00